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The Future of Communication +  Augmented Reality
Hello!  We’re ZugaraSnapshot: 	Zugara develops Augmented Reality software and applications that advance the way in which people are able to interact with real time digital data. Products:	Webcam Social Shopper (Augmented Reality Shopping)ZugMO (Motion Capture)ZugSTAR (Streaming AR)ZugMUG (Facial Tracking)Founded: 	2001Location: 	Los AngelesWeb: 	www.zugara.comBlog: 	www.weareorganizedchaos.comFacebook: 	www.facebook.com/augmentedrealityYouTube: 	www.youtube.com/zugaraTwitter: 	www.twitter.com/zugara
Brands We’ve Worked WithRetail / FashionReebokNikePINGChili’sKFCJohn DeereAutomotiveToyotaLexusAmerican RacingVolkswagenFletcher Jones Mercedes BenzFletcher Jones PorscheTravelNorwegian Cruise LineSouthwest AirlinesEntertainmentSony Pictures TelevisionPlayboyComcastGamingActivision BlizzardSony PlayStation (SCEA)Square Enix989 SportsGlu MobileTecmo GamesXseed GamesTHQDisney Interactive GamesToysHasbroCPGRed BullSlim JimPeanut ChewsConsumer ElectronicsSony ConnectActive Media (ITV)Non-Profit / GovernmentU.S. Air ForceLegacy FoundationHopeLabStrategyDomino’s PizzaBest BuyWalmartHealthcareBlue CrossB2BSchlumbergerTV GuideESPNAT&TMohawk FlooringAgenciesGSD&MCrispin Porter & BoguskyAd*itiveThe Martin AgencyRodgers/TownsendWeiden KennedyVitro-RobertsonHal Riney
Brands Using Our AR Solutions
Cannonballz!Demo
AT&T World Cup Banner AdDemo
Webcam Social ShopperDemo*Patent Pending
History of CommunicationCommunication Technology Has Been Rapidly Evolving Over The Years…
Carrier Pigeon
     Telegraph
     Telephone
History of CommunicationBut Then Something Happened Which Changed Everything…
    The First Computer
History of CommunicationWhich Helped Lead The Way To Increasingly Faster Communication Advancements…
     Text Chat
 Mobile Phone
  Social Media / Real Time Data
History of CommunicationProliferation Of Real-Time Data Has Led Us To The Beginning Of The Video Chat Revolution…
iPhoneFaceTime
          Skype
Video Chat Stats Markets for webcams at $1.8 billion in 2008 are anticipated to reach $3.2 billion by 2015.
As of March 2009, 40% of video uploads on Facebook were via webcam.
 Gartner predicts that 200 million people will pay for desktop videoconferencing by 2015.But What’s Missing?
ZugSTARAugmented Reality Video Conferencing
Video Conferencing & Chat TodayLimited to conversation Little to no real-time interaction or collaboration
Video Conferencing & Chat TodayVideo Conferencing + Augmented Reality = Ability to    share and interact with content in real time
ZugSTAR* VideoVideo*Patent Pending
ZugSTAR* Demo*Patent PendingDemo
“The best way to predict the future is to invent it.”- Alan Kay
Thank You!Matthew SzymczykCEO, Zugaramatt@zugara.comTwitter.com/kobrakaiFacebook.com/AugmentedReality
Appendix
Proprietary Technology #1ZugMO (Zugara Motion Capture)    ZugMO is a computer interface that allows people to interact with their computer via their web cam rather than their keyboard or mouse.  With ZugMO a person’s movements, or motions, are captured by their web cam.  This allows the person to interact with their system while several feet away.
Proprietary Technology #2ZugSTAR (Zugara STreaming AR)ZugSTAR is a web based video conferencing technology that allows people in different locations to have shared AR experiences. Like other video conferencing systems ZugSTAR allows for two-way video transmissions, but with the added functionality of allowing people to interact with one another's “augmented” experience in real time. DID YOU KNOW?  Gartner IT predicts that by 2015 over 200 million people will be paying for video conferencing.   With ZugSTAR, Augmented Reality becomes a technology that facilitates collaboration.  People no longer need to be in the same room to manipulate and discuss 3D models, as physical distance becomes less of a barrier.
