Minimal Displays 
…or Breaking the Pixel Spell 
Iphone and 
Black Suprematic Square 
(Kazimir Malevich 1915)
Holy Grail: non-flat & super-resolution screens? 
Cave painting (Lascaux, la salle des Tauraux) 
…not new! 
Why don’t we call painting, graffiti, 
make-up, pre-operative marking, or 
even dressing spatial “augmented 
reality”? 
Lack interesting attributes of the digital realm! 
Content update / copying / deleting / backup / undo…
screen (n.) 
A covered framework, partition, or curtain, either movable or 
fixed, which serves to protect from the heat of the sun or of a fire, 
from rain, wind, or cold, […] conceal, shut off the view, or 
secure privacy; as, a fire-screen; […]; as, a screen upon which 
images may be cast by a magic lantern; in general, and shelter or 
means of concealment. 
Definition of 'screen', The Century Dictionary and Cyclopedia, 1911 (1889), as cited in 
Erkii Huhtamo, “Elements of Screenology: towards an Archaeology of the Screen” 
 
© Canadian Avant-Garde Film in the 1990s by Gerald Saul
display (v.) 
late 13c., "unfurl" (a banner, etc.), from Old 
French desploiir (Modern French déployer) "unfold, unfasten, 
spread out" (of knots, sealed letters, etc.), from Latin displicare "to 
scatter," from dis- "un-, apart" (dis-) + plicare "to fold" (ply ). 

Origins of the frame: portability? writing? 
• Portability demand a “frame”? 
• Writing content is “digital” : 
“coordinate system” (matrix, grid)
Why images would need a frame? 
• delimits / separate semantic and functional “spaces”. Legibility. 
• An information tile to build complex information surfaces (rearranged, removed…) 
This is a first MOVE TOWARDS the DIGITAL REALM 
(not at the level of the pixel though) 
La Tribune des Offices 
de Johann Zoffany, 
1772-1778, Royal 
Collection, Windsor.
Where we are now: a window within a window within a window… 
• Stuck in this paradigm ! 
• Smartphones/glass = modern “peeping box”? 
• Position of “information tiles” on real space is not yet 
relevant enough… 
Ouroboros 
[2008] 
boxedEgo [2006] 
Can we give meaning to information by properly placing it 
IN THE WORLD (FRAME=WORLD?)
What have we been creating and what we really want? 
• Obsession with RECTANGULAR screens has not augmented reality… but perverted it! 
• Position on space not (yet) relevant to content 
• Shape not relevant anymore (what happened to skeumorphs?) 
A clear technological challenge vs. a clear purpose? 
….will not bring about the “ultimate display” - in Sutherland sense! 
??
… tricks attempting to integrate the frame in the real world 
• Art / Media Arts 
• Ubiquitous displays and projection mapping 
Microsoft IllumiRoom 
Pere Borrell del Caso, Escaping Criticism, 
1874, oil on canvas 
Pablo Valbuena, augmented sculpture
Ouroboros [2008] 
…a shared virtual space, a world-scale tunnel built 
by chaining video-conferencing cameras and 
projectors in a closed loop around the world.
interaction with the content is key… 
• interaction needs to happen INSIDE the frame (screen as interface) 
• virtual world CO-LOCATED with the real (same coordinates system) 
VideoDrome 
screen as interfaces or portals
KHRONOS PROJECTOR [2005] 
• Deformable screen / fixed in space 
• Screen as a membrane separating worlds 
• Screen as a controller
KHRONOS PROJECTOR (media arts), video excerpt 
• Fixed screen / deformable (passive haptic feedback) 
• Screen as a membrane between real and virtual
Precise control possible [2008] 
Note: a physical attribute makes manipulation more precise, even if this is 
PASSIVE FORCE FEEDBACK
Volumetric data visualization & interaction [2006] 
• Rigid screen / moving on space (proprioception): position on space relevant 
• Screen as a controller, the locus of interaction
Technical details: pose estimation markers 
- retro-reflective paper to reflect IR light 
- used both for pose estimation and control (drag, slice, zoom...) 
- Off-the-shelf, camera-projector setup
Application to Neurosciences: twitterBrain [2013~] 
• Common virtual support to query academic publications 
• Real time communication between researchers 
• Proprioception, spatial memory, procedural memory 
Multimodal virtual 
presence of data 
Extension: portable “memory 
block” to store personal data 
(music, books, etc) 
Room, public space as “virtual 
bookshelf” 
A shared “physical” database
Spatialized database for neurosciences… 
• “Spatialized” academic database 
• “Spatialized” social network 
• big data visualization techniques 
“Augmented Memories” [by J. Puig, 2012]
Parallax Augmented Desktop [2007] 
• display behaves as a 3d volume (proper “sensory motor patterns” are 
recreated by the computer) 
• Again, continuity of real and virtual space
Tele-Ping Pong [2005] 
• An attempt to use high speed robotics to 
simulate a worm-whole… 
failed! 
