Hyper
By
Muhammad Salisu
P15EDLS8063
Hyper
-Is nothing but multimedia.
- an extension to hypertext providing multimedia
facilities, such as those handling sound and video.
-The term can be used as a noun (a medium with
multiple content forms) or as an adjective
describing a medium as having multiple content
forms.
H y per
-Can be example as one of the multimedia
application.
-Is not to be constrained to be text
based. It can include other media such as
graphics, video, audio and or animations
H y per
 Tutorial software packages
A computer tutorial is an interactive software program
created as a learning tool.
 Knowledge webpage
Are webpages from the internet that contain a myriad of
information regarding different topics based on what the user
needs
 Simulation instructional games
Educational games and simulations, unlike direct forms of
instruction, are experiential exercises.
 Learning Project Management etc. -
Most educational IT applications are
hypermedia and these include:
H y per
The presentation of information-learning activities in
hypermedia is said to be sequenced in a non-linear
manner
This fact makes it therefore important to understand
hypermedia in the educational context in order to ensure
their successful integration in the teaching-learning process.
WORLD WIDE WEB is the best example of hypermedia.
H y per
1. Learner Control.
2. Learner wide range of navigation routes.
3. Variety of media.
Characteristics of hypermedia applications
H y per
-The learners makes his own decisions on the
path, flow or events of instruction thus
providing an environment of learner autonomy
and thinking skills.
Learner Control
H y per
-The learner controls the sequence and pace of his
path depending on his ability and motivation.
Learner wide range of navigation routes
H y per
As mentioned earlier:
-Hypermedia includes more than one media (text,
graphics, audio, animation and video clip) but
does not necessarily use all types of media in
one presentation.
Variety of media
H y per
Given all its capabilities, hypermedia still does
not replace life’s experience and learning
from nature and life.
H y per
• Get the learners’ attention
• Recall prior learning
• Inform learners of lesson objectives
• Introduce the software and its distinctive features
• Guide learning, eliciting performance
• Provide learning feedback
• Assess performance
USES OF HYPERMEDIA TO THE TEACHER:
H y per
Q&A Session
H y per
THANKYOU

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Multimedia assignment

  • 2. Hyper -Is nothing but multimedia. - an extension to hypertext providing multimedia facilities, such as those handling sound and video. -The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms.
  • 3. H y per -Can be example as one of the multimedia application. -Is not to be constrained to be text based. It can include other media such as graphics, video, audio and or animations
  • 4. H y per  Tutorial software packages A computer tutorial is an interactive software program created as a learning tool.  Knowledge webpage Are webpages from the internet that contain a myriad of information regarding different topics based on what the user needs  Simulation instructional games Educational games and simulations, unlike direct forms of instruction, are experiential exercises.  Learning Project Management etc. - Most educational IT applications are hypermedia and these include:
  • 5. H y per The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner This fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in the teaching-learning process. WORLD WIDE WEB is the best example of hypermedia.
  • 6. H y per 1. Learner Control. 2. Learner wide range of navigation routes. 3. Variety of media. Characteristics of hypermedia applications
  • 7. H y per -The learners makes his own decisions on the path, flow or events of instruction thus providing an environment of learner autonomy and thinking skills. Learner Control
  • 8. H y per -The learner controls the sequence and pace of his path depending on his ability and motivation. Learner wide range of navigation routes
  • 9. H y per As mentioned earlier: -Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation. Variety of media
  • 10. H y per Given all its capabilities, hypermedia still does not replace life’s experience and learning from nature and life.
  • 11. H y per • Get the learners’ attention • Recall prior learning • Inform learners of lesson objectives • Introduce the software and its distinctive features • Guide learning, eliciting performance • Provide learning feedback • Assess performance USES OF HYPERMEDIA TO THE TEACHER:
  • 12. H y per Q&A Session