SlideShare a Scribd company logo
Interaksi Manusia dan Komputer
(IMK)
Tim Dosen IMK
KK SIDE
6/4/2024
1
Pengantar IMK
Setelah mengikuti mata kuliah ini mahasiswa
dapat:
“Merancang antarmuka perangkat lunak yang
memenuhi prinsip User Interface (UI) yang
benar”
2 6/4/2024
Tujuan Mata Kuliah IMK
Definisi IMK
Pentingnya desain UI yang baik
Perkembangan IMK
Tren UI/UX
Interaction Framework
Interaction Style
Karakteristik GUI dan WebUI
3 6/4/2024
Outline
4 6/4/2024
Definisi Interaksi Manusia Komputer
Human-computer interaction is the study,
planning, and design of how people and
computers work together so that a person’s
needs are satisfied in the most effective way
(Galitz, 2007)
Human-computer interaction is a discipline concerned with
the design, evaluation and
implementation of interactive
computing systems for human use and with the
study of major phenomena surrounding them (Hewett et al,
1996)
5 6/4/2024
Definisi IMK/HCI
Pada saat melakukan design antarmuka kita perlu
memperhatikan beberapa hal:
– apa keinginan dan harapan orang terhadap produk yang
dibangun,
– apa batasan dan kemampuan fisik para penggunanya,
– memperhatikan user experience dari pengguna produk,
Pertimbangkan apa yang menurut pengguna baik dan
buruk dari antarmuka yang dirancang, dan
– Lakukan selalu test dan retest agar mendapatkan design
antarmuka yang sesuai dengan kebutuhan pengguna.
Perancang juga harus memperhatikan karakteristik dan
batasan teknis dari perangkat keras dan perangkat
lunak komputer
6 6/4/2024
HCI / IMK
7 6/4/2024
Manusia Vs Komputer
Manusia:
• fleksibel & mampu
beradaptasi,
• dapat belajar bagaimana
bekerja di lingkungan yang
baru
Komputer:
• tidak fleksibel / tidak
mampu beradaptasi,
• input harus dalam
format yang jelas &
output harus
didefinisikan
sebelumnya,
• tidak dapat belajar,
• dapat didesain ulang
Paradigma interaksi adalah model atau pola interaksi
manusia komputer yang mencakup semua aspek interaksi,
termasuk fisik, virtual, persepsi, dan kognitif (Heim 2007).
Paradigma interaksi diidentifikasikan oleh Heim(20017) :
– Large Scale Computing
– Personal computing
– Networked computing
– Mobile Computing
– Collaborative Environment
– Virtual Reality
– Augmented Reality
8 6/4/2024
Paradigma Interaksi
Who, what, where, why, and how
5 W + H heuristic adalah prosedur yang dapat digunakan untuk
mendefinisikan dan menganalisa paradigma interaksi yang ada dan ruang
serta mengeksplorasi unsur-unsur dan objek dengan yang berinteraksi
pengguna.
Heuristik itu terdiri dari 3 komponen :
– What/How : digunakan untuk memahami komponen antarmuka fisik dan
virtual.
– Where/When : Hal ini terkait dengan lingkungan fisik. terlihat perbedaan
antara kantor, portabel, sistem dpt dipakai.
– Who/Why : ini terlihat pada jenis tugas dan keahlian yang dibutuhkan.
Petakan 5 W + H terhadap jenis paradigma interaksi menurut Heim
9 6/4/2024
5 W + H
10 6/4/2024
Hubungan HCI/IMK - Interaction Design
HCI/IMK
merupakan disiplin
ilmu yang
dibutuhkan dalam
merancang sebuah
antarmuka sebuah
produk dalam hal
ini produk software
Jenny Preece, Yvonne Rogers, Helen Sharp.
2002. Interaction Design_beyond Human-
Computer –Interaction, J. Wiley & Sons
11 6/4/2024
Pentingnya Desain UI yang Baik
Antarmuka/ user interface (UI) merupakan bagian dari komputer
dan perangkat lunaknya yang dapat dilihat, didengar, disentuh,
dan diajak bicara, baik secara langsung maupun dengan proses
pemahaman tertentu.