Too much delay (we are not yet there)
Ok, ok, but what about pixels? 
The Connection Machine 
Burroughs B205 in Batman - The Movie (1966) 
Obviously, “logical” pixels can be represented by on/off lights... 
Is this the origin of the pixelated display? 
“Blinkenlights” panel 
and hardware registers
pixel (n) 
First published in 1965 to describe the picture elements 
of video images from space probes to the Moon and Mars. 
Georges Seurat, detail (La parade, 1889): 
chromo-luminarisme or pointillisme 
• Psychophysics 
• Well posed 
technological 
challenge! 
A one “size” fits all kind of solution…
BEYOND PIXELS 
MINIMAL DISPLAYS
“minimal” = ambient, also 
“iconographic” 
WORKSHOP at CHI 2013: 
Steimle J., Benko H., Cassinelli A., Ishii H., Leithinger D., Maes P., Poupyrev I.: Displays Take New Shape: An Agenda for Future 
Interactive Surfaces. CHI’13 Extended Abstracts on Human Factors in Computing, ACM Press, 2013.
Laser Aura: externalizing emotions [2011] 
“minimal display” inspired by manga graphical conventions…
…minimal displays by no means imply small: 
Laserinne [2009~]
Minimal Displays or Breaking the Pixel Spell
Chromatographic display [2014~] 
A rare exception: 
CHROMATOGRAPHIC WRITING 
SYSTEM (Benin and Edo people of 
southern Nigeria have ) 
All writing systems consist on SHAPES? 
Why COLORS have not being used more extensively for writing? 
Nineteen Eighty-Four (enciphered in colour), by 
Hyo Myoung Kim 
• Technically difficult.. But not today! 
• Perfect “minimal/ambient display”, and extremely “wearable” 
• Perfect to represent “emotions”?
Colors & instant qualia… Towards a more complex “color language?” 
• Temporal or spatial arrangement relevant 
• Continuum spectrum, but can be discretized and ordered 
• Color and sound association may be idiosyncratic, but can 
be powerful (subitization) 
• Synesthesia
Face and colors: interactive makeup [2013~] 
• inter-personal and minimal display 
• Enhanced emotional communication? 
Color language?
How to make Augmented 
Reality REAL… 
Zero-delay / Zero-mismatch 
Multimodal Spatial Augmented Reality 
& Sense of PRESENCE 
with 
Minimal displays?
Generating a sense of co-located presence for data 
• Now: projection mapping (image) 
• Soon: sound, vibration, temperature… 
• Required: zero-delay, zero-mismatch interaction… 
• Perhaps photorealistic rendering not required
Haptic interaction 
with virtual 3d 
objects 
“embedded” in 
the real world… 
“force 
field” 
Virtual Haptic Radar [2008] 
- Importance of multi-modal immersion (or partial immersion) -
Haptic Radar for extended spatial awareness [2006] 
In collaboration with Professor Eliana Sampaio (CNAM, Paris) 
• Qualitative results were extraordinary (semi-structured interviews & ANOVA 
analysis of anxiety trait/state). 
Presently: 
• Quantitative measures (using a simulator – calibrated magnetic compass, and 
virtual reality environment) 
• Production?
Haptic Radar Games / Simulator: minimal tactile cues [2013~] 
(Simulator using tilted compensated magnetic compass) 
• Accot-Zhai “steering law” for constrained motion on a corridor or 
cars on a road, when only local information is known. 
• Games for the blind / haptic feedback for video games
Multimodal interface 
Location-based social network 
(virtual public spaces)
The importance of real time in HCI 
高速・低遅延ジェスチャーUI 1000fps 30ms遅延 
→ 没入感、自己認識の向上による制御性能の向上 
(通常ジェスチャーUI 30fps 200ms遅延) 
Computer 
or Game
High Speed Gesture UI for 3d Display (zSpace) [2013] 
- Importance of instant feedback to make Augmented Reality REAL!!
OmniTouch (Microsoft research) 
Smart Laser Sensing [2003~] 
What? 
• no delay, no misalignment 
• projection on mobile, deformable surfaces 
• Real time sensing 
• Smart sensing 
• Laser Sensing Display 
Smart sensing 
vs. 
Vision based 
How? 
Skin Games
Low level image processing by “intelligent lighting” 
ubiquitous display Artificial fluorescence, 
AR surveying (distances, 
angles, depth...) 
medical imaging (IR, 
polarization...) 
image enhancement 
(contrast compensation, 
color..).