Proprietary Technology #3ZugMUG (Zugara Facial Tracking)    ZugMUG is a piece of facial tracking software that allows the webcam to determine where a person’s face is within the video stream.With ZugMUG a person’s face can become the “marker”, subsequently allowing for Augmented Reality executions where people no longer need to hold a piece of paper up to the webcam.
Augmented RealityStatistics
Augmented Reality Revenue	Handheld platforms will transform the Augmented Reality ecosystem, with revenue associated with Augmented Reality growing from about $6 million in 2008 to more than $350 million in 2014.  (ABI Research study “Augmented Reality: Adding Information to Our View of the World”)
Worldwide Webcam Growth Rate	Markets for webcams at $1.8 billion in 2008 are anticipated to reach $3.2 billion by 2015, growing in response to decreases in unit costs and increases. (Wintergreen Research - Worldwide WebCam Market Shares, Strategies, and Forecasts, 2009-2015)
Webcam Video Uploads on Facebook	As of last March 2009, 40% of Facebook Video Uploads were via Webcam       (Businessweek – Facebook Grows As A Video Platform)
Cannonballz! Game StatsCase Study (over a one year period)	     Unique Visitors22,926Average Time Spent On Site4 min 44 sec% Of Unique Repeat Visitors27%% Of Unique Visitors That Logged Into Facebook14%% Of Unique Visitors That Had Webcams*78% *Note: this number is in line with what Best Buy saw (78%) when they integrated an AR execution into a Sunday circular
AR Polls: Browser Plug-InWould you view an online Augmented Reality experience if it required you to download and install an Internet Browser plug-in other than Flash? (256 Votes)

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Netexplorateur - The Future of Communication + Augmented Reality 8 hours ago

  • 1. The Future of Communication + Augmented Reality
  • 2. Hello! We’re ZugaraSnapshot: Zugara develops Augmented Reality software and applications that advance the way in which people are able to interact with real time digital data. Products: Webcam Social Shopper (Augmented Reality Shopping)ZugMO (Motion Capture)ZugSTAR (Streaming AR)ZugMUG (Facial Tracking)Founded: 2001Location: Los AngelesWeb: www.zugara.comBlog: www.weareorganizedchaos.comFacebook: www.facebook.com/augmentedrealityYouTube: www.youtube.com/zugaraTwitter: www.twitter.com/zugara
  • 3. Brands We’ve Worked WithRetail / FashionReebokNikePINGChili’sKFCJohn DeereAutomotiveToyotaLexusAmerican RacingVolkswagenFletcher Jones Mercedes BenzFletcher Jones PorscheTravelNorwegian Cruise LineSouthwest AirlinesEntertainmentSony Pictures TelevisionPlayboyComcastGamingActivision BlizzardSony PlayStation (SCEA)Square Enix989 SportsGlu MobileTecmo GamesXseed GamesTHQDisney Interactive GamesToysHasbroCPGRed BullSlim JimPeanut ChewsConsumer ElectronicsSony ConnectActive Media (ITV)Non-Profit / GovernmentU.S. Air ForceLegacy FoundationHopeLabStrategyDomino’s PizzaBest BuyWalmartHealthcareBlue CrossB2BSchlumbergerTV GuideESPNAT&TMohawk FlooringAgenciesGSD&MCrispin Porter & BoguskyAd*itiveThe Martin AgencyRodgers/TownsendWeiden KennedyVitro-RobertsonHal Riney
  • 4. Brands Using Our AR Solutions
  • 6. AT&T World Cup Banner AdDemo
  • 8. History of CommunicationCommunication Technology Has Been Rapidly Evolving Over The Years…
  • 10. Telegraph
  • 11. Telephone
  • 12. History of CommunicationBut Then Something Happened Which Changed Everything…
  • 13. The First Computer
  • 14. History of CommunicationWhich Helped Lead The Way To Increasingly Faster Communication Advancements…
  • 15. Text Chat
  • 17. Social Media / Real Time Data
  • 18. History of CommunicationProliferation Of Real-Time Data Has Led Us To The Beginning Of The Video Chat Revolution…
  • 20. Skype
  • 21. Video Chat Stats Markets for webcams at $1.8 billion in 2008 are anticipated to reach $3.2 billion by 2015.