UI yang baik adalah UI yang tidak disadari, dan UI yang
memungkinkan pengguna fokus pada informasi dan task tanpa
perlu mengetahui mekanisme untuk menampilkan informasi dan
melakukan task tersebut.
Komponen utamanya:
– Input
– Output
12 6/4/2024
User Interface
Stand-alone application: computer program [input  do something  output]
Complex applications: Many interacting computer programs
Fundamental component:
IT applications take inputs (from sensors, humans)
Most IT applications provide outputs (to actuators, humans)
 A “Good” design of the User-Computer
Interface is important !
Basics of IT applications
Banyak sistem dengan fungsionalitas yang baik
tapi tidak efisien, membingungkan, dan tidak
berguna karena desain UI yang buruk
Antarmuka yang baik merupakan jendela untuk
melihat kemampuan sistem serta jembatan bagi
kemampuan perangkat lunak
Desain yang buruk akan membingungkan,
tidak efisien, bahkan menyebabkan frustasi
14 6/4/2024
Pentingnya Desain UI yang Baik
Usability goals
– effective to use (effectiveness)
– efficient to use (efficiency)
– safe to use (safety)
– have good utility (utility)
– easy to learn (learnability)
– easy to remember how to use (memorability)
User Experience goals
– Satisfying - Enjoyable
– Fun - Entertaining
– Helpful - Motivating
– Aesthetically pleasing - Supportive of creativity
– Rewarding - Emotionally fulfilling
15 6/4/2024
Desain UI yang Baik perlu memenuhi
16 6/4/2024
Usability dan User Experience goals
Jenny Preece, Yvonne
Rogers, Helen Sharp. 2002.
Interaction Design_beyond
Human-Computer –
Interaction, J. Wiley & Sons
17 6/4/2024
Perkembangan IMK
18 6/4/2024
Sejarah perkembangan IMK
Sumber :
https://www.timetoast.com/timeli
nes/history-of-human-computer-
interaction
19 6/4/2024
Tren Interaksi Manusia Komputer
20 6/4/2024
Smart Restaurant Table
– https://www.youtube.com/watch?v=UZPwqImfBf0
– https://itrestaurant.net/table
Amazing Interface & Holograms
– https://www.youtube.com/watch?v=uaLWylmrpCI
– https://collegeinfogeek.com/leap-gesture-computing/
21 6/4/2024
Sumber
:
https://collegeinfogeek.com/leap-gesture-computing/
Sumber : https://itrestaurant.net/table
22 6/4/2024
Sumber :
http://sparrowkinteractiondesign.blogspot.co
m/2015/04/cicret-bracelet-future-hci-
technologies.html
Sumber :
https://www.canterbury.ac.nz/engineering/sc
hools/csse/research/hci/
23 6/4/2024
Interaction Framework
• Manusia berinteraksi dengan komputer tentunya
sangat komplek dan tidak mudah.
Interaction Framework
24 6/4/2024
Interaction Framework
O
output
S U
System User
I
Input
25 6/4/2024
Interaction Style
An interaction style is simply the method, or methods, by
which the user and a computer system communicate with
one another
Type of Interaction Style :
– Command line
– Menu-Based Interface
– Form Fill in
– Direct Manipulation
– Anthropomorphic/Metaphors
– Web Navigation
– 3D Environment
– Zoomable interface
– Natural Language
26 6/4/2024
Interaction Style
Command line :
Merupakan interaction style paling awal dari teknologi computer
Powerfull for Advanced user
Complex Syntax
“Low error tolerant” sehingga bisa menyebabkan user frustasi
27 6/4/2024
Interaction Style
Menu Selection
Trend UI saat ini di
berbagai macam Aplikasi.
Utilize a person with
much stronger
Recognition.
Membantu bagi
infrequent user.
Label Menu harus
dimengerti dan memiliki
arti yang jelas.
