SlideShare a Scribd company logo
2
Most read
3
Most read
5
Most read
Twelve Principles Of Animation
Tiya Jose
Assistant Professor
Department of Vocational Studies
St. Mary’s College ,Thrissur
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
INTRODUCTION TO 12 PRINCIPLES OF
ANIMATION
The principles of animation were introduced by the Disney animators
Ollie Johnston and frank Thomas in their 1981 book The illusion of Life :
Disney Animation. The book and some of its principles have been
adopted by some traditional studios, and have been referred to by some as
the "Bible of animation."
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
PRINCIPLES OF ANIMATION
1. Squash and Stretch. 6. Slow-out and Slow-in.
2. Anticipation. 7. Arcs.
3. Staging. 8. Secondary Action.
4. Straight ahead and 9. Timing.
pose to pose animation. 10. Exaggeration.
5. Follow through and 11. Solid drawing.
overlapping action. 12. Appeal.
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Squash and Stretch
This action gives the illusion of weight and volume to a character as it
moves. Also squash and stretch is useful in animating dialogue and
doing facial expressions. It is used in all forms of character animation
from a bouncing ball to the body weight of a person walking. This is the
most important element you will be required to master and will be used
often.
Example:
A bouncing ball expands on impact
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Anticipation
This movement prepares the audience for a major action the
character is about to perform, such as, starting to run jump or change
expression. A dancer does not just leap off the floor. A backwards motion
occurs before the forward action is executed. The backward motion is the
anticipation. A comic effect can be done by not using anticipation after a
series of gags that used anticipation.
Example:
Jumping character would bend knees and swing arms back
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Staging
A pose or action should clearly communicate to the audience
the attitude, mood, reaction or idea of the character as it relates to
the story and continuity of the story line. The effective use of long,
medium, or close up shots, as well as camera angles also helps in
telling the story. There is a limited amount of time in a film so each
sequence, scene and frame of film must relate to the overall story.
Example:
Seeing a character in the distance with their head in their
hands sets the stage for a sad mood
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Straight ahead and pose to pose animation
Straight ahead animation starts at the first drawing and works
drawing to drawing to the end of a scene. You can lose size, volume, and
proportions with this method, but it does have spontaneity and freshness.
Fast, wild action scenes are done this way. Pose-to-Pose is more planned
out and charted with key drawings done at intervals throughout the scene.
Size, volumes, and proportions are controlled better this way, as is the
action.
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Follow through and overlapping action
Follow through – when the main body of the character stop all other
parts continue to catch up to the main mass
Example:
Arms or long hair move after character has stopped
Overlapping action – when the character changes direction while his
clothes or hair continues forward.
Example:
Bugs bunny stops turns around, but his legs continue in the
opposite direction
Slow-out and Slow-in
As action starts, we have more drawings near the starting pose
one or two in the middle and more drawings near the next pose.
Fewer drawings make the action faster and more drawings make
the action slower. Slow-ins and slow-outs soften the action
making it more life-like. For a gag action we may omit some
slow-out or slow-ins for shock appeal or the surprise element. This
will give more snap to the scene.
Examples:
*car chase should take few frames for fast action
*More drawing make the action slower
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Arcs
All actions, with few exceptions (such as the animation of a
mechanical device), follow an arc or slightly circular path. This is
especially true of the human figure and the action of animals. Arcs give
animation a more natural action and better flow. Think of natural
movements in the terms of a pendulum swinging. All arm movement,
head turns and even eye movements are executed on an arcs.
Examples:
A thrown ball travels in a curve, not a straight line
Secondary Action
This action adds to and enriches the main action and adds
more dimension to the character animation, supplementing and/or
re-enforcing the main action.
Examples:
* Small yawn = Small cheek movements
*Big yawn = Exaggerated arm movements and several facial
movements
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Timing
Expertise in timing comes best with experience and personal
experimentation, using the trial and error method in refining
technique. The basics are: more drawings between poses slow and
smooth the action. Fewer drawings make the action faster and
crisper. A variety of slow and fast timing within a scene adds
texture and interest to the movement.
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Exaggeration
Exaggeration is not extreme distortion of a drawing or
extremely broad, violent action all the time. It's like a caricature of
facial features, expressions, poses, attitudes and actions. Action
traced from live action film can be accurate, but stiff and
mechanical. In feature animation, a character must move more
broadly to look natural. The same is true of facial expressions, but
the action should not be as broad as in a short cartoon style.
Exaggeration in a walk or an eye movement or even a head turn
will give your film more appeal.
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Solid drawing
The basic principles of drawing form, weight, volume solidity
and the illusion of three dimensions apply to animation as it does
to academic drawing. The way you draw cartoons you draw in the
classical sense using pencil sketches and drawings for
reproduction of life. You transform these into color and movement
giving the characters the illusion of three-and four-dimensional
life.
Example:
Drawing should be proportionate, head not too large, legs not
too long
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Appeal
A live performer has charisma. An animated character has
appeal. Appealing animation does not mean just being cute and
cuddly. All characters have to have appeal whether they are
heroic, villainous, comic or cute. Appeal, as you will use it,
includes an easy to read design, clear drawing, and personality
development that will capture and involve the audience interest.
Early cartoons were basically a series of gags strung
together on a main theme. Over the years, the artists have learned
that to produce a feature there was a need for story continuity,
character development and a higher quality of artwork throughout
the entire production.
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
Twelve Principles of Animation, Tiya Jose, St.Mary’s College
REFERENCE
 Wiki Pedia
 www.animationtoolworks.com
THANK
YOU