Markerless laser tracking (I/O interface) [2003] 
Camera-less 
active tracking 
principle 
2004 2004
Minimal Displays or Breaking the Pixel Spell
Minimal Displays or Breaking the Pixel Spell
scoreLight: a human sized pick-up head [2009] 
• artificial synesthesia 
• real-time interaction 
• new interfaces for musical expression 
(in collaboration with Daito Manabe)
scoreLight [2010] 
- zero-delay/mismatch interaction generate a sense of “intentionality” -
Skin Games 
Body as a controller (kinect) & body as a display 
surface…
Spatial AR surveying 
90 
70 
55 
250 
240 
(AR for interior design) 
(Laser level) 
Smart Laser Level 
AR surveying [2013~]
Interaction possible…
Laser GUI: minimal interface [2013~] 
Cameraless interactive display (no calibration needed)
Text projection-mapping at around 200 fps!
Laser Web Cam (minimal display!) 
• Semi- automatic detection of projection surfaces. 
Per-pixel sensing 
• What was required: calibration of LASER projector and camera.
Rethinking the metaphor of 
the “window” 
The Physical Cloud 
Real objects as “handles” or “data containers” 
Multi-modal AR 
FUNCTION PROJECTOR
“Physical Cloud”? 
(b) Data on Objects 
(objects as intuitive handles or “icons” : beyond “PUI”) 
(a) Data on 3D space 
Experiments on psychology 
– space perception and 
organization 
• The body as a “bookshelf” 
or body mnemonics(*) 
• Shared “Memory Palace” 
(interpersonal spatialized 
database) 
• The city, public spaces, 
etc. as a 3d “bookshelf” 
Experiments on 
psychology 
• background picture as 
organizational 
scaffold for files and 
folders (Takashita-kun) 
• Association by 
perceived affordances 
(Invoked computing) 
How to interact with “just 
coordinates” in space? 
• Propioceptive interfaces 
(VSD, Krhonos, Virtual HR) 
• Deformable workspace 
metahor Spidar Screen 
• Virtual BookShelf 
(Takashita-san) 
• Real time projection 
mapping 
• twitterBrain (Philippe, Jordi) 
How to interact with 
objects that do not 
have I/O interfaces? 
• Invoked Computing / 
function projector 
• Objects with “memory” of 
action (thermal camera) 
• On the flight I/O interfaces 
(LSD technology) 
Research Concept 
Enabling Technology 
(*) Jussi Angesleva, 2004 
Memory Blocks (2011~) 
Laser Sensing Display 
(create the sense of “presence” / mixed reality)
Invoked Computing (Function Projector) [2011] 
Towards a 
function 
projector 
Multimodal Spatial Augmented Reality (MSAR) 
…Towards a Function Projector capable of projecting “affordances”!
Invoked Computing (Function Projector) [2011] 
“Augmented Reality as the graphic front-end of Ubiquity. 
And Ubiquity as the killer-app of Sustainability.” 
Bruce Sterling (Wired Blog on “Invoked Computing”)
Minimal Displays or Breaking the Pixel Spell
Physical affordances as services? 
rechargeable 
hammer 
erasable 
book 
...utopian or dystopian future?
How? Visual and Tactile + high speed interaction [2012]
Saccade Display + laser sensing [2012~] 
Real-world special effects… 
…Real world “shader”? 
example of a “context 
aware display” 
Why laser? 
• Stronger persistence of vision effect 
• Very long distances! (on a car, etc…) 
[+DIC]
Light “pet” [2014~] 
• Can sense, measure 
• Draw, print 
• Signal (danger), indicate 
• Play 
• Robot made of light 
• Extension of the self 
• Minimal interactive display
3D slow “serial” display / printer [2014~] 
2D pneumatic 
based 
prototype 
3d fractal 
matrix 
.. Another option: manipulating matter (this is along the lines of “radical atoms”)
Conclusion 
• The vision: Physical Cloud (computing) 
• Real space as an opportunity to organize data (vs. the “cloud”) 
• Real objects as “handles” to trigger computing functions 
• Enabling technology? 
• Minimal, context aware displays (less is more!) 
• Engineered Intuitive physics (generalization of “tangible” interfaces) 
• Intentional stance (“live” agents instead of control knobs) 
• Real time, zero-delay, zero-mismatch Spatial AR will produce a paradigm shift 
making the digital “analog” again… 
• Possible instantiation: the light-pet vs. pixelated screens 
• an alternative vision to the pixelated screen (including HMD) 
• avatar robot made of light 
• communication enhancement (laser aura) 
• enhanced spatial awareness (signaling, etc)
Thanks! 
