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Personas, 
Profiles, 
Actors, & 
Roles 
Modeling users to target 
successful product design 
Jeff Patton 
jpatton@acm.org 
AgileProductDesign.com
Today we’ll cover these three areas 
Understand: 
 The user model’s place in a software 
development process 
 How to build simple relevant user models 
 How to leverage a user model to make design 
decisions 
I hope to demystify what often seems a 
confusing subject in software design 
and development 
© 2006-2007 Jeff Patton, All rights reserved, 
2
3 
Let’s look closer at 
people and why they 
user software
Norman’s simple model for a human 
in pursuit of a goal 
© 2006-2007 Jeff Patton, All rights reserved, 
goal evaluation 
is my goal met or problem 
resolved? 
4 
problem or 
goal 
How I’d like to feel, or 
what I’d like to achieve 
take some 
action 
action evaluation 
did that action deliver that results I 
expected? 
the world 
information and tools
Distilling this down to goals, tasks, and tools 
© 2006-2007 Jeff Patton, All rights reserved, 
goal evaluation 
is my goal met or problem 
resolved? 
5 
problem or 
goal 
How I’d like to feel, or 
what I’d like to achieve 
the world 
information and tools 
take some 
action 
action evaluation 
did that action deliver that results I 
expected? 
goal 
task 
tool
Software contains features that support a 
number of tasks and a number of goals 
goals 
tasks 
fetaotoulrses 
© 2006-2007 Jeff Patton, All rights reserved, 
6 
software
Software products support a variety of users 
and their goals. 
goals 
tasks 
features 
© 2006-2007 Jeff Patton, All rights reserved, 
7 
software
In organizations where users are paid to use the 
software, user goals are driven by business goals 
goals 
tasks 
features 
© 2006-2007 Jeff Patton, All rights reserved, 
8 
software 
All these goals 
mean lots of tasks, 
and lots of potential 
features in our 
software
Having a good list of users 
helps us understand functional scope 
How many different types of users will use this 
software? 
What goals will they be in pursuit of? 
What tasks will they need to perform? 
Which of those tasks will the software we design 
support? 
© 2006-2007 Jeff Patton, All rights reserved, 
9
Look closer at the people engaged in using your tool – 
what about them has relevance to the tool’s design? 
What do your users know about using computers? - 
assuming we’re building software 
What do they know about the goal they’re 
attempting reach? Have they done this before? 
How often do they do this? 
When and where are they when they’ll use the 
software you design? 
If they use other software like this – what 
expectations might they have about your software? 
Questions like these help us understand 
characteristics our software should have to best 
serve these users 
© 2006-2007 Jeff Patton, All rights reserved, 
10
11 
How do we go about 
describing users in the 
most relevant way?
The humble “actor” gives a common name for 
a user type 
In use case modeling, actors are 
people who interact with out system. 
They’re often described using job titles 
or a common name for the type of 
user. 
© 2006-2007 Jeff Patton, All rights reserved, 
12 
 accounts payable clerk 
 manager 
 cashier 
 customer
The “role” names a relationship between a 
user type and a process or a software tool 
A user role general refers to a user’s 
responsibility when using a piece of 
software or participating in a business 
process. 
© 2006-2007 Jeff Patton, All rights reserved, 
13 
 AP voucher enterer 
 administrator 
 on-line payment checker
this conference 
© 2006-2007 Jeff Patton, All rights reserved, 
attendee, faculty 
14 
Both actors and roles name 
a relationship with some entity 
That relationship may be 
between a person and: 
 Their organization 
 A business process 
 A Software tool 
 Any other entity 
me 
my family 
PowerPoint 
father, husband 
my employer 
employee, 
consultant 
tutorial creator
© 2006-2007 Jeff Patton, All rights reserved, 
15 
Both actors and roles name 
a relationship with some entity 
An individual may change their role as 
their goal or responsibility changes. 
Changing roles is like changing hats 
For our purposes, that entity is the software 
we intend to design 
me – a user 
PowerPoint 
tutorial creator 
tutorial presenter 
low-fi UI prototyper
Roles decompose into finer grain roles 
© 2006-2007 Jeff Patton, All rights reserved, 
16 
Consider the conference we’re attending 
Conference attendee 
 Tutorial attendee 
 90-minute talk attendee 
 Lunch consumer 
 Break food consumer 
 Wireless internet user 
 Hotel guest 
Each conference attendee role can be 
decomposed to a role that more precisely describes 
my goal or responsibility relationship with the 
conference
enough talk: 
Let’s practice thinking about roles 
Software Development (SD) has come to you and 
asked you to build them a better conference website. 