28 6/4/2024
Interaction Style
Form Fill in
Sangat berguna untuk mengambil Informasi
Membutuhkan typing skill yang tinggi
Familiar dengan paper form di dunia nyata
29 6/4/2024
Interaction Style
Direct Manipulation
– Memungkinkan User berinteraksi secara langsung bahkan
memanipulasi objek yang tampil di layar
30 6/4/2024
Interaction Style
Anthropomorphic
– Sebuah antarmuka anthropomorphic mencoba untuk berinteraksi dengan
orang-orang dengan cara yang sama seperti orang-orang berinteraksi
satu sama lain. Ini mencakup dialog bahasa alami lisan, gerakan tangan,
ekspresi wajah dan gerakan mata
31 6/4/2024
Interaction Style
STYLE ADVANTAGES DISADVANTAGES
Command Line Powerfull, Flexible, Appeals to expert user,
Conserves screen space
Commands must be memorized,
requires big learning effort,
intolerant of typing errors
Menu Selection Utilizes recognition memory, reduces interaction
complexity, aids decision making process,
minimize typing, aids casual users
Consumes screen space, may create
complex menu hierarchies, may slow
knowledgeable users
Form Fill in Familiar format, simplifies information entry,
requires minimal training
Consumes screen space, requires
carefull and efficient design, does
not prevent typing errors
Direct
Manipulation
Faster Learning, easier remembering, exploits
visual/spatial cues, easy error recovery, provides
context, immediate feedback
Greater design complexity, window
manipulation requirements, requires
icon recognition, inefficient for touch
typist, increased chance for screen
clutter
Anthropomorphic Natural Difficult to implement
32 6/4/2024
Interaction Style
33 6/4/2024
Karakteristik GUI dan Web UI
34 6/4/2024
Text Based VS GUI VS Web UI
Text Based
GUI
Web UI
KARAKTERISTIK
SISTEM DIRECT
MANIPULATION
Merupakan potret langsung dari
kehidupan nyata
Object dan action selalu terlihat
Rapid and incremental Action with
visible display of results
Incremental action are easily
reversible
35 6/4/2024
GUI VS WEB UI
STYLE ADVANTAGES DISADVANTAGES
Direct Manipulation Faster Learning, easier
remembering, exploits
visual/spatial cues, easy
error recovery, provides
context, immediate
feedback, more attractive,
easily augmented with text
display, low typing req.
Greater design complexity,
window manipulation
requirements, requires
icon recognition,
inefficient for touch typist,
increased chance for
screen clutter, note always
familiat, human
comprehension limitation,
may consume more
screen space, hardware
limitation.
36 6/4/2024
Graphics User Interface (GUI)
Sophisticated Visual Presentation
Pick and click interaction
A restricted set of interface solution
Visualization
Object orientation
Extensive use of a person’s recognition memory
Concurrent performance of function
37 6/4/2024
Characteristics Of GUI
Hal yang paling mendasar dalam
Desain antarmuka Web itu
adalah pada desain navigasi dan
penyajian informasi. Dalam Web
yang paling penting adalah
Konten bukan Data
Web Page VS Web Application
More user Control
38 6/4/2024
Web User Interface
39 6/4/2024
GUI VS WEB UI
Cari tahu lebih
banyak
perbedaan GUI
dan Web dari
aspek lainnya, ,
misal dari aspek
Content,
Interaction, etc
Dimension Web Application Web Page
In the middle of
continuum
The Nature of the
relationship with the user
Users must use the program,
Users must identifiy,
themselves or login to be
able to do anything,
The program must be
reliable, and system failure
will be immediately noticed
Work is remembered from
earlier session
The system does not care
who the user are,
Login is required to simply
give access to more
information than would be
received anonymously,
System failure may not be
noticed
Minimal information such as
a credit card number or
address is remembered
The Conversation style The style is formal The style is casual , informal
and generic
The style is polite but
friendly
The Nature of the interaction A Large amount of data is
entered, complex task are
being performed, data is
being created, manipulated
and permanently stored
No data is entered or
changed
A small amount of data is
entered and possibly stored,
Milestones, checkpoints,
endpoints are expected and
included
The Frequency of use It is used daily, it is used for
