This document provides an overview of optimization techniques for developing stereoscopic 3D games on the PlayStation 3. It discusses how stereoscopic 3D works, including setting up dual cameras and managing parallax. Implementation details for the PS3 are covered, such as frame packing and APIs for enabling 3D. Technical considerations like performance overhead from rendering scenes twice are addressed. Optimization strategies like using lower resolutions, state caching, and view-independent rendering are presented.