More Related Content

PPTX
Principles of animation
PPTX
Principles of animation
PPTX
Animation
PPT
Lecture 9 animation
PPTX
Types of animation
PPTX
Visual Effects - VFX
PDF
Digital Image Processing - Image Enhancement
PPT
multimedia image.ppt
Principles of animation
Principles of animation
Animation
Lecture 9 animation
Types of animation
Visual Effects - VFX
Digital Image Processing - Image Enhancement
multimedia image.ppt

What's hot (20)

PPTX
AI based Tic Tac Toe game using Minimax Algorithm
PPTX
Computer animation Computer Graphics
PPTX
Storyboarding
PPT
Computer animation
PPTX
Raster scan and random scan
PPTX
Multimedia System & Design Ch 5 video
PPTX
Introduction to animation
PPTX
Animation
PPTX
Digital Image restoration
PPTX
Introduction to Animation
PPT
Lec28 29 30 animation
PPT
Photography 101
PDF
Introduction to IPython & Jupyter Notebooks
PPTX
Rendering Algorithms.pptx
PPT
Animation
PPTX
Animation in Computer Graphics
PPTX
Multimedia:Multimedia compression
PPT
Chapter 9 animation
PPT
Image segmentation ppt
PDF
Chapter 8 - Multimedia Storage and Retrieval
AI based Tic Tac Toe game using Minimax Algorithm
Computer animation Computer Graphics
Storyboarding
Computer animation
Raster scan and random scan
Multimedia System & Design Ch 5 video
Introduction to animation
Animation
Digital Image restoration
Introduction to Animation
Lec28 29 30 animation
Photography 101
Introduction to IPython & Jupyter Notebooks
Rendering Algorithms.pptx
Animation
Animation in Computer Graphics
Multimedia:Multimedia compression
Chapter 9 animation
Image segmentation ppt
Chapter 8 - Multimedia Storage and Retrieval
Ad

Similar to Multimedia:Twelve Principles Of Animation (20)

PDF
TWELVE PRINCIPLES OF ANIMATION.pdf
PDF
THE TWELVE COOL PRINCIPLES OF ANIMATION
PPTX
12 principles of animation
PPTX
Multimedia-Lecture-Animation.pptx
PPT
Animation
PPT
122bconcepts2bto2banimation 1226180265277870-9
PPT
12 Concepts of Animation
PDF
The 12 principles of animation, animation principles.pdf
PPT
Animation
PPTX
The-12-Principles-of-Animation basic principle of animation
PDF
12 Principles Of Animations
PPTX
MANNAVJIT SINGH.pptx
PDF
principle of animation
PPTX
Animation
PDF
ICT_2D_Animation_Module.pdf
PPT
It413 animation
PPT
PPTX
COMM ART UNIT 5 - Notes and Project Outline
PPT
Animation: The Basic Skills
TWELVE PRINCIPLES OF ANIMATION.pdf
THE TWELVE COOL PRINCIPLES OF ANIMATION
12 principles of animation
Multimedia-Lecture-Animation.pptx
Animation
122bconcepts2bto2banimation 1226180265277870-9
12 Concepts of Animation
The 12 principles of animation, animation principles.pdf
Animation
The-12-Principles-of-Animation basic principle of animation
12 Principles Of Animations
MANNAVJIT SINGH.pptx
principle of animation
Animation
ICT_2D_Animation_Module.pdf
It413 animation
COMM ART UNIT 5 - Notes and Project Outline
Animation: The Basic Skills
Ad