long period (4-8 Hour), it is
used to help resolve
emergencies
It is used only occasionally,
it is used for only few
minutes at a time, it is used
to find out about something
It is used periodically or
episodically
40 6/4/2024
The merging of graphical business systems and the web
Dimension Web Application Web Page In the middle of continuum
The Perceived distance of the
provider
It is viewed as being local in
origin, it is viewed as being
controlled locally by a data
administrator, the response time
is fast
The origin is unknown, the
origin is viewed as originating
somewhere else in the country
or overseas, the response time
is slow
The origin cannot ascertained
or doesn’t matter
Real Time interaction Data is fed in real time, the
information is critical, a delay is
life-threatening, long reponses
exist but users remain
Time is irrelevant, long response
delay exist and cause users to
exit
Response is near real time
How much help will users need? Intense training programs and
experience are needed to use
and become experts
Every visit is one time session,
minimizing or eliminating the
need for help
A minimum amount of
experience, training or help
material is needed
The interaction style The navigation is controled,
controls are complex, the
syntax is obejct:Action, there is
little or no reversibility, drag
and drop manipulation is
expected, exit requires users to
log off
The navigation is flexible and
simple, controls are simple, no
object selection is required,
action are easily reversed using
the back button, no drag-drop
manipulation exist, single
clicking links are used to
navigate
The navigation is flexible, simple
data collection exist, user exits
by closing web browser
The Presentation style The Style is subdue and serious The style is colorfull, graphic,
possibly animated, the control
are obvious and self explanatory
The style is cooler but attractive
Follow standards Platform standard compliance
exists, the style resembles or
matches GUI standard
Few Cross site standard are
followed, only intra-site
consistently exists
Some common pattern exists
41 6/4/2024
The merging of graphical business systems and the web (Cont.)
Wilbert O. Galitz,2007,The Essential Guide to
User Interface Design: An Introduction to GUI
Design Principles and Techniques, Third
Edition, Wiley Publishing
https://www.youtube.com/watch?v=KtvwustmEDI
https://www.youtube.com/watch?v=gsNQRcSoa9M
42 6/4/2024
Referensi
THANK YOU
43
6/4/2024

More Related Content

PPTX
Imk pertemuan-4
PPTX
Pertemuan 1 Interaksi manusia dan sistem.pptx
PPT
Lcture 1
PPTX
HUMAN COMPUTER INTERACTION.pptx
PPTX
Lesson 2 HCI 2.pptx
PPTX
Human Computer Interactions Lecture 1.pptx
PPTX
interface
PPTX
Human-Computer Interaction between human and computer (HCI).pptx
Imk pertemuan-4
Pertemuan 1 Interaksi manusia dan sistem.pptx
Lcture 1
HUMAN COMPUTER INTERACTION.pptx
Lesson 2 HCI 2.pptx
Human Computer Interactions Lecture 1.pptx
interface
Human-Computer Interaction between human and computer (HCI).pptx

Similar to Pengenalan IMK-VRE-VRE coba imk dalam imk (20)

PPTX
human computer interaction Lecture 1.ppt
PPTX
HCI CH-2.pptx
PPTX
HCI Presentation
PPTX
Hci lec 1 & 2
PDF
Chapter 1.pdf
PPTX
Human_Computer_Interaction_HCI_Presentation.pptx
PDF
Hci [4]interaction
PPTX
INTERACTION AND INTERFACES MODEL OF THE INTERACTION
PPT
Hci lecture set_03_00
PPTX
Hci [1]introduction
PDF
Lesson 2 HCI 2.pdf
PDF
The Resonant Interface Hci Foundations For Interaction Design 1st Edition Ste...
PPTX
HUMAN COMPUTER INTERACTION
PPTX
HCI user interface & characterstics of interfaces.pptx
PPTX
Human computer Interaction
PPTX
human computer interaction Lecture 2.pptx
PPTX
Human Computer Interface (HCI)
PDF
Human Computer Interaction-Chapter one.pdf
PDF
01-Introduction to HCI.pdfxzcnkzdcdncnccn
PDF
Topic 3 Human Computer Interaction
human computer interaction Lecture 1.ppt
HCI CH-2.pptx
HCI Presentation
Hci lec 1 & 2
Chapter 1.pdf
Human_Computer_Interaction_HCI_Presentation.pptx
Hci [4]interaction
INTERACTION AND INTERFACES MODEL OF THE INTERACTION
Hci lecture set_03_00
Hci [1]introduction
Lesson 2 HCI 2.pdf
The Resonant Interface Hci Foundations For Interaction Design 1st Edition Ste...