For more: 
www.alvarocassinelli.com

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Minimal Displays or Breaking the Pixel Spell

  • 1. Minimal Displays …or Breaking the Pixel Spell Iphone and Black Suprematic Square (Kazimir Malevich 1915)
  • 2. Holy Grail: non-flat & super-resolution screens? Cave painting (Lascaux, la salle des Tauraux) …not new! Why don’t we call painting, graffiti, make-up, pre-operative marking, or even dressing spatial “augmented reality”? Lack interesting attributes of the digital realm! Content update / copying / deleting / backup / undo…
  • 3. screen (n.) A covered framework, partition, or curtain, either movable or fixed, which serves to protect from the heat of the sun or of a fire, from rain, wind, or cold, […] conceal, shut off the view, or secure privacy; as, a fire-screen; […]; as, a screen upon which images may be cast by a magic lantern; in general, and shelter or means of concealment. Definition of 'screen', The Century Dictionary and Cyclopedia, 1911 (1889), as cited in Erkii Huhtamo, “Elements of Screenology: towards an Archaeology of the Screen”  © Canadian Avant-Garde Film in the 1990s by Gerald Saul
  • 4. display (v.) late 13c., "unfurl" (a banner, etc.), from Old French desploiir (Modern French déployer) "unfold, unfasten, spread out" (of knots, sealed letters, etc.), from Latin displicare "to scatter," from dis- "un-, apart" (dis-) + plicare "to fold" (ply ). 
  • 5. Origins of the frame: portability? writing? • Portability demand a “frame”? • Writing content is “digital” : “coordinate system” (matrix, grid)
  • 6. Why images would need a frame? • delimits / separate semantic and functional “spaces”. Legibility. • An information tile to build complex information surfaces (rearranged, removed…) This is a first MOVE TOWARDS the DIGITAL REALM (not at the level of the pixel though) La Tribune des Offices de Johann Zoffany, 1772-1778, Royal Collection, Windsor.
  • 7. Where we are now: a window within a window within a window… • Stuck in this paradigm ! • Smartphones/glass = modern “peeping box”? • Position of “information tiles” on real space is not yet relevant enough… Ouroboros [2008] boxedEgo [2006] Can we give meaning to information by properly placing it IN THE WORLD (FRAME=WORLD?)
  • 8. What have we been creating and what we really want? • Obsession with RECTANGULAR screens has not augmented reality… but perverted it! • Position on space not (yet) relevant to content • Shape not relevant anymore (what happened to skeumorphs?) A clear technological challenge vs. a clear purpose? ….will not bring about the “ultimate display” - in Sutherland sense! ??
  • 9. … tricks attempting to integrate the frame in the real world • Art / Media Arts • Ubiquitous displays and projection mapping Microsoft IllumiRoom Pere Borrell del Caso, Escaping Criticism, 1874, oil on canvas Pablo Valbuena, augmented sculpture
  • 10. Ouroboros [2008] …a shared virtual space, a world-scale tunnel built by chaining video-conferencing cameras and projectors in a closed loop around the world.
  • 11. interaction with the content is key… • interaction needs to happen INSIDE the frame (screen as interface) • virtual world CO-LOCATED with the real (same coordinates system) VideoDrome screen as interfaces or portals
  • 12. KHRONOS PROJECTOR [2005] • Deformable screen / fixed in space • Screen as a membrane separating worlds • Screen as a controller
  • 13. KHRONOS PROJECTOR (media arts), video excerpt • Fixed screen / deformable (passive haptic feedback) • Screen as a membrane between real and virtual
  • 14. Precise control possible [2008] Note: a physical attribute makes manipulation more precise, even if this is PASSIVE FORCE FEEDBACK
  • 15. Volumetric data visualization & interaction [2006] • Rigid screen / moving on space (proprioception): position on space relevant • Screen as a controller, the locus of interaction
  • 16. Technical details: pose estimation markers - retro-reflective paper to reflect IR light - used both for pose estimation and control (drag, slice, zoom...) - Off-the-shelf, camera-projector setup
  • 17. Application to Neurosciences: twitterBrain [2013~] • Common virtual support to query academic publications • Real time communication between researchers • Proprioception, spatial memory, procedural memory Multimodal virtual presence of data Extension: portable “memory block” to store personal data (music, books, etc) Room, public space as “virtual bookshelf” A shared “physical” database
  • 18. Spatialized database for neurosciences… • “Spatialized” academic database • “Spatialized” social network • big data visualization techniques “Augmented Memories” [by J. Puig, 2012]
  • 19. Parallax Augmented Desktop [2007] • display behaves as a 3d volume (proper “sensory motor patterns” are recreated by the computer) • Again, continuity of real and virtual space
  • 20. Tele-Ping Pong [2005] • An attempt to use high speed robotics to simulate a worm-whole… failed! Too much delay (we are not yet there)
  • 21. Ok, ok, but what about pixels? The Connection Machine Burroughs B205 in Batman - The Movie (1966) Obviously, “logical” pixels can be represented by on/off lights... Is this the origin of the pixelated display? “Blinkenlights” panel and hardware registers
  • 22. pixel (n) First published in 1965 to describe the picture elements of video images from space probes to the Moon and Mars. Georges Seurat, detail (La parade, 1889): chromo-luminarisme or pointillisme • Psychophysics • Well posed technological challenge! A one “size” fits all kind of solution…
  • 24. “minimal” = ambient, also “iconographic” WORKSHOP at CHI 2013: Steimle J., Benko H., Cassinelli A., Ishii H., Leithinger D., Maes P., Poupyrev I.: Displays Take New Shape: An Agenda for Future Interactive Surfaces. CHI’13 Extended Abstracts on Human Factors in Computing, ACM Press, 2013.