More from St Mary's College,Thrissur,Kerala (20)

PPTX
Creative writing and literature
PPTX
PPTX
Mathematics:Cryptography
PPTX
Mathematics:Arithmetical Functions
PPTX
Physical education :Yoga For Stress Relief
PPTX
Psychology:PAIN: Types, Theories and Assessment of pain
PPTX
PPTX
Mathematics:H-Complexity
PPTX
Statistics:Probability Theory
PPTX
Statistics:Fundamentals Of Statistics
PPTX
Economics:Public Revenue
PPTX
Economics:Public Debt
PPTX
Economics:Poverty-perspectives And Dimensions
PPTX
Economics:Economic Integration
PPTX
Economics:Enviornmental Pollution
PPTX
Computer Science:JavaScript
PPTX
Computer Science:Sql Set Operation
PPTX
Computer Science:Java jdbc
PPTX
Microbiology:General Principles of Food Preservation
Creative writing and literature
Mathematics:Cryptography
Mathematics:Arithmetical Functions
Physical education :Yoga For Stress Relief
Psychology:PAIN: Types, Theories and Assessment of pain
Mathematics:H-Complexity
Statistics:Probability Theory
Statistics:Fundamentals Of Statistics
Economics:Public Revenue
Economics:Public Debt
Economics:Poverty-perspectives And Dimensions
Economics:Economic Integration
Economics:Enviornmental Pollution
Computer Science:JavaScript
Computer Science:Sql Set Operation
Computer Science:Java jdbc
Microbiology:General Principles of Food Preservation

Recently uploaded (20)

PDF
2.FourierTransform-ShortQuestionswithAnswers.pdf
PDF
Microbial disease of the cardiovascular and lymphatic systems
PDF
Complications of Minimal Access Surgery at WLH
PDF
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
PDF
Yogi Goddess Pres Conference Studio Updates
PDF
Weekly quiz Compilation Jan -July 25.pdf
PPTX
Final Presentation General Medicine 03-08-2024.pptx
PDF
GENETICS IN BIOLOGY IN SECONDARY LEVEL FORM 3
PDF
Anesthesia in Laparoscopic Surgery in India
DOC
Soft-furnishing-By-Architect-A.F.M.Mohiuddin-Akhand.doc
PPTX
Cell Structure & Organelles in detailed.
PDF
Chapter 2 Heredity, Prenatal Development, and Birth.pdf
PPTX
Microbial diseases, their pathogenesis and prophylaxis
PPTX
Final Presentation General Medicine 03-08-2024.pptx
PDF
LDMMIA Reiki Yoga Finals Review Spring Summer
PDF
What if we spent less time fighting change, and more time building what’s rig...
PDF
The Lost Whites of Pakistan by Jahanzaib Mughal.pdf
PPTX
1st Inaugural Professorial Lecture held on 19th February 2020 (Governance and...
PDF
LNK 2025 (2).pdf MWEHEHEHEHEHEHEHEHEHEHE
PPTX
PPT- ENG7_QUARTER1_LESSON1_WEEK1. IMAGERY -DESCRIPTIONS pptx.pptx
2.FourierTransform-ShortQuestionswithAnswers.pdf
Microbial disease of the cardiovascular and lymphatic systems
Complications of Minimal Access Surgery at WLH
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
Yogi Goddess Pres Conference Studio Updates
Weekly quiz Compilation Jan -July 25.pdf
Final Presentation General Medicine 03-08-2024.pptx
GENETICS IN BIOLOGY IN SECONDARY LEVEL FORM 3
Anesthesia in Laparoscopic Surgery in India
Soft-furnishing-By-Architect-A.F.M.Mohiuddin-Akhand.doc
Cell Structure & Organelles in detailed.
Chapter 2 Heredity, Prenatal Development, and Birth.pdf
Microbial diseases, their pathogenesis and prophylaxis
Final Presentation General Medicine 03-08-2024.pptx
LDMMIA Reiki Yoga Finals Review Spring Summer
What if we spent less time fighting change, and more time building what’s rig...
The Lost Whites of Pakistan by Jahanzaib Mughal.pdf
1st Inaugural Professorial Lecture held on 19th February 2020 (Governance and...
LNK 2025 (2).pdf MWEHEHEHEHEHEHEHEHEHEHE
PPT- ENG7_QUARTER1_LESSON1_WEEK1. IMAGERY -DESCRIPTIONS pptx.pptx

