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PRESENTATION ON ANIMATION
By akanksha singh
Bsc GA
1st sem
 Animation is the process of making
the illusion of motion and the illusion of
changeby means of the rapid succession of
sequential images that minimally differ from
each other.The illusion—as in motion pictures
in general—is thought to rely on the phi
phenomenon and beta movement, but the
exact causes are still unclear.
History
 Early examples of attempts to capture the
phenomenon of motion into a still drawing can
be found in paleolithic cave paintings, where
animals are often depicted with multiple legs in
superimposed positions, clearly attempting to
convey the perception of motion.
 A 5,200-year old pottery bowl discovered in
Shahr-e Sukhteh, Iran has five sequential images
painted around it that seem to show phases of
a Persian Desert Ibex leaping up to nip at a tree.
Techniques
 Traditional animation (also called cel animation or
hand-drawn animation) was the process used for
most animated films of the 20th century.The
individual frames of a traditionally animated film are
photographs of drawings, first drawn on paper.To
create the illusion of movement, each drawing
differs slightly from the one before it.The animators'
drawings are traced or photocopied onto
transparent acetate sheets called which are filled in
with paints in assigned colors or tones on the side
opposite the line drawings.The completed character
cels are photographed one-by-one against a painted
background by a rostrum camera onto motion
picture film.
Full animation
 Full animation refers to the process of
producing high-quality traditionally animated
films that regularly use detailed drawings and
plausible movement having a smooth
animation. Fully animated films can be made in a
variety of styles, from more realistically
animated works those produced by the Walt
Disney studio (The Little Mermaid, Beauty and
the Beast, Aladdin, The Lion King) to the more
'cartoon' styles of the Warner Bros. animation
studio. Many of the Disney animated
features are examples of full animation, as are
non-Disney works
Limited animation
 Limited animation involves the use of less
detailed or more stylized drawings and methods
of movement usually a choppy or "skippy"
movement animation Limited animation uses
fewer drawings per second, thereby limiting the
fluidity of the animation.This is a more
economic technique. Pioneered by the artists at
the American studio United Productions of
America limited animation can be used as a
method of stylized artistic expression
Rotoscoping
 Rotoscoping is a technique patented by Max
Fleischer in 1917 where animators trace live-
action movement, frame by frameThe source
film can be directly copied from actors'
outlines into animated drawings
Stop motion animation
 Stop-motion animation is used to describe
animation created by physically manipulating
real-world objects and photographing them one
frame of film at a time to create the illusion of
movement.There are many different types of
stop-motion animation, usually named after the
medium used to create the animation.Computer
software is widely available to create this type of
animation; however, traditional stop motion
animation is usually less expensive and time-
consuming to produce than current computer
animation
Computer animation
 Computer animation encompasses a variety
of techniques, the unifying factor being that
the animation is created digitally on a
computer.2D animation techniques tend to
focus on image manipulation while 3D
techniques usually build virtual worlds in
which characters and objects move and
interact. 3D animation can create images that
seem real to the viewer
2D animation
 2D animation figures are created or edited on
the computer using 2D bitmap graphics,
created and edited using with 2D vector
graphics.This includes automated
computerized versions of traditional
animation
techniques, interpolated morphing, onion
skinning and interpolated rotoscoping.
3D animation
 3D animation is digitally modeled and
manipulated by an animator.The animator
usually starts by creating a 3D polygon mesh to
manipulate.A mesh typically includes many
vertices that are connected by edges and faces,
which give the visual appearance of form to a 3D
object or 3D environment. Sometimes, the mesh
is given an internal digital skeletal structure
called an armature that can be used to control
the mesh by weighting the vertices.

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Presentation on animation by akanksha

  • 1. PRESENTATION ON ANIMATION By akanksha singh Bsc GA 1st sem
  • 2.  Animation is the process of making the illusion of motion and the illusion of changeby means of the rapid succession of sequential images that minimally differ from each other.The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon and beta movement, but the exact causes are still unclear.
  • 3. History  Early examples of attempts to capture the phenomenon of motion into a still drawing can be found in paleolithic cave paintings, where animals are often depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion.  A 5,200-year old pottery bowl discovered in Shahr-e Sukhteh, Iran has five sequential images painted around it that seem to show phases of a Persian Desert Ibex leaping up to nip at a tree.
  • 4. Techniques  Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century.The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper.To create the illusion of movement, each drawing differs slightly from the one before it.The animators' drawings are traced or photocopied onto transparent acetate sheets called which are filled in with paints in assigned colors or tones on the side opposite the line drawings.The completed character cels are photographed one-by-one against a painted background by a rostrum camera onto motion picture film.
  • 5. Full animation  Full animation refers to the process of producing high-quality traditionally animated films that regularly use detailed drawings and plausible movement having a smooth animation. Fully animated films can be made in a variety of styles, from more realistically animated works those produced by the Walt Disney studio (The Little Mermaid, Beauty and the Beast, Aladdin, The Lion King) to the more 'cartoon' styles of the Warner Bros. animation studio. Many of the Disney animated features are examples of full animation, as are non-Disney works
  • 6. Limited animation  Limited animation involves the use of less detailed or more stylized drawings and methods of movement usually a choppy or "skippy" movement animation Limited animation uses fewer drawings per second, thereby limiting the fluidity of the animation.This is a more economic technique. Pioneered by the artists at the American studio United Productions of America limited animation can be used as a method of stylized artistic expression
  • 7. Rotoscoping  Rotoscoping is a technique patented by Max Fleischer in 1917 where animators trace live- action movement, frame by frameThe source film can be directly copied from actors' outlines into animated drawings
  • 8. Stop motion animation  Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement.There are many different types of stop-motion animation, usually named after the medium used to create the animation.Computer software is widely available to create this type of animation; however, traditional stop motion animation is usually less expensive and time- consuming to produce than current computer animation
  • 9. Computer animation  Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer
  • 10. 2D animation  2D animation figures are created or edited on the computer using 2D bitmap graphics, created and edited using with 2D vector graphics.This includes automated computerized versions of traditional animation techniques, interpolated morphing, onion skinning and interpolated rotoscoping.
  • 11. 3D animation  3D animation is digitally modeled and manipulated by an animator.The animator usually starts by creating a 3D polygon mesh to manipulate.A mesh typically includes many vertices that are connected by edges and faces, which give the visual appearance of form to a 3D object or 3D environment. Sometimes, the mesh is given an internal digital skeletal structure called an armature that can be used to control the mesh by weighting the vertices.