This website will support potential attendees of 
conferences such as SD Best Practices East, West, and 
Dr. Dobb’s Architecture & Design World. It will need to 
support the needs of potential attendees, speakers, 
and SD employees who manage the conference. 
In a small group – 3-4 people, brainstorm a list of 
candidate roles for the system 
Try using the form “thing-doer” such as “website 
browser” or “presentation proposer” 
Remember the primary rules of brainstorming: 
 No discussion – just ideas 
 Quantity matters more than quality 
 Keep it fun – suggest silly roles 
Timebox this to 5 minutes – the team with the most 
roles wins 
attendee 
speaker 
SD staff 
© 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 17
Prioritizing user types is important 
For the software tool we intend to build, which user types are 
the most relevant to the design? 
This depends on the business case. 
Why is the software product being built? 
What business objectives do we hope to achieve? 
Which of these user types is it most critical that we support to 
achieve our objectives. 
Refer to these users types at primary, or focal 
For a typical system, expect 2 or 3 focal users 
© 2006-2007 Jeff Patton, All rights reserved, 
18
Choose focal users – the users that best 
advance SDs business objectives 
With your group, choose 2 or 3 focal roles for the SD’s 
new website. 
“We need to add features to the website to 
begin to build community all year round. 
When people come to the conference, they 
make valuable connections with each 
other, we want them to build those 
connections… to plan on coming next year 
and continue to grow relationships. 
The conferences drive SD.” 
--Tammy 
© 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 19
Profile users to identify relevant characteristics 
about them 
To help us understand the characteristics of our users that might have 
bearing on our design, construct a profile containing information 
about the type of user relevant to the software being created. 
1. # of users that occupy this user type 
2. General responsibilities or activities 
3. Computer skills 
4. Domain expertise 
5. Goals: how does this software tool help this user 
© 2006-2007 Jeff Patton, All rights reserved, 
20 
reach their goals? 
6. Pain Points: what nagging problems can this 
software help solve? 
7. Usage Contexts: where will this software be used? 
8. Software Ecosystem: what other software tools 
does this user type rely on? 
9. Collaborators: who does this user work with to 
help reach their goals? 
10. Frequency of Use: how often is this type of user 
likely to use this software?
Creating profiles from assumptions and facts 
Quickly creating profiles from assumptions allows us to find out 
what we do and don’t know about our users. 
There’s danger in basing critical decisions on software 
functionality on assumptions. But, before allocating time to 
research, the assumption based profile will help you estimate 
how much research you’ll need. 
Interaction designer that create personas from assumptions 
refer them as and assumption-based persona, or a persona 
hypothesis 
© 2006-2007 Jeff Patton, All rights reserved, 
21
Profile your users using assumptions 
Choose one of your focal roles. As a group, for that role, discuss the 
following characteristics and record them for your focal role. 
1. # of users that occupy this user type 
2. General responsibilities or activities 
3. Computer skills 
4. Domain expertise 
5. Goals: how does this software tool help this user reach their goals? 
6. Pain Points: what nagging problems can this software help solve? 
7. Usage Contexts: where will this software be used? 
8. Software Ecosystem: what other software tools does this user type rely 
on? 
9. Collaborators: who does this user work with to help reach their goals? 
10. Frequency of Use: how often is this type of user likely to use this 
software? 
10 minutes 
© 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 22
Backfill profiles with facts 
Given assumption based profiles, you can identify 
the areas where your information is sparse or 
incomplete. You can use research to backfill your 
profiles with facts in critical areas. 
 Interviewing users from target user groups 
 Observing users 
 Questionnaires 
 Existing published demographics 
 Existing published research 
 Customer service records and representatives 
 Sales and marketing 
 Usability testing 
 Focus groups 
© 2006-2007 Jeff Patton, All rights reserved, 
23
Interview someone nearby 
Interview technique: ask your interview subject to 
recall a specific event and describe to the best of 
their recollection how that event took place. 
Ask them to describe their experience reviewing the 
conference website before deciding to attend. 
 Where were they? 
 How long did it take? 
 What computer equipment or software was used? 
 What did they most enjoy about the experience? 
 What was most annoying about the experience? 
© 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 24
Distill your user model to communicate information 
most relevant to the design of the software 
Of the assumptions and facts gathered, what are 
most relevant to the design of this software? 
