OpenGL is a software interface for graphics hardware that provides a portable low-level 3D graphics library. It consists of three main libraries - OpenGL (GL) for modeling objects with primitives, OpenGL Utility Library (GLU) for utilities like camera and projection as well as additional modeling functions, and OpenGL Utilities Toolkit (GLUT) for window creation and input handling along with more modeling functions. OpenGL originated from Silicon Graphics' efforts to improve the portability of their IRIS GL graphics API and has evolved through multiple generations to support both fixed and programmable graphics pipelines. It works procedurally by describing graphic rendering steps rather than describing a scene descriptively. Popular programs that use OpenGL include games, 3D modeling software, and virtual