HUMAN COMPUTER INTERACTION
HCI user interface & characterstics of interfaces.pptx
Human computer Interaction
human computer interaction Lecture 2.pptx
Human Computer Interface (HCI)
Human Computer Interaction-Chapter one.pdf
01-Introduction to HCI.pdfxzcnkzdcdncnccn
Topic 3 Human Computer Interaction
Ad

Recently uploaded (20)

PPTX
master seminar digital applications in india
PDF
Supply Chain Operations Speaking Notes -ICLT Program
PDF
The Lost Whites of Pakistan by Jahanzaib Mughal.pdf
PDF
Computing-Curriculum for Schools in Ghana
PPTX
Pharmacology of Heart Failure /Pharmacotherapy of CHF
PPTX
Introduction-to-Literarature-and-Literary-Studies-week-Prelim-coverage.pptx
PDF
3rd Neelam Sanjeevareddy Memorial Lecture.pdf
PPTX
202450812 BayCHI UCSC-SV 20250812 v17.pptx
PDF
STATICS OF THE RIGID BODIES Hibbelers.pdf
PDF
O5-L3 Freight Transport Ops (International) V1.pdf
PPTX
Final Presentation General Medicine 03-08-2024.pptx
PPTX
Microbial diseases, their pathogenesis and prophylaxis
PDF
Chinmaya Tiranga quiz Grand Finale.pdf
PPTX
human mycosis Human fungal infections are called human mycosis..pptx
PDF
Weekly quiz Compilation Jan -July 25.pdf
PDF
Classroom Observation Tools for Teachers
PDF
Trump Administration's workforce development strategy
PPTX
Tissue processing ( HISTOPATHOLOGICAL TECHNIQUE
PDF
RMMM.pdf make it easy to upload and study
PPTX
IMMUNITY IMMUNITY refers to protection against infection, and the immune syst...
master seminar digital applications in india
Supply Chain Operations Speaking Notes -ICLT Program
The Lost Whites of Pakistan by Jahanzaib Mughal.pdf
Computing-Curriculum for Schools in Ghana
Pharmacology of Heart Failure /Pharmacotherapy of CHF
Introduction-to-Literarature-and-Literary-Studies-week-Prelim-coverage.pptx
3rd Neelam Sanjeevareddy Memorial Lecture.pdf
202450812 BayCHI UCSC-SV 20250812 v17.pptx
STATICS OF THE RIGID BODIES Hibbelers.pdf
O5-L3 Freight Transport Ops (International) V1.pdf
Final Presentation General Medicine 03-08-2024.pptx
Microbial diseases, their pathogenesis and prophylaxis
Chinmaya Tiranga quiz Grand Finale.pdf
human mycosis Human fungal infections are called human mycosis..pptx
Weekly quiz Compilation Jan -July 25.pdf
Classroom Observation Tools for Teachers
Trump Administration's workforce development strategy
Tissue processing ( HISTOPATHOLOGICAL TECHNIQUE
RMMM.pdf make it easy to upload and study
IMMUNITY IMMUNITY refers to protection against infection, and the immune syst...