What could you remove to more concisely 
communicate to: 
 analysts 
 UI designers 
 developers 
 business stakeholders 
© 2006-2007 Jeff Patton, All rights reserved, 
25
Personas make user data more tangible 
Profiles contain general characteristics 
about your groups of users. 
A persona in an archetypal user that is 
derived from specific profile data to 
create a representative user. 
A persona is more tangible, less 
ambiguous, easier to envision, easier 
to empathize with. 
Personas with irrelevant or 
stereotypical information in them will 
damage user understanding and 
empathy. 
© 2006-2007 Jeff Patton, All rights reserved, 
26 
Jutta 
Frequent Conference Speaker 
“I really appreciate efficient 
conference organizers – the ones 
that value my time.” 
Jutta has an over-stuffed conference 
schedule speaking at over a dozen 
conferences a year internationally. 
She travels to US conferences from 
Germany where she lives. She has 
one published book and is working on 
her second. Speaking at conferences 
allows her to share her ideas with 
others, promote her work, and network 
with colleagues to share information 
and experience. 
Over the years Jutta has learned the 
idiosyncrasies of various conference 
presenters. - some are more efficient 
than others. She appreciate those 
that are early with reminders for due 
dates and forthcoming with information 
she needs to put together 
submissions. She’s on some 
conference website every month – but
Characteristics of a good persona 
Name 
A role or job title 
Quotes in the personas language 
Relevant demographics 
Descriptions that reveals goals, motivations, pain points 
Descriptions that describe primary activities this user type will 
engage in. 
© 2006-2007 Jeff Patton, All rights reserved, 
27
Build a simple persona from your profile data 
Include: 
 Name 
 A role or job title 
 Quotes in the personas language 
 Relevant demographics 
 Descriptions that reveals goals, 
motivations, pain points 
 Descriptions that describe primary 
activities this user type will engage in. 
your details here 
© 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 28
29 
You’ve built several 
types of user models… 
congratulate yourself.
30 
How do we make this 
user model relevant?
Feature opportunities describe the good ideas the 
good ideas that result from thinking about your users 
As you discuss, speak with, and observe your users, 
you’ll get great ideas for product features – features 
that will really help your users. 
Include these feature opportunities in your profile or 
persona 
© 2006-2007 Jeff Patton, All rights reserved, 
31
Design imperatives describe good characteristics the 
software should have based on the user type 
Inside your user profile are clues about the type of 
user interface and user interface characteristics 
needed by your user. 
Document these as design imperatives. 
Think about: 
 ease of learning 
 retention of learning 
 efficiency of interaction 
 reliability of interaction 
© 2006-2007 Jeff Patton, All rights reserved, 
 user satisfaction 
 user convenience 
 necessity for proficiency 
 importance of accuracy 
32
Discuss and record feature opportunities and 
design imperatives 
What feature opportunities are 
particularly valuable to this user 
type? 
What characteristics must the 
design have to be suitable for 
this user type? (design 
imperatives) 
 user satisfaction 
 user convenience 
 necessity for proficiency 
 importance of accuracy 
 ease of learning 
 retention of learning 
 efficiency of interaction 
 reliability of interaction 
* Source Constantine & Lockwood Ltd. 
© 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 33
© 2006-2007 Jeff Patton, All rights reserved, 
34 
User modeling distilled 
1. Identify actors or roles - take your pick, or mix as you see fit 
2. Prioritize based on relevance to the product’s business 
case 
3. Profile to identify details relevant to design 
4. Personify to better communicate user types 
5. Identify feature opportunities 
6. Identify design imperatives 
7. Communicate your user model with their relevant feature 
opportunities and design imperatives – this communicates 
the relevance of your user model
35 
Why aren’t user models 
commonly built?
Self-referential design is the behavior we all 
revert to 
© 2006-2007 Jeff Patton, All rights reserved, 
36 
User models help us understand why 
our users aren’t us. 
Much of software is built by 
organizations where employees are 
the target users. In situations where 
individuals within the company are 
example users, it’s tempting to avoid 
user modeling 
This is “for-us-by-us” software
User models are often not leveraged 
Leverage your user models 
 Prioritize them to help with adding or removing functionality from 
scope 
 Identify user test subjects 
 Identify alpha/beta testers 
 Compare them with your eventual actual users to identify bad 
assumptions and new user constituencies 
 Post them in the area your team works to help team members 
empathize with target users and make better tactical design 
decisions 
© 2006-2007 Jeff Patton, All rights reserved, 
37
User models create a common design target 
Avoid arguments about what the 
users want or could best use by 
pointing to the user model. 
