The document discusses how to fit user research, sketching, wireframing, mockups, prototyping, specification, and usability testing into a two-week sprint using agile UX practices. It recommends three tools: design workshops that get users, developers, QA, and product managers sketching and discussing ideas together; agile usability testing every six weeks where the whole team watches and provides feedback; and incorporating user feedback into the process. Using these techniques allows a team to do just enough UX work to have great results within tight sprint timelines.
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