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WELCOME

11th October 2013
PRESENTATION

Experience Design
11th October 2013
Experience Design
Creating a strong vision of intended experience and the
necessary practices to maintain the intent.
Apple Store’s Intended Experience
On building relationships (to make people’s lives better)
“Try before you buy” concept
Test product with downloadable
content and get someone to show
you how to use it
Upon purchase, staff set up
device
If you need help, you can come
back for personal training
Problems are fixed instantly
KTPH Intended Experience
Hassle-Free Experience for our patients
Patient Value Met

DESIGN
THINKING

Outcome Achieved

WHAT THEY WENT THROUGH advice
• Quality
•Diagnose, treat,
• Respect
• Information
HOW THEY FELT
• Care integrated
• Effective

•Better, Faster, cheaper,

DURING THEIR EXPERIENCE
•safer

LINE OF VISIBILITY
Line of visibility

Design
Service/Care Processes

LEANValue stream BUILD QUALITY PROCESSES NEEDED TO
(TPS)
•Identify Value
•Value Stream
•Flow
•Pull
•Pursue Perfection

Customer Experience

SUPPORT THE EXPERIENCEService Ways
•AH
•Model of care
•Care standards
•Service standards

•Touchpoint
•Care point

Workplace
•Location
•Layout
•Automation
•Human factor
•Health promoting
What are the elements that influence the
user’s experience?
Elements in an Experience
What influences your experience?
Expectations

Experience Site (Above line of visibility)
Environment

Product

Interaction

Process/Flow

Information

Memories
To provide a Good Experience
Experience exceeds expectations (new users) and is
consistent (across journey, medium and occasion).
“How can we design an experience?”
Design Thinking Methodology
Adapt Design Thinking Process for Experience Design

Frame
Problem

Observation

Understand

Explore

Analyse & Strategise

Generate Ideas

(Customer Journey Map)

(Experience Metaphor)

Prototype

Prototype

Implement
Solution
Tools for Designing Experience
Customer Journey Map & Experience Metaphor
CUSTOMER JOURNEY MAP

EXPERIENCE METAPHOR

What If
IKEA were to redesign your
__________experience?

Map the entire journey that the user

Use Experience Metaphor to generate

goes through and identify needs

creative solutions
Existing Method
Work from existing touch points
Layering onto Touch Points
Consider End to End Processes (Including the In-Betweens)
User's journey
Consider entire journey including the in-betweens (e.g. wait)
REGISTRATION

BEFORE

AFTER

Drops card
into tray

Wait

Register

Wait for next
station

“He did not know
that he had to
place the card in
the tray.”

“Anxiously
waited around
the counter to
make sure that
his turn was not
skipped.”

“Did not know
what the staff
needed from
him.”

“Where to wait
and for how
long?”
Importance of looking at the entire journey
Identify needs that are not addressed in existing touch points
Financial Counseling Information

Concise in giving information
Understand User’s Experience
Interview
Expectations

Observe

Shadow

Elements in the Experience Site
Environment

Interview
Memories

Product

Interaction

Information

Process/Flow
Understand what user understood about the experience (Content) and how they
felt (Emotions).
Customer Journey Map
Map out events that happened in the customer’s experience

Consider the entire journey that the user goes through, such as pre-arrival, to
identify possible opportunities outside of the current touch points.
Customer Journey Map
Elements in the framework

EVENTS
That happened in User’s Journey

USER
PROFILE

GOAL

EMOTIONS

That user is trying to achieve

The user experienced

(Background/
Expectations)

TOUCH POINTS
(Mode/Role/Context of interaction)
Opportunity Areas
Areas to improve on, in the experience

Uncertain about next
steps of the journey

User is very anxious
upon arrival

Discharge process is
confusing; requires
too many steps

Gives a broad overview of how the existing experience is like and how it can be
enhanced to make it even better for the users.
WELCOME BACK

Experience Design II
11th October 2013
Designing Experiences
Customer Journey Map

Define Experience

Uncertain about
next steps of the
journey
Discharge process is
confusing; requires too
many steps

Identify Needs

Define the Overall Experience
Designing Experiences
Start with a vision, design practices around that vision

Be
Empowered

How might we empower patients
in the different touch points?

1. Consider broad themes of

2. Ensure consistency in the smaller experiences

how the experience should be

within touch points
Designing Experiences
Design these elements to give the intended experience

How Might We
Design (The Product/ Environment/
Information/ Interaction) to empower
our users in the experience?
Designing Experiences
How might we design the environment to empower patients?
Environment

Without Target

With Target

1st Prototype

2nd Prototype

Butterfly on ceiling is used as a visual cue to guide patients to cooperate
Tools for Designing Experience
Customer Journey Map & Experience Metaphor
CUSTOMER JOURNEY MAP

EXPERIENCE METAPHOR

What If
IKEA were to redesign your
__________experience?