  • 25. Laser Aura: externalizing emotions [2011] “minimal display” inspired by manga graphical conventions…
  • 26. …minimal displays by no means imply small: Laserinne [2009~]
  • 28. Chromatographic display [2014~] A rare exception: CHROMATOGRAPHIC WRITING SYSTEM (Benin and Edo people of southern Nigeria have ) All writing systems consist on SHAPES? Why COLORS have not being used more extensively for writing? Nineteen Eighty-Four (enciphered in colour), by Hyo Myoung Kim • Technically difficult.. But not today! • Perfect “minimal/ambient display”, and extremely “wearable” • Perfect to represent “emotions”?
  • 29. Colors & instant qualia… Towards a more complex “color language?” • Temporal or spatial arrangement relevant • Continuum spectrum, but can be discretized and ordered • Color and sound association may be idiosyncratic, but can be powerful (subitization) • Synesthesia
  • 30. Face and colors: interactive makeup [2013~] • inter-personal and minimal display • Enhanced emotional communication? Color language?
  • 31. How to make Augmented Reality REAL… Zero-delay / Zero-mismatch Multimodal Spatial Augmented Reality & Sense of PRESENCE with Minimal displays?
  • 32. Generating a sense of co-located presence for data • Now: projection mapping (image) • Soon: sound, vibration, temperature… • Required: zero-delay, zero-mismatch interaction… • Perhaps photorealistic rendering not required
  • 33. Haptic interaction with virtual 3d objects “embedded” in the real world… “force field” Virtual Haptic Radar [2008] - Importance of multi-modal immersion (or partial immersion) -
  • 34. Haptic Radar for extended spatial awareness [2006] In collaboration with Professor Eliana Sampaio (CNAM, Paris) • Qualitative results were extraordinary (semi-structured interviews & ANOVA analysis of anxiety trait/state). Presently: • Quantitative measures (using a simulator – calibrated magnetic compass, and virtual reality environment) • Production?
  • 35. Haptic Radar Games / Simulator: minimal tactile cues [2013~] (Simulator using tilted compensated magnetic compass) • Accot-Zhai “steering law” for constrained motion on a corridor or cars on a road, when only local information is known. • Games for the blind / haptic feedback for video games
  • 36. Multimodal interface Location-based social network (virtual public spaces)
  • 37. The importance of real time in HCI 高速・低遅延ジェスチャーUI 1000fps 30ms遅延 → 没入感、自己認識の向上による制御性能の向上 (通常ジェスチャーUI 30fps 200ms遅延) Computer or Game
  • 38. High Speed Gesture UI for 3d Display (zSpace) [2013] - Importance of instant feedback to make Augmented Reality REAL!!
  • 39. OmniTouch (Microsoft research) Smart Laser Sensing [2003~] What? • no delay, no misalignment • projection on mobile, deformable surfaces • Real time sensing • Smart sensing • Laser Sensing Display Smart sensing vs. Vision based How? Skin Games
  • 40. Low level image processing by “intelligent lighting” ubiquitous display Artificial fluorescence, AR surveying (distances, angles, depth...) medical imaging (IR, polarization...) image enhancement (contrast compensation, color..).
  • 41. Markerless laser tracking (I/O interface) [2003] Camera-less active tracking principle 2004 2004
  • 44. scoreLight: a human sized pick-up head [2009] • artificial synesthesia • real-time interaction • new interfaces for musical expression (in collaboration with Daito Manabe)
  • 45. scoreLight [2010] - zero-delay/mismatch interaction generate a sense of “intentionality” -
  • 46. Skin Games Body as a controller (kinect) & body as a display surface…
  • 47. Spatial AR surveying 90 70 55 250 240 (AR for interior design) (Laser level) Smart Laser Level AR surveying [2013~]
  • 49. Laser GUI: minimal interface [2013~] Cameraless interactive display (no calibration needed)
  • 50. Text projection-mapping at around 200 fps!
  • 51. Laser Web Cam (minimal display!) • Semi- automatic detection of projection surfaces. Per-pixel sensing • What was required: calibration of LASER projector and camera.