Target the user model 
© 2006-2007 Jeff Patton, All rights reserved, 
38
39 
We design and build 
software to create value 
for the business that 
pays for it.
40 
Value doesn’t usually 
come from the delivery 
of the software, but from 
the use of the software.
41 
Understanding users is 
critical to getting value 
out of our software.
42 
Modeling users is a 
simple first step to 
clearly communicating 
our design target to 
everyone involved in 
software design and 
development.
Personas, 
Profiles, Actors, 
& Roles 
Modeling users to target 
successful product design 
Jeff Patton 
jpatton@acm.org 
AgileProductDesign.com

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Patton user modeling

  • 1. Personas, Profiles, Actors, & Roles Modeling users to target successful product design Jeff Patton jpatton@acm.org AgileProductDesign.com
  • 2. Today we’ll cover these three areas Understand:  The user model’s place in a software development process  How to build simple relevant user models  How to leverage a user model to make design decisions I hope to demystify what often seems a confusing subject in software design and development © 2006-2007 Jeff Patton, All rights reserved, 2
  • 3. 3 Let’s look closer at people and why they user software
  • 4. Norman’s simple model for a human in pursuit of a goal © 2006-2007 Jeff Patton, All rights reserved, goal evaluation is my goal met or problem resolved? 4 problem or goal How I’d like to feel, or what I’d like to achieve take some action action evaluation did that action deliver that results I expected? the world information and tools
  • 5. Distilling this down to goals, tasks, and tools © 2006-2007 Jeff Patton, All rights reserved, goal evaluation is my goal met or problem resolved? 5 problem or goal How I’d like to feel, or what I’d like to achieve the world information and tools take some action action evaluation did that action deliver that results I expected? goal task tool
  • 6. Software contains features that support a number of tasks and a number of goals goals tasks fetaotoulrses © 2006-2007 Jeff Patton, All rights reserved, 6 software
  • 7. Software products support a variety of users and their goals. goals tasks features © 2006-2007 Jeff Patton, All rights reserved, 7 software
  • 8. In organizations where users are paid to use the software, user goals are driven by business goals goals tasks features © 2006-2007 Jeff Patton, All rights reserved, 8 software All these goals mean lots of tasks, and lots of potential features in our software
  • 9. Having a good list of users helps us understand functional scope How many different types of users will use this software? What goals will they be in pursuit of? What tasks will they need to perform? Which of those tasks will the software we design support? © 2006-2007 Jeff Patton, All rights reserved, 9
  • 10. Look closer at the people engaged in using your tool – what about them has relevance to the tool’s design? What do your users know about using computers? - assuming we’re building software What do they know about the goal they’re attempting reach? Have they done this before? How often do they do this? When and where are they when they’ll use the software you design? If they use other software like this – what expectations might they have about your software? Questions like these help us understand characteristics our software should have to best serve these users © 2006-2007 Jeff Patton, All rights reserved, 10
  • 11. 11 How do we go about describing users in the most relevant way?
