Military Science
for Game Developers
Mii
David Baron
I’ve worked as a ...
Programmer Artist Designer
Studios
Discussion Overview
● The key points of military science and principals.
● My personal journey in researching the topic.
● How it can help you as a designer and player.
Warning
● I’m not a soldier and I have never served.
● A lot of experts may disagree with my opinions on the matter.
● I’m simplifying and deconstructing a very complex subject.
How did I get started?
Military Science for Game Designers (Fixed Typos)
Flanking?
Patrol Path?
Cover?
Ambushing?
My initial reading material ...
I became a better
player ...
… and a better
designer.
So what is war?
Military Science for Game Designers (Fixed Typos)
Violence & Death?
No, that’s incidental!
It’s all about power?
But how do you gain true power?
By conquering!
But what are you trying to conquer,
gain and control?
Oil …
… and people!
No these are just pawns!
My answer?
Territory!
At its most basic?
It’s about marking
your territory.
Borders
Chess
How do you win in
chess?
By defeating all your
opponent’s pieces?
Or by taking control
of the board?
You defeat your opponent by
immobility not destruction.
We fight and play
to dominate
territory.
Military Science for Game Designers (Fixed Typos)
Beat the level!
Nature
Military Science for Game Designers (Fixed Typos)
Military Science for Game Designers (Fixed Typos)
Do we play to learn
the skills to resolve
conflict?
War is the highest
expression of human
conflict.
History
The birth of a hobby ...
Kriegsspeil Little Wars by H.G. Wells
Simulation Gamification
The line of influence ...
Gary Gyax
Wargamer
Romero & Carmack
Fundamentals
Strategy & Tactics
Strategist Tactician Soldier
Long Term Short Term Instant
TIME
RESOURCES
Player Types
Planner Stealther Rambo
Likes to execute according to a
plan.
Likes to take decisions while
being on the battlefield.
Likes to provoke situations
and then react accordingly.
PATIENCE?
TIME TO ACTION
Playtest Observation
Rainbow Six - Raven Shield
The Principals
Military Science for Game Designers (Fixed Typos)
Principals, strategies, concepts ...
● Concentration of effort
● Economy of force
● Maintenance of reserves
● Unity of command
● Defense in depth
Defense in depth
Tactical Value
Military Science for Game Designers (Fixed Typos)
Interesting or tactically valuable?
The Kill Zone
GTA5 - The Third Way
Triangulation
Observations
● Would the player choose the same tactical positions?
● Curving difficulty by breaking the player’s tactical advantage.
Suggestions
A.I. Tactical Depth
Smart (enemies)Stupid (enemies)
Cheating (enemies)Scripted (enemies)
Multiplayer Tutorials
● Teach tactics not just mechanics.
● Players are becoming more sophisticated.
● Trust your players with tactically aware enemies.
● Teach formations, how to maintain squad structure.
e-Sport
● Communication, squad consistency …
● Enhance team performances by training them in military tactics.
● Players are re-discovering military science to enhance their performances.
Training
Dslyecxi - Arma 3
References
The End

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