  • 52. Rethinking the metaphor of the “window” The Physical Cloud Real objects as “handles” or “data containers” Multi-modal AR FUNCTION PROJECTOR
  • 53. “Physical Cloud”? (b) Data on Objects (objects as intuitive handles or “icons” : beyond “PUI”) (a) Data on 3D space Experiments on psychology – space perception and organization • The body as a “bookshelf” or body mnemonics(*) • Shared “Memory Palace” (interpersonal spatialized database) • The city, public spaces, etc. as a 3d “bookshelf” Experiments on psychology • background picture as organizational scaffold for files and folders (Takashita-kun) • Association by perceived affordances (Invoked computing) How to interact with “just coordinates” in space? • Propioceptive interfaces (VSD, Krhonos, Virtual HR) • Deformable workspace metahor Spidar Screen • Virtual BookShelf (Takashita-san) • Real time projection mapping • twitterBrain (Philippe, Jordi) How to interact with objects that do not have I/O interfaces? • Invoked Computing / function projector • Objects with “memory” of action (thermal camera) • On the flight I/O interfaces (LSD technology) Research Concept Enabling Technology (*) Jussi Angesleva, 2004 Memory Blocks (2011~) Laser Sensing Display (create the sense of “presence” / mixed reality)
  • 54. Invoked Computing (Function Projector) [2011] Towards a function projector Multimodal Spatial Augmented Reality (MSAR) …Towards a Function Projector capable of projecting “affordances”!
  • 55. Invoked Computing (Function Projector) [2011] “Augmented Reality as the graphic front-end of Ubiquity. And Ubiquity as the killer-app of Sustainability.” Bruce Sterling (Wired Blog on “Invoked Computing”)
  • 57. Physical affordances as services? rechargeable hammer erasable book ...utopian or dystopian future?
  • 58. How? Visual and Tactile + high speed interaction [2012]
  • 59. Saccade Display + laser sensing [2012~] Real-world special effects… …Real world “shader”? example of a “context aware display” Why laser? • Stronger persistence of vision effect • Very long distances! (on a car, etc…) [+DIC]
  • 60. Light “pet” [2014~] • Can sense, measure • Draw, print • Signal (danger), indicate • Play • Robot made of light • Extension of the self • Minimal interactive display
  • 61. 3D slow “serial” display / printer [2014~] 2D pneumatic based prototype 3d fractal matrix .. Another option: manipulating matter (this is along the lines of “radical atoms”)
  • 62. Conclusion • The vision: Physical Cloud (computing) • Real space as an opportunity to organize data (vs. the “cloud”) • Real objects as “handles” to trigger computing functions • Enabling technology? • Minimal, context aware displays (less is more!) • Engineered Intuitive physics (generalization of “tangible” interfaces) • Intentional stance (“live” agents instead of control knobs) • Real time, zero-delay, zero-mismatch Spatial AR will produce a paradigm shift making the digital “analog” again… • Possible instantiation: the light-pet vs. pixelated screens • an alternative vision to the pixelated screen (including HMD) • avatar robot made of light • communication enhancement (laser aura) • enhanced spatial awareness (signaling, etc)
  • 63. Thanks! For more: www.alvarocassinelli.com

Editor's Notes

  • #2: My goal is to reflect on the technological trends on interactive displays surfaces And present some examples of alternative ways to go Ask some fundamental questions about the nature of displays and input interfaces This will be a very idiosyncratic talk, I want to promote a lively discussion during the workshop Alvaro Cassinelli, Assistant Professor, University of Tokyo
  • #3: Reality is always “augmented” through our senses and activities It is just not “DIGITAL” “frame” is the world
  • #4: We need perhaps to go back to move forward Elements of “Media Archeology” Some many contradictions! (typical of a word to take on its exact inverse meaning – necker cubes of the mind…) http://wro01.wrocenter.pl/erkki/html/erkki_en.html Note however the light behind the screen.. And how fire is “UNREAL”
  • #5: Although we may be moving BACKWARDS (we WANT foldable displays), I will concentrate today on: FRAME -> framed content, giving meaning to the data PORTABILITY -> position in space meaningful or not?
  • #6: Portable: then FRAMED Content: writing, then “DIGITAL” / GRID (note: rarely colors… but shapes) Summary account of silver for the governor written in SumerianCuneiform on a clay tablet. From Shuruppak, Iraq, circa 2500 BCE.British Museum, London (Wikipedia)
  • #7: Canvas, panel painting Portrait of a man, ca. 125-150 AD (from el-Fayyūm) Fits well with architectural spaces (that act themselves as “frames”, grids or folders) Lots of hypothesis here: Transportation and selling Cheap confection of material (no need to paint on walls all the time) Panel painting is very old; it was a very prestigious medium in Greece and Rome, but only very few examples of ancient panel paintings have survived. Until canvas became the more popular support medium in the 16th century, it was the normal form of support for a painting not on a wall (fresco) or vellum, which was used for miniatures in illuminated manuscripts and paintings for the framing.  Attributed to Raphael, Guidobaldo da Montefeltro, c.1506, Galleria degli Uffizi, in a ‘Medici’ frame, last third 17th century.
  • #8: This is at the CORE of the WINDOWS GUI (in particular windows 8) Stuck in this paradigm, including when we do Augmented Virtuality (difficult to share information!) I have been very intrigued by this problem, as a media artist and researcher.