Ad

Pengenalan IMK-VRE-VRE coba imk dalam imk

  • 1. Interaksi Manusia dan Komputer (IMK) Tim Dosen IMK KK SIDE 6/4/2024 1 Pengantar IMK
  • 2. Setelah mengikuti mata kuliah ini mahasiswa dapat: “Merancang antarmuka perangkat lunak yang memenuhi prinsip User Interface (UI) yang benar” 2 6/4/2024 Tujuan Mata Kuliah IMK
  • 3. Definisi IMK Pentingnya desain UI yang baik Perkembangan IMK Tren UI/UX Interaction Framework Interaction Style Karakteristik GUI dan WebUI 3 6/4/2024 Outline
  • 4. 4 6/4/2024 Definisi Interaksi Manusia Komputer
  • 5. Human-computer interaction is the study, planning, and design of how people and computers work together so that a person’s needs are satisfied in the most effective way (Galitz, 2007) Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them (Hewett et al, 1996) 5 6/4/2024 Definisi IMK/HCI
  • 6. Pada saat melakukan design antarmuka kita perlu memperhatikan beberapa hal: – apa keinginan dan harapan orang terhadap produk yang dibangun, – apa batasan dan kemampuan fisik para penggunanya, – memperhatikan user experience dari pengguna produk, Pertimbangkan apa yang menurut pengguna baik dan buruk dari antarmuka yang dirancang, dan – Lakukan selalu test dan retest agar mendapatkan design antarmuka yang sesuai dengan kebutuhan pengguna. Perancang juga harus memperhatikan karakteristik dan batasan teknis dari perangkat keras dan perangkat lunak komputer 6 6/4/2024 HCI / IMK
  • 7. 7 6/4/2024 Manusia Vs Komputer Manusia: • fleksibel & mampu beradaptasi, • dapat belajar bagaimana bekerja di lingkungan yang baru Komputer: • tidak fleksibel / tidak mampu beradaptasi, • input harus dalam format yang jelas & output harus didefinisikan sebelumnya, • tidak dapat belajar, • dapat didesain ulang
  • 8. Paradigma interaksi adalah model atau pola interaksi manusia komputer yang mencakup semua aspek interaksi, termasuk fisik, virtual, persepsi, dan kognitif (Heim 2007). Paradigma interaksi diidentifikasikan oleh Heim(20017) : – Large Scale Computing – Personal computing – Networked computing – Mobile Computing – Collaborative Environment – Virtual Reality – Augmented Reality 8 6/4/2024 Paradigma Interaksi
  • 9. Who, what, where, why, and how 5 W + H heuristic adalah prosedur yang dapat digunakan untuk mendefinisikan dan menganalisa paradigma interaksi yang ada dan ruang serta mengeksplorasi unsur-unsur dan objek dengan yang berinteraksi pengguna. Heuristik itu terdiri dari 3 komponen : – What/How : digunakan untuk memahami komponen antarmuka fisik dan virtual. – Where/When : Hal ini terkait dengan lingkungan fisik. terlihat perbedaan antara kantor, portabel, sistem dpt dipakai. – Who/Why : ini terlihat pada jenis tugas dan keahlian yang dibutuhkan. Petakan 5 W + H terhadap jenis paradigma interaksi menurut Heim 9 6/4/2024 5 W + H
  • 10. 10 6/4/2024 Hubungan HCI/IMK - Interaction Design HCI/IMK merupakan disiplin ilmu yang dibutuhkan dalam merancang sebuah antarmuka sebuah produk dalam hal ini produk software Jenny Preece, Yvonne Rogers, Helen Sharp. 2002. Interaction Design_beyond Human- Computer –Interaction, J. Wiley & Sons
  • 12. Antarmuka/ user interface (UI) merupakan bagian dari komputer dan perangkat lunaknya yang dapat dilihat, didengar, disentuh, dan diajak bicara, baik secara langsung maupun dengan proses pemahaman tertentu. UI yang baik adalah UI yang tidak disadari, dan UI yang memungkinkan pengguna fokus pada informasi dan task tanpa perlu mengetahui mekanisme untuk menampilkan informasi dan melakukan task tersebut. Komponen utamanya: – Input – Output 12 6/4/2024 User Interface
  • 13. Stand-alone application: computer program [input  do something  output] Complex applications: Many interacting computer programs Fundamental component: IT applications take inputs (from sensors, humans) Most IT applications provide outputs (to actuators, humans)  A “Good” design of the User-Computer Interface is important ! Basics of IT applications
  • 14. Banyak sistem dengan fungsionalitas yang baik tapi tidak efisien, membingungkan, dan tidak berguna karena desain UI yang buruk Antarmuka yang baik merupakan jendela untuk melihat kemampuan sistem serta jembatan bagi kemampuan perangkat lunak Desain yang buruk akan membingungkan, tidak efisien, bahkan menyebabkan frustasi 14 6/4/2024 Pentingnya Desain UI yang Baik