  • 12. The humble “actor” gives a common name for a user type In use case modeling, actors are people who interact with out system. They’re often described using job titles or a common name for the type of user. © 2006-2007 Jeff Patton, All rights reserved, 12  accounts payable clerk  manager  cashier  customer
  • 13. The “role” names a relationship between a user type and a process or a software tool A user role general refers to a user’s responsibility when using a piece of software or participating in a business process. © 2006-2007 Jeff Patton, All rights reserved, 13  AP voucher enterer  administrator  on-line payment checker
  • 14. this conference © 2006-2007 Jeff Patton, All rights reserved, attendee, faculty 14 Both actors and roles name a relationship with some entity That relationship may be between a person and:  Their organization  A business process  A Software tool  Any other entity me my family PowerPoint father, husband my employer employee, consultant tutorial creator
  • 15. © 2006-2007 Jeff Patton, All rights reserved, 15 Both actors and roles name a relationship with some entity An individual may change their role as their goal or responsibility changes. Changing roles is like changing hats For our purposes, that entity is the software we intend to design me – a user PowerPoint tutorial creator tutorial presenter low-fi UI prototyper
  • 16. Roles decompose into finer grain roles © 2006-2007 Jeff Patton, All rights reserved, 16 Consider the conference we’re attending Conference attendee  Tutorial attendee  90-minute talk attendee  Lunch consumer  Break food consumer  Wireless internet user  Hotel guest Each conference attendee role can be decomposed to a role that more precisely describes my goal or responsibility relationship with the conference
  • 17. enough talk: Let’s practice thinking about roles Software Development (SD) has come to you and asked you to build them a better conference website. This website will support potential attendees of conferences such as SD Best Practices East, West, and Dr. Dobb’s Architecture & Design World. It will need to support the needs of potential attendees, speakers, and SD employees who manage the conference. In a small group – 3-4 people, brainstorm a list of candidate roles for the system Try using the form “thing-doer” such as “website browser” or “presentation proposer” Remember the primary rules of brainstorming:  No discussion – just ideas  Quantity matters more than quality  Keep it fun – suggest silly roles Timebox this to 5 minutes – the team with the most roles wins attendee speaker SD staff © 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 17
  • 18. Prioritizing user types is important For the software tool we intend to build, which user types are the most relevant to the design? This depends on the business case. Why is the software product being built? What business objectives do we hope to achieve? Which of these user types is it most critical that we support to achieve our objectives. Refer to these users types at primary, or focal For a typical system, expect 2 or 3 focal users © 2006-2007 Jeff Patton, All rights reserved, 18
  • 19. Choose focal users – the users that best advance SDs business objectives With your group, choose 2 or 3 focal roles for the SD’s new website. “We need to add features to the website to begin to build community all year round. When people come to the conference, they make valuable connections with each other, we want them to build those connections… to plan on coming next year and continue to grow relationships. The conferences drive SD.” --Tammy © 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 19
  • 20. Profile users to identify relevant characteristics about them To help us understand the characteristics of our users that might have bearing on our design, construct a profile containing information about the type of user relevant to the software being created. 1. # of users that occupy this user type 2. General responsibilities or activities 3. Computer skills 4. Domain expertise 5. Goals: how does this software tool help this user © 2006-2007 Jeff Patton, All rights reserved, 20 reach their goals? 6. Pain Points: what nagging problems can this software help solve? 7. Usage Contexts: where will this software be used? 8. Software Ecosystem: what other software tools does this user type rely on? 9. Collaborators: who does this user work with to help reach their goals? 10. Frequency of Use: how often is this type of user likely to use this software?
  • 21. Creating profiles from assumptions and facts Quickly creating profiles from assumptions allows us to find out what we do and don’t know about our users. There’s danger in basing critical decisions on software functionality on assumptions. But, before allocating time to research, the assumption based profile will help you estimate how much research you’ll need. Interaction designer that create personas from assumptions refer them as and assumption-based persona, or a persona hypothesis © 2006-2007 Jeff Patton, All rights reserved, 21
  • 22. Profile your users using assumptions Choose one of your focal roles. As a group, for that role, discuss the following characteristics and record them for your focal role. 1. # of users that occupy this user type 2. General responsibilities or activities 3. Computer skills 4. Domain expertise 5. Goals: how does this software tool help this user reach their goals? 6. Pain Points: what nagging problems can this software help solve? 7. Usage Contexts: where will this software be used? 8. Software Ecosystem: what other software tools does this user type rely on? 9. Collaborators: who does this user work with to help reach their goals? 10. Frequency of Use: how often is this type of user likely to use this software? 10 minutes © 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 22
  • 23. Backfill profiles with facts Given assumption based profiles, you can identify the areas where your information is sparse or incomplete. You can use research to backfill your profiles with facts in critical areas.  Interviewing users from target user groups  Observing users  Questionnaires  Existing published demographics  Existing published research  Customer service records and representatives  Sales and marketing  Usability testing  Focus groups © 2006-2007 Jeff Patton, All rights reserved, 23