  • 22. As of March 2009, 40% of video uploads on Facebook were via webcam.
  • 23. Gartner predicts that 200 million people will pay for desktop videoconferencing by 2015.But What’s Missing?
  • 25. Video Conferencing & Chat TodayLimited to conversation Little to no real-time interaction or collaboration
  • 26. Video Conferencing & Chat TodayVideo Conferencing + Augmented Reality = Ability to share and interact with content in real time
  • 29. “The best way to predict the future is to invent it.”- Alan Kay
  • 30. Thank You!Matthew SzymczykCEO, Zugaramatt@zugara.comTwitter.com/kobrakaiFacebook.com/AugmentedReality
  • 32. Proprietary Technology #1ZugMO (Zugara Motion Capture)    ZugMO is a computer interface that allows people to interact with their computer via their web cam rather than their keyboard or mouse. With ZugMO a person’s movements, or motions, are captured by their web cam. This allows the person to interact with their system while several feet away.
  • 33. Proprietary Technology #2ZugSTAR (Zugara STreaming AR)ZugSTAR is a web based video conferencing technology that allows people in different locations to have shared AR experiences. Like other video conferencing systems ZugSTAR allows for two-way video transmissions, but with the added functionality of allowing people to interact with one another's “augmented” experience in real time. DID YOU KNOW? Gartner IT predicts that by 2015 over 200 million people will be paying for video conferencing. With ZugSTAR, Augmented Reality becomes a technology that facilitates collaboration. People no longer need to be in the same room to manipulate and discuss 3D models, as physical distance becomes less of a barrier.
  • 34. Proprietary Technology #3ZugMUG (Zugara Facial Tracking)    ZugMUG is a piece of facial tracking software that allows the webcam to determine where a person’s face is within the video stream.With ZugMUG a person’s face can become the “marker”, subsequently allowing for Augmented Reality executions where people no longer need to hold a piece of paper up to the webcam.
  • 36. Augmented Reality Revenue Handheld platforms will transform the Augmented Reality ecosystem, with revenue associated with Augmented Reality growing from about $6 million in 2008 to more than $350 million in 2014. (ABI Research study “Augmented Reality: Adding Information to Our View of the World”)
  • 37. Worldwide Webcam Growth Rate Markets for webcams at $1.8 billion in 2008 are anticipated to reach $3.2 billion by 2015, growing in response to decreases in unit costs and increases. (Wintergreen Research - Worldwide WebCam Market Shares, Strategies, and Forecasts, 2009-2015)
  • 38. Webcam Video Uploads on Facebook As of last March 2009, 40% of Facebook Video Uploads were via Webcam (Businessweek – Facebook Grows As A Video Platform)
  • 39. Cannonballz! Game StatsCase Study (over a one year period)      Unique Visitors22,926Average Time Spent On Site4 min 44 sec% Of Unique Repeat Visitors27%% Of Unique Visitors That Logged Into Facebook14%% Of Unique Visitors That Had Webcams*78% *Note: this number is in line with what Best Buy saw (78%) when they integrated an AR execution into a Sunday circular
  • 40. AR Polls: Browser Plug-InWould you view an online Augmented Reality experience if it required you to download and install an Internet Browser plug-in other than Flash? (256 Votes)
  • 41. AR Polls: Do You Have a Webcam?Do you have a webcam on any of your computers, or do you plan to have one within 6 months? (307 Votes)

Editor's Notes

  • #27: Video: http://www.youtube.com/watch?v=eSFiCHkZgkA
  • #39: Stats from 8/11/2009 – 8/11/2010