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Chapter 13:  I/O Systems I/O Hardware Application I/O Interface Kernel I/O Subsystem Transforming I/O Requests to Hardware Operations Streams Performance
I/O Hardware Incredible variety of I/O devices Common concepts Port  Bus (daisy chain or shared direct access) Controller (host adapter) I/O instructions control devices Devices have addresses, used by  Direct I/O instructions Memory-mapped I/O
A Typical PC Bus Structure
Device I/O Port Locations on PCs (partial)
Polling Determines state of device  command-ready busy Error Busy-wait cycle to wait for I/O from device
Interrupts CPU Interrupt request line triggered by I/O device Interrupt handler receives interrupts Maskable to ignore or delay some interrupts Interrupt vector to dispatch interrupt to correct handler Based on priority Some unmaskable Interrupt mechanism also used for exceptions
Interrupt-Driven I/O Cycle
Intel Pentium Processor Event-Vector Table
Direct Memory Access Used to avoid programmed I/O for large data movement  Requires DMA controller Bypasses CPU to transfer data directly between I/O device and memory
Six Step Process to Perform DMA Transfer
Application I/O Interface I/O system calls encapsulate device behaviors in generic classes Device-driver layer hides differences among I/O controllers from kernel Devices vary in many dimensions Character-stream or block Sequential or random-access Sharable or dedicated Speed of operation read-write, read only, or write only
A Kernel I/O Structure
Characteristics of I/O Devices
Block and Character Devices Block devices include disk drives Commands include read, write, seek  Raw I/O or file-system access Memory-mapped file access possible Character devices include keyboards, mice, serial ports Commands include  get, put Libraries layered on top allow line editing
Network Devices Varying enough from block and character to have own interface Unix and Windows NT/9 i /2000 include socket interface Separates network protocol from network operation Includes  select  functionality Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes)
Clocks and Timers Provide current time, elapsed time, timer If programmable interval time used for timings, periodic interrupts ioctl  (on UNIX) covers odd aspects of I/O such as clocks and timers
Blocking and Nonblocking I/O Blocking - process suspended until I/O completed Easy to use and understand Insufficient for some needs Nonblocking - I/O call returns as much as available User interface, data copy (buffered I/O) Implemented via multi-threading Returns quickly with count of bytes read or written Asynchronous - process runs while I/O executes Difficult to use I/O subsystem signals process when I/O completed
Kernel I/O Subsystem Scheduling Some I/O request ordering via per-device queue Some OSs try fairness Buffering - store data in memory while transferring between devices To cope with device speed mismatch To cope with device transfer size mismatch To maintain “copy semantics”
Sun Enterprise 6000 Device-Transfer Rates
Kernel I/O Subsystem Caching - fast memory holding copy of data Always just a copy Key to performance Spooling - hold output for a device If device can serve only one request at a time  i.e., Printing Device reservation - provides exclusive access to a device System calls for allocation and deallocation Watch out for deadlock
Error Handling OS can recover from disk read, device unavailable, transient write failures Most return an error number or code when I/O request fails  System error logs hold problem reports
Kernel Data Structures Kernel keeps state info for I/O components, including open file tables, network connections, character device state Many, many complex data structures to track buffers, memory allocation, “dirty” blocks Some use object-oriented methods and message passing to implement I/O
UNIX I/O Kernel Structure
I/O Requests to Hardware Operations Consider reading a file from disk for a process:   Determine device holding file  Translate name to device representation Physically read data from disk into buffer Make data available to requesting process Return control to process
Life Cycle of An I/O Request
STREAMS STREAM  – a full-duplex communication channel between a user-level process and a device A STREAM consists of: -  STREAM head  interfaces with the user process -  driver end  interfaces with the device - zero or more STREAM modules between them. Each module contains a  read  queue  and a  write queue Message passing is used to communicate between queues
The STREAMS Structure
Performance I/O a major factor in system performance: Demands CPU to execute device driver, kernel I/O code Context switches due to interrupts Data copying Network traffic especially stressful
Intercomputer Communications
Improving Performance Reduce number of context switches Reduce data copying  Reduce interrupts by using large transfers, smart controllers, polling  Use DMA Balance CPU, memory, bus, and I/O performance for highest throughput
Device-Functionality Progression