  • 15. Usability goals – effective to use (effectiveness) – efficient to use (efficiency) – safe to use (safety) – have good utility (utility) – easy to learn (learnability) – easy to remember how to use (memorability) User Experience goals – Satisfying - Enjoyable – Fun - Entertaining – Helpful - Motivating – Aesthetically pleasing - Supportive of creativity – Rewarding - Emotionally fulfilling 15 6/4/2024 Desain UI yang Baik perlu memenuhi
  • 16. 16 6/4/2024 Usability dan User Experience goals Jenny Preece, Yvonne Rogers, Helen Sharp. 2002. Interaction Design_beyond Human-Computer – Interaction, J. Wiley & Sons
  • 18. 18 6/4/2024 Sejarah perkembangan IMK Sumber : https://www.timetoast.com/timeli nes/history-of-human-computer- interaction
  • 19. 19 6/4/2024 Tren Interaksi Manusia Komputer
  • 20. 20 6/4/2024 Smart Restaurant Table – https://www.youtube.com/watch?v=UZPwqImfBf0 – https://itrestaurant.net/table Amazing Interface & Holograms – https://www.youtube.com/watch?v=uaLWylmrpCI – https://collegeinfogeek.com/leap-gesture-computing/
  • 24. • Manusia berinteraksi dengan komputer tentunya sangat komplek dan tidak mudah. Interaction Framework 24 6/4/2024 Interaction Framework O output S U System User I Input
  • 26. An interaction style is simply the method, or methods, by which the user and a computer system communicate with one another Type of Interaction Style : – Command line – Menu-Based Interface – Form Fill in – Direct Manipulation – Anthropomorphic/Metaphors – Web Navigation – 3D Environment – Zoomable interface – Natural Language 26 6/4/2024 Interaction Style
  • 27. Command line : Merupakan interaction style paling awal dari teknologi computer Powerfull for Advanced user Complex Syntax “Low error tolerant” sehingga bisa menyebabkan user frustasi 27 6/4/2024 Interaction Style
  • 28. Menu Selection Trend UI saat ini di berbagai macam Aplikasi. Utilize a person with much stronger Recognition. Membantu bagi infrequent user. Label Menu harus dimengerti dan memiliki arti yang jelas. 28 6/4/2024 Interaction Style
  • 29. Form Fill in Sangat berguna untuk mengambil Informasi Membutuhkan typing skill yang tinggi Familiar dengan paper form di dunia nyata 29 6/4/2024 Interaction Style
  • 30. Direct Manipulation – Memungkinkan User berinteraksi secara langsung bahkan memanipulasi objek yang tampil di layar 30 6/4/2024 Interaction Style
  • 31. Anthropomorphic – Sebuah antarmuka anthropomorphic mencoba untuk berinteraksi dengan orang-orang dengan cara yang sama seperti orang-orang berinteraksi satu sama lain. Ini mencakup dialog bahasa alami lisan, gerakan tangan, ekspresi wajah dan gerakan mata 31 6/4/2024 Interaction Style
  • 32. STYLE ADVANTAGES DISADVANTAGES Command Line Powerfull, Flexible, Appeals to expert user, Conserves screen space Commands must be memorized, requires big learning effort, intolerant of typing errors Menu Selection Utilizes recognition memory, reduces interaction complexity, aids decision making process, minimize typing, aids casual users Consumes screen space, may create complex menu hierarchies, may slow knowledgeable users Form Fill in Familiar format, simplifies information entry, requires minimal training Consumes screen space, requires carefull and efficient design, does not prevent typing errors Direct Manipulation Faster Learning, easier remembering, exploits visual/spatial cues, easy error recovery, provides context, immediate feedback Greater design complexity, window manipulation requirements, requires icon recognition, inefficient for touch typist, increased chance for screen clutter Anthropomorphic Natural Difficult to implement 32 6/4/2024 Interaction Style
  • 34. 34 6/4/2024 Text Based VS GUI VS Web UI Text Based GUI Web UI
  • 35. KARAKTERISTIK SISTEM DIRECT MANIPULATION Merupakan potret langsung dari kehidupan nyata Object dan action selalu terlihat Rapid and incremental Action with visible display of results Incremental action are easily reversible 35 6/4/2024 GUI VS WEB UI
  • 36. STYLE ADVANTAGES DISADVANTAGES Direct Manipulation Faster Learning, easier remembering, exploits visual/spatial cues, easy error recovery, provides context, immediate feedback, more attractive, easily augmented with text display, low typing req. Greater design complexity, window manipulation requirements, requires icon recognition, inefficient for touch typist, increased chance for screen clutter, note always familiat, human comprehension limitation, may consume more screen space, hardware limitation. 36 6/4/2024 Graphics User Interface (GUI)
