This document discusses line drawing algorithms in computer graphics. It begins by explaining the concept of rasterization and how lines are approximated on a discrete pixel grid. It then covers several common line drawing algorithms, including the digital differential analyzer (DDA) algorithm and Bresenham's algorithm. The DDA algorithm uses incremental integer calculations to determine each new pixel along the line segment. Bresenham's algorithm only uses integer arithmetic by tracking the error between the ideal line segment and the pixel grid. It provides faster performance over DDA by avoiding floating-point operations. The document provides detailed explanations, mathematical formulas, and examples of each algorithm.