This document summarizes techniques for editing and manipulating 3D meshes, including Laplacian mesh editing, as-rigid-as-possible shape interpolation, deformation transfer, and generalized barycentric coordinates. It discusses using Laplacian coordinates to edit meshes while preserving local details, interpolating between shapes by treating each triangle transformation as a rigid transformation, transferring deformations between meshes by applying affine transformations computed for each source triangle to corresponding target triangles, and solving the resulting optimization problem to find consistent vertex positions during deformation transfer.