  • #9: This obsession with the RECTANGULAR PIXELATED SCREEN has not AUGMENTED reality… but perverted it! Formatted, Flat and Pixilated? exactly NOT like cave painting… The pixel becomes the atom of picture The rectangle display becomes the ideal portable frame In other terms: there may be an “ultimate” pixelated display: a super-high resolution, bendable, strechable, low power “sheet” or “painting” that can be applied over all sort of surfaces… If we abstract trends for a moment… what is the future of “information surfaces”? but this has nothing to do with Sutterland “ultimate display” (I will go back to that in a minute). Surfaces remain surfaces… Of course it will be possible, but… what about the alternatives?
  • #10: Of course, advertisement panels, etc. These attempts are PERVASIVE Illumiroom is a perfect example of the need to go beyond the screen, which is the “point of attention” BUT WE NEED TO USE THE WORLD as the FRAME, NO NEED TO HAVE A FRAME IN THE WORLD…
  • #11: I’ve been always very interested in this problem of the recursive image: our environment looks like a “visual LISP” ;) (one image frames another and so on – screens contain screens…)
  • #12: http://theframeblog.wordpress.com/tag/musee-du-louvre/ A Madonna is a representation of Mary, either alone or with her child Jesus. These images are central icons for both the Catholic and Orthodox churches.[1] The word is from Italianma donna, meaning "my lady". No image permeates Christian art as the image of the Madonna and child.[2]
  • #13: If the screen/painting is a WINDOW to the imaginary world… … then the SCREEN is a WINDOW to the DIGITAL WORLD (That we could go “through the screen” or pass things through it) Extending the power of a metaphor Challenging first the metaphor of the glass-pane window Deformable screens Membrane separating worlds Making the screen the interface
  • #14: Same than the Volume Slicing Display, but the screen is FIXED but DEFORMABLE. Created as a media art project, and content is TIME LAPSE PHOTOGRAPHY or VIDEO.
  • #16: Key concept: shared “frame of reference” between real and virtual world the screen is a membrane between the real and the virtual world. a physical attribute makes interaction more precise, even if this is PASSIVE FORCE FEEDBACK
  • #17: Now, the screen is rigid, but can move in space: full body proprioception help better understand the content. The FRAME is the world The screen is still the locus of control (no “mouse” there). Of course this has been now realized on tablets.
  • #20: Latest concrete application of these ideas: not only superimpose on reality a “virtual object”, but a VIRTUAL SPATIALIZED DATABASE And also a space for “chatting” and exchanging information: a SPATIALIZED SOCIAL NETWORK.
  • #24: Finalizing my discussion.. Libraries SCALE this pattern, the same way SCREENS scale the pixel pattern And I am not even talking about the fact that ANALOG computers were displaced by DIGITAL ones. The idea of the “digital” won. Shanon?
  • #25: Understanding of the production of color, psychophysics, eye A “reductionistic” approach to color: the pixel = atom of the picture Mimmics increase of transistor density (technological reason, TFT, etc) Microdisplays can be enlarged optically But ultimately, they are subjected to other constraints (psychophysics, substrate rigidity or flexibility, power, etc)
  • #27: BUT BEFORE TALKING ABOUT the details: one important question: WHAT IS A DISPLAY? Minimal, interactive displays vs. pixelated projection mapping? Ambient displays (a little different: I want minimal displays to be amorphous, interactive displaying proyective displays) Initial research on ambient devices began at Xerox Parc with a paper co-written by Mark Weiser and John Seely Brown entitled Calm Computing. Associated fields include Ubiquitous computing (also known as Ubicomp) and Calm technology. Can be light, but does not need to be PIXELATED LIGHT: minimal displays. Can be something else (cold, heat, pressure…) The technology that we have been developing (using lasers) is capable of creating a MINIMAL INTERACTIVE DISPLAY Examples: The Laser Aura (for augmented expression) the “robot made of light” or “light pet”. MINIMAL DISPLAY: The goal is not to render a 2d “pixelated” image Organic, fluid behavior Attention driving graphics (extension of laser pointer) Location aware / opportunistic / unobtrusive (appear only when person near the interaction space). Iconic representations? Simple alphanumeric data possible though… Real time sensing Zero-mismatch
  • #28: An example will give a better idea: cartoon-like graphics
  • #29: Laserinne with Jussi Angesleva et al.
  • #30: Looks like an artificial AURORA BOREALIS? Technology that is inspired by Nature. Uses the same language.. This project consisted on projecting a 300m artificial sea-shore (but looking very fluid) onto a snow mountain. Interactive games on the slope, annotation, etc.