Multimedia:Twelve Principles Of Animation

  • 1. Twelve Principles Of Animation Tiya Jose Assistant Professor Department of Vocational Studies St. Mary’s College ,Thrissur
  • 2. Twelve Principles of Animation, Tiya Jose, St.Mary’s College INTRODUCTION TO 12 PRINCIPLES OF ANIMATION The principles of animation were introduced by the Disney animators Ollie Johnston and frank Thomas in their 1981 book The illusion of Life : Disney Animation. The book and some of its principles have been adopted by some traditional studios, and have been referred to by some as the "Bible of animation."
  • 3. Twelve Principles of Animation, Tiya Jose, St.Mary’s College PRINCIPLES OF ANIMATION 1. Squash and Stretch. 6. Slow-out and Slow-in. 2. Anticipation. 7. Arcs. 3. Staging. 8. Secondary Action. 4. Straight ahead and 9. Timing. pose to pose animation. 10. Exaggeration. 5. Follow through and 11. Solid drawing. overlapping action. 12. Appeal.
  • 4. Twelve Principles of Animation, Tiya Jose, St.Mary’s College Squash and Stretch This action gives the illusion of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking. This is the most important element you will be required to master and will be used often. Example: A bouncing ball expands on impact
  • 5. Twelve Principles of Animation, Tiya Jose, St.Mary’s College Anticipation This movement prepares the audience for a major action the character is about to perform, such as, starting to run jump or change expression. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. A comic effect can be done by not using anticipation after a series of gags that used anticipation. Example: Jumping character would bend knees and swing arms back
  • 6. Twelve Principles of Animation, Tiya Jose, St.Mary’s College Staging A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story. There is a limited amount of time in a film so each sequence, scene and frame of film must relate to the overall story. Example: Seeing a character in the distance with their head in their hands sets the stage for a sad mood
  • 7. Twelve Principles of Animation, Tiya Jose, St.Mary’s College Straight ahead and pose to pose animation Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose-to-Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action.
  • 8. Twelve Principles of Animation, Tiya Jose, St.Mary’s College Follow through and overlapping action Follow through – when the main body of the character stop all other parts continue to catch up to the main mass Example: Arms or long hair move after character has stopped Overlapping action – when the character changes direction while his clothes or hair continues forward. Example: Bugs bunny stops turns around, but his legs continue in the opposite direction
  • 9. Slow-out and Slow-in As action starts, we have more drawings near the starting pose one or two in the middle and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action making it more life-like. For a gag action we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene. Examples: *car chase should take few frames for fast action *More drawing make the action slower Twelve Principles of Animation, Tiya Jose, St.Mary’s College
  • 10. Twelve Principles of Animation, Tiya Jose, St.Mary’s College Arcs All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs. Examples: A thrown ball travels in a curve, not a straight line
  • 11. Secondary Action This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action. Examples: * Small yawn = Small cheek movements *Big yawn = Exaggerated arm movements and several facial movements Twelve Principles of Animation, Tiya Jose, St.Mary’s College
  • 12. Timing Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. Twelve Principles of Animation, Tiya Jose, St.Mary’s College
  • 13. Exaggeration Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It's like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Twelve Principles of Animation, Tiya Jose, St.Mary’s College
  • 14. Solid drawing The basic principles of drawing form, weight, volume solidity and the illusion of three dimensions apply to animation as it does to academic drawing. The way you draw cartoons you draw in the classical sense using pencil sketches and drawings for reproduction of life. You transform these into color and movement giving the characters the illusion of three-and four-dimensional life. Example: Drawing should be proportionate, head not too large, legs not too long Twelve Principles of Animation, Tiya Jose, St.Mary’s College
  • 15. Appeal A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute. Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience interest. Early cartoons were basically a series of gags strung together on a main theme. Over the years, the artists have learned that to produce a feature there was a need for story continuity, character development and a higher quality of artwork throughout the entire production. Twelve Principles of Animation, Tiya Jose, St.Mary’s College
  • 16. Twelve Principles of Animation, Tiya Jose, St.Mary’s College REFERENCE  Wiki Pedia  www.animationtoolworks.com