This document provides a vision for lifelong learning and education in the year 2020, enabled by advances in educational technology. Key elements include:
1) Intelligent toys that track children's learning from an early age and provide personalized feedback and recommendations to parents and teachers.
2) Game-based and virtual reality learning environments in preschool that assess students and provide adaptive, collaborative learning experiences.
3) Ubiquitous connectivity and personalized digital libraries in high school that facilitate project-based and community-focused learning through tools like augmented reality, simulations, and virtual mentors.
4) A scenario describing a kindergarten student's personalized learning experience using technologies like intelligent toys, virtual field trips, and