This document provides an overview of the book "3D Game Engine Architecture" by David Eberly. It discusses the motivation for creating the Morgan Kaufmann series on interactive 3D technology for game developers. The book series aims to cover state-of-the-art real-time 3D topics, with an emphasis on practical solutions and solid software engineering principles. It also lists some of the other books in the series and their topics, such as collision detection, physically based rendering, game physics, and more. Finally, it provides a brief biography of the author, David Eberly.