  • #31: (but still, this is a “feature language” and color is a complement to shape. What about a purely color writing system? That would really be good for a minimal display, ambient display, wearable… (draw examples on glasses, and ambient, and laser) Benin and Edo people of southern Nigeria have developed a chromatographic system of writing. That is a writing based on different color combination's and graphs. Aba Abhuluime of Nigeria brought the chromatographic writing system to our attention. The system is also called quantography or pictography. This system of color writing and tradition needs to be further investigated. According to Mr. Abhuluime, there is a published work entitled "African Science: The Art of Colour Writing" by Aba Ota in 1999. We hope to provide additional information on color writing in the future. Source:http://afrikafriend.4bb.ru/viewtopic.php?id=1344&p=2
  • #34: Non-PHOTOREALISTIC RENDERING
  • #35: How to generate a sense of presence for virtual objects? Or, “how to TAKE THE CLOUD DOWN TO EARTH?” This can go beyond projection mapping: MULTIMODAL AR. The Ghost Cloud or an “information-haunted reality”
  • #36: An example beyond projection mapping: tactile feedback from virtual objects. This is like “feeling ghosts”, force fields around co-located virtual objects. Details: tracking is done using ultrasound (time differences between pulses).
  • #38: Note the conceptual similarity with the “Virtual Haptic Radar” Indeed, this could be used for augmenting video games, even games for the blind.
  • #41: High speed feedback is important for generating the feeling of “reality”. If delay is perceived, the “magic” brakes and we know that this is “not real”. Interaction becomes awkward and slows down not just because of the actual delay, but because we fight it (consciously or unconsciously). This generates cognitive load.
  • #42: ENABLING TECHNOLOGY: zero-delay, zero-mistmacth Sensing has to happen AT THE SAME TIME with display
  • #43: Examples of things done with the Laser Sensing Technology: TRACKING: in fact, it’s HOW this started: laser technology for tracking for wearable/portable devices: no need of imaging sensors. This works well because WE DON’T NEED LONG RANGE INTERACTION: the beams acts like CILIA or ANTENNAS from insects. SENSING is “SMART”: we only look at the information we WANT It is then possible to do it EXTREMELY QUICKLY (high-speed feedback) “low level image processing” directly on the object: no misalignment (example: vein viewing, contour enhancement, contrast enhancement…) AR surveying!
  • #47: What can you do when you have very high response? REAL TIME PERFORMANCE, for instance SOUND GENERATION !
  • #48: More video demos.
  • #49: Another example of something that CANNOT be done with present camera-projector technology: projection mapping on a: Deformable surface Mobile surface Perhaps one day this will be possible with normal projectors and cameras of course. But not now…
  • #52: Yet another example: Input-output “console” projected on the real world, opportunistically For communication from remote locations (not yet published) For controlling appliances (control panels projected on objects).
  • #53: It is interesting to note that since the laser is capable of measuring DISTANCE, for “each pixels” of the projected image, it is possible to compute in real time the POSE of the surface (or its shape in case of a deformable surface). Therefore, it is possible to correct perspective in REAL TIME.
  • #54: Details of the first idea (communication)
  • #55: Now I think I can put all together…
  • #56: Have you noticed? Today’s smartphones look like soap bars.. I am sure this form factor will be a thing of the past very soon. The smartphone (or tablet) is just more of the same: a tiny computer with a rectangular pixilated window (this “window” is an opening to the digital world). Should this be like this? We are naturally capable of telling function from shape, or meaning from place – in the world referential. This is lost in today’s “window” paradigm. Body referential vs. world referential. Is it “wearing” them the solution? (google glass). Perhaps not, because we retain the paradigm of the “squarish, pixelated window” to the virtual world (the screen). What is needed is to “blend” the real and the digital, and manipulate both in a seamless way, using the BODY.
  • #57: Form, Function & Computing Embedded display & a tiny computer per object Ambient intelligence & one function projector augment objects … and the “final” thing would be to create a projector that project “function” on passive objects. That PROJECT or instantiate AFFORDANCES (perhaps perceived but not real in the physical object). Perhaps not doable today, but we are underway. FUNCTION on objects, but also HISTORY of interaction, and of course, SUPPORT FOR DATA (objects as “folders”) “Hybrid objects” (augmeted and physical) will become just REAL objects with enhanced affordances.
  • #58: Revisiting skeumorphs
  • #61: In collaboration with Shinoda-lab, a new, more performant system was developed in the Digital Image Control group.
  • #62: ANOTHER EXAMPLE : using the fact that objects that move fast cover a large area but cannot be seen in detail by the eye, we CAN USE THE WHOLE SURFACE FOR PROJECTION if we can track and project in real time.
  • #63: This is a final, unifying concept. The “light pet” acts as a physical projection of the Cloud: a “condensation” of it in the real world into a “tangible and sentient display” Why? FAST RESPONSE and NO spatial mismatch makes the user feel that the “agent” is really there: it’s NOT a projection. We can also project SOUND, further enhancing the impression that the presence is physical (and not a projection). From that, plus some behavioral rules, it follows that the user feel “intentionality”. This points to a novel paradigm of HCI design: playfulness, interaction to discover more affordances, an inviting “robot of light” that enables function-appropriation and function-redesign in real time.
  • #64: Slow display 2d or 3d Liquid, particles Printer using capilarity LIQUID OPTICS : reconfigurable architectures, windows