  • 24. Interview someone nearby Interview technique: ask your interview subject to recall a specific event and describe to the best of their recollection how that event took place. Ask them to describe their experience reviewing the conference website before deciding to attend.  Where were they?  How long did it take?  What computer equipment or software was used?  What did they most enjoy about the experience?  What was most annoying about the experience? © 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 24
  • 25. Distill your user model to communicate information most relevant to the design of the software Of the assumptions and facts gathered, what are most relevant to the design of this software? What could you remove to more concisely communicate to:  analysts  UI designers  developers  business stakeholders © 2006-2007 Jeff Patton, All rights reserved, 25
  • 26. Personas make user data more tangible Profiles contain general characteristics about your groups of users. A persona in an archetypal user that is derived from specific profile data to create a representative user. A persona is more tangible, less ambiguous, easier to envision, easier to empathize with. Personas with irrelevant or stereotypical information in them will damage user understanding and empathy. © 2006-2007 Jeff Patton, All rights reserved, 26 Jutta Frequent Conference Speaker “I really appreciate efficient conference organizers – the ones that value my time.” Jutta has an over-stuffed conference schedule speaking at over a dozen conferences a year internationally. She travels to US conferences from Germany where she lives. She has one published book and is working on her second. Speaking at conferences allows her to share her ideas with others, promote her work, and network with colleagues to share information and experience. Over the years Jutta has learned the idiosyncrasies of various conference presenters. - some are more efficient than others. She appreciate those that are early with reminders for due dates and forthcoming with information she needs to put together submissions. She’s on some conference website every month – but
  • 27. Characteristics of a good persona Name A role or job title Quotes in the personas language Relevant demographics Descriptions that reveals goals, motivations, pain points Descriptions that describe primary activities this user type will engage in. © 2006-2007 Jeff Patton, All rights reserved, 27
  • 28. Build a simple persona from your profile data Include:  Name  A role or job title  Quotes in the personas language  Relevant demographics  Descriptions that reveals goals, motivations, pain points  Descriptions that describe primary activities this user type will engage in. your details here © 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 28
  • 29. 29 You’ve built several types of user models… congratulate yourself.
  • 30. 30 How do we make this user model relevant?
  • 31. Feature opportunities describe the good ideas the good ideas that result from thinking about your users As you discuss, speak with, and observe your users, you’ll get great ideas for product features – features that will really help your users. Include these feature opportunities in your profile or persona © 2006-2007 Jeff Patton, All rights reserved, 31
  • 32. Design imperatives describe good characteristics the software should have based on the user type Inside your user profile are clues about the type of user interface and user interface characteristics needed by your user. Document these as design imperatives. Think about:  ease of learning  retention of learning  efficiency of interaction  reliability of interaction © 2006-2007 Jeff Patton, All rights reserved,  user satisfaction  user convenience  necessity for proficiency  importance of accuracy 32
  • 33. Discuss and record feature opportunities and design imperatives What feature opportunities are particularly valuable to this user type? What characteristics must the design have to be suitable for this user type? (design imperatives)  user satisfaction  user convenience  necessity for proficiency  importance of accuracy  ease of learning  retention of learning  efficiency of interaction  reliability of interaction * Source Constantine & Lockwood Ltd. © 2006-2007 Jeff Patton, All rights reserved, www.agileproductdesign.com 33
  • 34. © 2006-2007 Jeff Patton, All rights reserved, 34 User modeling distilled 1. Identify actors or roles - take your pick, or mix as you see fit 2. Prioritize based on relevance to the product’s business case 3. Profile to identify details relevant to design 4. Personify to better communicate user types 5. Identify feature opportunities 6. Identify design imperatives 7. Communicate your user model with their relevant feature opportunities and design imperatives – this communicates the relevance of your user model
  • 35. 35 Why aren’t user models commonly built?
  • 36. Self-referential design is the behavior we all revert to © 2006-2007 Jeff Patton, All rights reserved, 36 User models help us understand why our users aren’t us. Much of software is built by organizations where employees are the target users. In situations where individuals within the company are example users, it’s tempting to avoid user modeling This is “for-us-by-us” software
  • 37. User models are often not leveraged Leverage your user models  Prioritize them to help with adding or removing functionality from scope  Identify user test subjects  Identify alpha/beta testers  Compare them with your eventual actual users to identify bad assumptions and new user constituencies  Post them in the area your team works to help team members empathize with target users and make better tactical design decisions © 2006-2007 Jeff Patton, All rights reserved, 37
  • 38. User models create a common design target Avoid arguments about what the users want or could best use by pointing to the user model. Target the user model © 2006-2007 Jeff Patton, All rights reserved, 38
  • 39. 39 We design and build software to create value for the business that pays for it.
  • 40. 40 Value doesn’t usually come from the delivery of the software, but from the use of the software.
  • 41. 41 Understanding users is critical to getting value out of our software.
  • 42. 42 Modeling users is a simple first step to clearly communicating our design target to everyone involved in software design and development.
  • 43. Personas, Profiles, Actors, & Roles Modeling users to target successful product design Jeff Patton jpatton@acm.org AgileProductDesign.com