Map the entire journey that the user

Use Experience Metaphor to generate

goes through and identify needs

creative solutions
What is Experience Metaphor?
A creative technique used in divergent thinking
“Some of the most creative breakthroughs
occur when an idea that works well in one
domain is transplanted in another.”
—Mihaly Csikszentmihalyi

Fish

Car
Speed

(Aerodynamic Efficiency)

Metaphor uses free association
which is a creative technique to
help one to make a mental
connection between two objects
or ideas.
Start Looking Out
Draw inspiration from other industries
Case Study: Experience Metaphor
Case Study: Experience Metaphor
What is the association between these two?
Experience Metaphor
Challenge: Consistently produce same quality at low cost

Looked at other fields where the same challenge of carrying out activities
systematically, reproducibly and to a high standard – at low cost
Experience Metaphor
Look out and learn from others

“Dr. V spent a few days at
McDonald’s Hamburger
University in Oak Brook,
studying how they work.”
Founder Chairman of Aravind Hospital,
(Dr. G. Venkataswamy)
Experience Metaphor
Dr V’s Vision: Eliminate Needless Blindness
Experience Metaphor
Eliminate needless blindness through the following:
Affordability
(Train village girls to do lowskilled tasks)
Standardization
(Reduce Variability, dedicated
rooms for each type of surgery)
Efficiency
(1 Surgeon to 2 Operating Tables)
Experience Metaphor
Case Study of Aravind

Infection Rate:

Infection Rate:

6/10,000

4/10,000
Take Away Points
Service Touch Points

Discover opportunities by Map
Customer Journey identifying
needs from the Customer Journey Map
Take Away Points
Define the intended experience for the user

Be
Empowered

How might we empower patients
in the different touch points?

1. Consider broad themes of

2. Ensure consistency in the smaller experiences

how the experience should be

within touch points
Take Away Points
Be inspired by others to expand possibilities in ideation

Collection of positive
examples from other
industries to be used as a
stimuli during
brainstorming
Try it deck to create your
own library. E.g. Amazon
Deck
Tools to Design Experience

Frame
Problem

Observation

Understand

Explore

Analyse & Strategise

Generate Ideas

(Customer Journey Map)

(Experience Metaphor)

Prototype

Prototype

Implement
Solution
Thank You! ☺

If you have additional feedback for us, please send them to
ktph.innovation@alexandrahealth.com.sg

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Notes - Experience Design Workshop (HIF 2013)