  • 37. Sophisticated Visual Presentation Pick and click interaction A restricted set of interface solution Visualization Object orientation Extensive use of a person’s recognition memory Concurrent performance of function 37 6/4/2024 Characteristics Of GUI
  • 38. Hal yang paling mendasar dalam Desain antarmuka Web itu adalah pada desain navigasi dan penyajian informasi. Dalam Web yang paling penting adalah Konten bukan Data Web Page VS Web Application More user Control 38 6/4/2024 Web User Interface
  • 39. 39 6/4/2024 GUI VS WEB UI Cari tahu lebih banyak perbedaan GUI dan Web dari aspek lainnya, , misal dari aspek Content, Interaction, etc
  • 40. Dimension Web Application Web Page In the middle of continuum The Nature of the relationship with the user Users must use the program, Users must identifiy, themselves or login to be able to do anything, The program must be reliable, and system failure will be immediately noticed Work is remembered from earlier session The system does not care who the user are, Login is required to simply give access to more information than would be received anonymously, System failure may not be noticed Minimal information such as a credit card number or address is remembered The Conversation style The style is formal The style is casual , informal and generic The style is polite but friendly The Nature of the interaction A Large amount of data is entered, complex task are being performed, data is being created, manipulated and permanently stored No data is entered or changed A small amount of data is entered and possibly stored, Milestones, checkpoints, endpoints are expected and included The Frequency of use It is used daily, it is used for long period (4-8 Hour), it is used to help resolve emergencies It is used only occasionally, it is used for only few minutes at a time, it is used to find out about something It is used periodically or episodically 40 6/4/2024 The merging of graphical business systems and the web
  • 41. Dimension Web Application Web Page In the middle of continuum The Perceived distance of the provider It is viewed as being local in origin, it is viewed as being controlled locally by a data administrator, the response time is fast The origin is unknown, the origin is viewed as originating somewhere else in the country or overseas, the response time is slow The origin cannot ascertained or doesn’t matter Real Time interaction Data is fed in real time, the information is critical, a delay is life-threatening, long reponses exist but users remain Time is irrelevant, long response delay exist and cause users to exit Response is near real time How much help will users need? Intense training programs and experience are needed to use and become experts Every visit is one time session, minimizing or eliminating the need for help A minimum amount of experience, training or help material is needed The interaction style The navigation is controled, controls are complex, the syntax is obejct:Action, there is little or no reversibility, drag and drop manipulation is expected, exit requires users to log off The navigation is flexible and simple, controls are simple, no object selection is required, action are easily reversed using the back button, no drag-drop manipulation exist, single clicking links are used to navigate The navigation is flexible, simple data collection exist, user exits by closing web browser The Presentation style The Style is subdue and serious The style is colorfull, graphic, possibly animated, the control are obvious and self explanatory The style is cooler but attractive Follow standards Platform standard compliance exists, the style resembles or matches GUI standard Few Cross site standard are followed, only intra-site consistently exists Some common pattern exists 41 6/4/2024 The merging of graphical business systems and the web (Cont.)
  • 42. Wilbert O. Galitz,2007,The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, Third Edition, Wiley Publishing https://www.youtube.com/watch?v=KtvwustmEDI https://www.youtube.com/watch?v=gsNQRcSoa9M 42 6/4/2024 Referensi