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@jennyshen
Jenny Shen
Persuasive Design Patterns
UX/Frontend
@jennyshen
Persuasive Design Patterns—Design experiences that enhance and align with motivations
Persuasive Design Patterns—Design experiences that enhance and align with motivations
• Defining persuasive design patterns
• E-commerce persuasive design patterns
• Engagement design patterns
• Design patterns for trust
• Persuasive design ethics
O U T L I N E
Defining Persuasive Design
01
why, where and what
@jennyshen Source: Opera. Logos: respective owners
Persuasive Design:
Designs that draw on a deep understanding of
user’s motivations, desires, and behavioural quirks
Applications in Digital:
• E-commerce
• Reward programs
• Social networks
• Political campaigns
• Non-profit organizations
• Clubs & communities
Persuasive Design to Sell
02
applications in e-commerce
Loss Aversion:
Fear of losing motivates us more than the
prospect of gaining something of equal value
Loss Aversion:
Fear of losing motivates us more than the
prospect of gaining something of equal value
@jennyshen Value function of prospect theory by Daniel Kahneman & Amos Tversky
@jennyshen Source: Infographic by One Productions
@jennyshen Source: GoDaddy, millo.co
@jennyshen
Loss Aversion:
• Frame gains and losses to make some
options seem more desirable than others
@jennyshen
Applying Loss Aversion:
• Limited time discounts
• Trial periods
• Lazy registration
What is lost by leaving
your product/service?
Endowment Effect:
We place greater value on objects if emotional
value has been invested
@jennyshen
• Amazon’s features: wish lists, make gift
organizers, rate and recommend products,
make lists, award users badges allow users to
gain ownership
• Endowment effect makes users place higher
value on buying on Amazon v.s. competitors
Endowment Effect:
@jennyshen Source: Amazon, Airbnb
@jennyshen Source: LinkedIn
@jennyshen Source: OKCupid
@jennyshen
Endowment Effect:
• Retain regular users
• Let users place more value in your
product over a competitor
@jennyshen
• Allow users to build their profiles with
wish lists, ratings, recommendations, etc.
• Highlight invested efforts that will be lost
Applying Endowment Effect:
Scarcity:
We perceive scarce objects as more desirable
and more valuable
@jennyshen Source: Airbnb, Kayak, Gilt, Amazon
@jennyshen Source: starbucks.co.jp, Kitkat
季節のおすすめ
Kyuusyuu Only
@jennyshen Source: Patreon, overflow.io
@jennyshen
• Encourages purchasing or other behavior
• Infers value and exclusivity
• Why it works: humans use an item’s availability to quickly
determine its quality and value.
• The scarcity principle is a shortcut for us to make quick
decisions
• Scarcity works most when it’s created by social demand
Scarcity:
@jennyshen
• Time-based scarcity: holiday sales, coupons with
expiry date, limited time offers
• Stock scarcity: highlighting remaining quantity or
highlighting limited quantity available
• Restricted access: paywalls, member-only content
Applying Scarcity:
03
applications in reward programs & digital products
Persuasive Design to Engage
Hook Model:
An experience designed to connect the
user’s problem to your solution
@jennyshen Source: Hooked: How to Build Habit-Forming Products, Nir Eyal and Ryan Hoover
Completion:
Provide a well defined end-goal and progress
to give a feeling of closure
@jennyshen
• As humans, we have an natural tendency to
avoid doubt and uncertainty
• The need for closure drives us toward a well
defined end-goal
Completion:
@jennyshen Source: dtelepathy.com, Google Plus
@jennyshen
• Provide users with a tangible end-goal that they
can strive toward achieving
• Set expectations and communicate progress such
as time, number of steps or % of progress
Applying Completion:
@jennyshen
• Points
• Badges
• Levels
• Certification
Achievements:
Gamification
@jennyshen Source: Foursquare, Hungrygowhere
Variable Rewards:
The sense of scarcity and unpredictability entices
users curiosity in discovering the pattern
@jennyshen
• Compared to fixed rewards, variable rewards produce
the highest activity in users
• Humans react differently to certain patterns of rewards.
Studies concludes that variable reward schedules and
contingencies motivate us more than fixed schedules and
contingencies.
Variable Rewards:
@jennyshen Source: society-plus.com, Nintendo
@jennyshen
• Give out rewards at variable ratio and interval
• Random and unexpected bonus and rewards:
upload quota bonus, gift for community
engagement, secret badge, spin to win
Applying Variable Rewards:
Persuasive Design for Trust
04
applications in onboarding and user acquisition
Authority:
Humans have a strong tendency to comply
with authority figures
@jennyshen
• We see information from a recognized authority as a
valuable shortcut for deciding how to act in a situation,
with little or no consideration
• People trust authorities, their taste and often believe
that it fits their own
• Humans are vulnerable to the appearance of authority,
even if there’s no real authority
Authority:
@jennyshen Source: Zalora, Visual Cinnamon, news.com.au, dailymail.co.uk
@jennyshen
• Certifications and awards
• Logos or names of known companies
• Associate your product/service with authority
figures in your industry
Applying Authority:
Social Proof:
Humans have a common tendency to adopt the
opinions and follow the behaviours of the majority
to feel safer and to avoid conflict
@jennyshen
Social Proof:
• We believe that acting in accord with social evidence is a
shortcut to correct behavior and good decision
• Most of us would rather imitate that initiate
• We often resort to short-cutting our thought processes
because thinking and decision making requires brain
energy
@jennyshen Source: joeydevilla.com, pjrvs.com, Usabilla, Booking.com
@jennyshen
Applying Social Proof:
• Use numbers from facts or statistics, e.g. 14 reviews,
80 people liked this, 590 subscribers, 200+ clients
• To assure users that they are not alone in the decision,
highlight what others similar to them did, e.g. “others
also bought / viewed this listing”
• Testimonials and ratings
Persuasive Design Ethics
05
are persuasion tactics dark patterns?
Is persuasive design ethical?
@jennyshen Source: https://medium.muz.li/malachidigest-3cad286bba02
@jennyshen Source: TheNextWeb, Twitter/Linkedin (respective owners)
Jakob Nielsen's 10 Usability Heuristics for Interface Design
User control and freedom
@jennyshen
Persuasion Design Ethics:
• Everyone’s scale of ethical/unethical is different
• Persuasion is subjective
• What we don’t like is when companies manipulate us
into doing things we later regret
@jennyshen
Persuasive design is not unethical, unless one
intentionally deceives user or takes away user’s
freedom to do something against company interest.
“
”
—Jenny Shen
• Loss Aversion
• Endowment
Effect
• Scarcity
P E R S U A S I V E D E S I G N C H E AT S H E E T
Jenny Shen / jennyshen.com
To Sell: To Engage: For Trust:
• Hook Model
• Completion
• Achievements
• Variable Rewards
• Authority
• Social Proof
Ethics:
• Respect user
control & freedom
jennyshen.com@jennyshen jenny@jennyshen.com
@jennyshen
• Source: http://ui-patterns.com/patterns
• Noun Project icons: Ananth (badge), Abner Ignatius (chat), Arthur
Shlain (document), Seyeong (scale), Hare Krishna (shop)

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Persuasive Design Patterns—Design experiences that enhance and align with motivations