  • 3. Experience Design Creating a strong vision of intended experience and the necessary practices to maintain the intent.
  • 4. Apple Store’s Intended Experience On building relationships (to make people’s lives better) “Try before you buy” concept Test product with downloadable content and get someone to show you how to use it Upon purchase, staff set up device If you need help, you can come back for personal training Problems are fixed instantly
  • 5. KTPH Intended Experience Hassle-Free Experience for our patients Patient Value Met DESIGN THINKING Outcome Achieved WHAT THEY WENT THROUGH advice • Quality •Diagnose, treat, • Respect • Information HOW THEY FELT • Care integrated • Effective •Better, Faster, cheaper, DURING THEIR EXPERIENCE •safer LINE OF VISIBILITY Line of visibility Design Service/Care Processes LEANValue stream BUILD QUALITY PROCESSES NEEDED TO (TPS) •Identify Value •Value Stream •Flow •Pull •Pursue Perfection Customer Experience SUPPORT THE EXPERIENCEService Ways •AH •Model of care •Care standards •Service standards •Touchpoint •Care point Workplace •Location •Layout •Automation •Human factor •Health promoting
  • 6. What are the elements that influence the user’s experience?
  • 7. Elements in an Experience What influences your experience? Expectations Experience Site (Above line of visibility) Environment Product Interaction Process/Flow Information Memories
  • 8. To provide a Good Experience Experience exceeds expectations (new users) and is consistent (across journey, medium and occasion).
  • 9. “How can we design an experience?”
  • 10. Design Thinking Methodology Adapt Design Thinking Process for Experience Design Frame Problem Observation Understand Explore Analyse & Strategise Generate Ideas (Customer Journey Map) (Experience Metaphor) Prototype Prototype Implement Solution
  • 11. Tools for Designing Experience Customer Journey Map & Experience Metaphor CUSTOMER JOURNEY MAP EXPERIENCE METAPHOR What If IKEA were to redesign your __________experience? Map the entire journey that the user Use Experience Metaphor to generate goes through and identify needs creative solutions
  • 12. Existing Method Work from existing touch points
  • 13. Layering onto Touch Points Consider End to End Processes (Including the In-Betweens)
  • 14. User's journey Consider entire journey including the in-betweens (e.g. wait) REGISTRATION BEFORE AFTER Drops card into tray Wait Register Wait for next station “He did not know that he had to place the card in the tray.” “Anxiously waited around the counter to make sure that his turn was not skipped.” “Did not know what the staff needed from him.” “Where to wait and for how long?”
  • 15. Importance of looking at the entire journey Identify needs that are not addressed in existing touch points Financial Counseling Information Concise in giving information
  • 16. Understand User’s Experience Interview Expectations Observe Shadow Elements in the Experience Site Environment Interview Memories Product Interaction Information Process/Flow Understand what user understood about the experience (Content) and how they felt (Emotions).
  • 17. Customer Journey Map Map out events that happened in the customer’s experience Consider the entire journey that the user goes through, such as pre-arrival, to identify possible opportunities outside of the current touch points.
  • 18. Customer Journey Map Elements in the framework EVENTS That happened in User’s Journey USER PROFILE GOAL EMOTIONS That user is trying to achieve The user experienced (Background/ Expectations) TOUCH POINTS (Mode/Role/Context of interaction)
  • 19. Opportunity Areas Areas to improve on, in the experience Uncertain about next steps of the journey User is very anxious upon arrival Discharge process is confusing; requires too many steps Gives a broad overview of how the existing experience is like and how it can be enhanced to make it even better for the users.
  • 20. WELCOME BACK Experience Design II 11th October 2013
  • 21. Designing Experiences Customer Journey Map Define Experience Uncertain about next steps of the journey Discharge process is confusing; requires too many steps Identify Needs Define the Overall Experience
  • 22. Designing Experiences Start with a vision, design practices around that vision Be Empowered How might we empower patients in the different touch points? 1. Consider broad themes of 2. Ensure consistency in the smaller experiences how the experience should be within touch points
  • 23. Designing Experiences Design these elements to give the intended experience How Might We Design (The Product/ Environment/ Information/ Interaction) to empower our users in the experience?
  • 24. Designing Experiences How might we design the environment to empower patients? Environment Without Target With Target 1st Prototype 2nd Prototype Butterfly on ceiling is used as a visual cue to guide patients to cooperate
  • 25. Tools for Designing Experience Customer Journey Map & Experience Metaphor CUSTOMER JOURNEY MAP EXPERIENCE METAPHOR What If IKEA were to redesign your __________experience? Map the entire journey that the user Use Experience Metaphor to generate goes through and identify needs creative solutions
  • 26. What is Experience Metaphor? A creative technique used in divergent thinking “Some of the most creative breakthroughs occur when an idea that works well in one domain is transplanted in another.” —Mihaly Csikszentmihalyi Fish Car Speed (Aerodynamic Efficiency) Metaphor uses free association which is a creative technique to help one to make a mental connection between two objects or ideas.
  • 27. Start Looking Out Draw inspiration from other industries
  • 29. Case Study: Experience Metaphor What is the association between these two?
  • 30. Experience Metaphor Challenge: Consistently produce same quality at low cost Looked at other fields where the same challenge of carrying out activities systematically, reproducibly and to a high standard – at low cost
  • 31. Experience Metaphor Look out and learn from others “Dr. V spent a few days at McDonald’s Hamburger University in Oak Brook, studying how they work.” Founder Chairman of Aravind Hospital, (Dr. G. Venkataswamy)
  • 32. Experience Metaphor Dr V’s Vision: Eliminate Needless Blindness
  • 33. Experience Metaphor Eliminate needless blindness through the following: Affordability (Train village girls to do lowskilled tasks) Standardization (Reduce Variability, dedicated rooms for each type of surgery) Efficiency (1 Surgeon to 2 Operating Tables)
  • 34. Experience Metaphor Case Study of Aravind Infection Rate: Infection Rate: 6/10,000 4/10,000
  • 35. Take Away Points Service Touch Points Discover opportunities by Map Customer Journey identifying needs from the Customer Journey Map
  • 36. Take Away Points Define the intended experience for the user Be Empowered How might we empower patients in the different touch points? 1. Consider broad themes of 2. Ensure consistency in the smaller experiences how the experience should be within touch points
  • 37. Take Away Points Be inspired by others to expand possibilities in ideation Collection of positive examples from other industries to be used as a stimuli during brainstorming Try it deck to create your own library. E.g. Amazon Deck
  • 38. Tools to Design Experience Frame Problem Observation Understand Explore Analyse & Strategise Generate Ideas (Customer Journey Map) (Experience Metaphor) Prototype Prototype Implement Solution
  • 39. Thank You! ☺ If you have additional feedback for us, please send them to ktph.innovation@alexandrahealth.com.sg