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OS_Ch13

  • 1. Chapter 13: I/O Systems I/O Hardware Application I/O Interface Kernel I/O Subsystem Transforming I/O Requests to Hardware Operations Streams Performance
  • 2. I/O Hardware Incredible variety of I/O devices Common concepts Port Bus (daisy chain or shared direct access) Controller (host adapter) I/O instructions control devices Devices have addresses, used by Direct I/O instructions Memory-mapped I/O
  • 3. A Typical PC Bus Structure
  • 4. Device I/O Port Locations on PCs (partial)
  • 5. Polling Determines state of device command-ready busy Error Busy-wait cycle to wait for I/O from device
  • 6. Interrupts CPU Interrupt request line triggered by I/O device Interrupt handler receives interrupts Maskable to ignore or delay some interrupts Interrupt vector to dispatch interrupt to correct handler Based on priority Some unmaskable Interrupt mechanism also used for exceptions
  • 8. Intel Pentium Processor Event-Vector Table
  • 9. Direct Memory Access Used to avoid programmed I/O for large data movement Requires DMA controller Bypasses CPU to transfer data directly between I/O device and memory
  • 10. Six Step Process to Perform DMA Transfer
  • 11. Application I/O Interface I/O system calls encapsulate device behaviors in generic classes Device-driver layer hides differences among I/O controllers from kernel Devices vary in many dimensions Character-stream or block Sequential or random-access Sharable or dedicated Speed of operation read-write, read only, or write only
  • 12. A Kernel I/O Structure
  • 14. Block and Character Devices Block devices include disk drives Commands include read, write, seek Raw I/O or file-system access Memory-mapped file access possible Character devices include keyboards, mice, serial ports Commands include get, put Libraries layered on top allow line editing
  • 15. Network Devices Varying enough from block and character to have own interface Unix and Windows NT/9 i /2000 include socket interface Separates network protocol from network operation Includes select functionality Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes)
  • 16. Clocks and Timers Provide current time, elapsed time, timer If programmable interval time used for timings, periodic interrupts ioctl (on UNIX) covers odd aspects of I/O such as clocks and timers
  • 17. Blocking and Nonblocking I/O Blocking - process suspended until I/O completed Easy to use and understand Insufficient for some needs Nonblocking - I/O call returns as much as available User interface, data copy (buffered I/O) Implemented via multi-threading Returns quickly with count of bytes read or written Asynchronous - process runs while I/O executes Difficult to use I/O subsystem signals process when I/O completed
  • 18. Kernel I/O Subsystem Scheduling Some I/O request ordering via per-device queue Some OSs try fairness Buffering - store data in memory while transferring between devices To cope with device speed mismatch To cope with device transfer size mismatch To maintain “copy semantics”
  • 19. Sun Enterprise 6000 Device-Transfer Rates
  • 20. Kernel I/O Subsystem Caching - fast memory holding copy of data Always just a copy Key to performance Spooling - hold output for a device If device can serve only one request at a time i.e., Printing Device reservation - provides exclusive access to a device System calls for allocation and deallocation Watch out for deadlock
  • 21. Error Handling OS can recover from disk read, device unavailable, transient write failures Most return an error number or code when I/O request fails System error logs hold problem reports
  • 22. Kernel Data Structures Kernel keeps state info for I/O components, including open file tables, network connections, character device state Many, many complex data structures to track buffers, memory allocation, “dirty” blocks Some use object-oriented methods and message passing to implement I/O
  • 23. UNIX I/O Kernel Structure
  • 24. I/O Requests to Hardware Operations Consider reading a file from disk for a process: Determine device holding file Translate name to device representation Physically read data from disk into buffer Make data available to requesting process Return control to process
  • 25. Life Cycle of An I/O Request
  • 26. STREAMS STREAM – a full-duplex communication channel between a user-level process and a device A STREAM consists of: - STREAM head interfaces with the user process - driver end interfaces with the device - zero or more STREAM modules between them. Each module contains a read queue and a write queue Message passing is used to communicate between queues
  • 28. Performance I/O a major factor in system performance: Demands CPU to execute device driver, kernel I/O code Context switches due to interrupts Data copying Network traffic especially stressful
  • 30. Improving Performance Reduce number of context switches Reduce data copying Reduce interrupts by using large transfers, smart controllers, polling Use DMA Balance CPU, memory, bus, and I/O performance for highest throughput