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LaboratoireJean KuntzmannPierre Bénard, Adrien Bousseau, Joëlle ThollotDynamic  Solid  Texturesfor  Real-Time  Coherent  Stylisation
Introduction2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot2Team Forteress 2OkamiPrince of PersiaJet Grind Radio
Introduction2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot3
Problem Statement3D scene  2D appearanceStylized color regionsSimulation of a 2D mediumTemporal coherence2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot4Paint strokesPencil strokespaperWatercolor pigments
Problem Statement2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot5« Il pleut bergère », Jérémy Depuydt (2005)
Problem Statement3 artifactsPopping and flickeringSlidingMedium deformations2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot63 requirements
Temporal continuity
3D motion
2D characteristics of the mediumProblematic2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot7Shower-door effectProblem Statement3 artifactsPopping and flickeringSlidingMedium deformations2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot83 requirements
Temporal continuity
3D motion
2D characteristics of the mediumProblem Statement2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot9Traditional texture mapping3 requirements
Temporal continuity
3D motion
2D characteristics of the mediumProblem Statement3 artifactsPopping and flickeringSlidingMedium deformations2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot10 Contradictory requirement: 		How to conciliate them?
Problem Statement3 requirements2 applicative constraintsReal-timeFlexibility  variety of styles2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot112D characteristics PoppingShower-door3D motionTemporal continuityTraditional mappingInteractiveReal-Time
Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot12
Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot132D characteristics InteractiveReal-Time[Mei96]Primitives distribution [Mei96,VBTS07]PoppingShower-doorTemporalcontinuityTraditional mapping3D motion
Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot142D characteristics InteractiveReal-TimeScreen-space texture mapping[CTP*03,CDH06,BSM*07]Primitives distribution [Mei96,VBTS07]PoppingShower-door[CTP*03]TemporalcontinuityTraditional mapping3D motion
Previous WorkScreen-space texture mappingStrong 2D appearance
Infinite zoom mechanism (Dynamic Canvas)
Approximated 3D motions  sliding2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot15[BSM*07]
Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot162D characteristics [FMS01]InteractiveReal-TimeScreen-space texture mapping[CTP*03,CDH06,BSM*07]Screen-space texture mapping[CTP*03,CDH06,BSM*07]Primitives distribution [Mei96,VBTS07]PoppingShower-doorTemporalcontinuityTraditional mapping3D motionObject-space texture mapping[KLK*00,PHWF01,FMS01]
Previous WorkObject-space texture mappingAccurate motion
MIP-mapping
Perspective distortions
Limited styles2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot17[PHWF01]
Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot182D characteristics InteractiveReal-TimeScreen-space texture mapping[CTP*03,CDH06,BSM*07]Primitives distribution [Mei96,VBTS07]PoppingShower-doorour approachTemporalcontinuityTraditional mapping3D motionObject-space texture mapping[KLK*00,PHWF01,FMS01]
Previous WorkOur approachReal-time  texture-based approachAccurate 3D motion  object spaceInfinite zoom Dynamic CanvasEasy parameterization solid textures [Per85]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot19
Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot20
Dynamic Solid TexturesInfinite ZoomInfinite generation of new visible detailsEnlarging/shrinking the texture elementsQuasi-constant size in screen spaceNeed for optical illusion2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot21
Dynamic Solid TexturesTexture buildingTexture “Fractalization”  [Per85] 1 solid texture : 4 octaves2/28/200922freq. x2freq. x2freq. x2octave 2octave 1octave 3octave 4weightedsumDynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot
Dynamic Solid TexturesTexture buildingZoom cycle2/28/200923octave 2octave 1octave 3octave 4weighted sumDynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot
Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot24
Dynamic Solid TexturesImplementationReference volume + 3D texture coordinatesGLSL shaders(available in the paper)Procedural textures [Per85, Ola05] or 3D textures synthesized from 2D exemplars [KFCO*07]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot25
Dynamic Solid TexturesPerformanceAdditional cost: 10% of Gouraud shading65-70 fps for the city scene (135k tris)Rendering engine: OGRE (www.ogre3d.org)2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot26
Dynamic Solid TexturesResults and comparisonsTraditional 3D texturesDynamic Canvas [CTP*03]Texture Advection [BNTS07]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot272D characteristics Dynamic Solid TexturesTraditional 3D texturesTemporalcontinuity3D motionInteractiveReal-Time
Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot28
Dynamic Solid TexturesResults and comparisonsTraditional 3D texturesDynamic Canvas [CTP*03]Texture Advection [BNTS07]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot292D characteristics Dynamic CanvasDynamic Solid TexturesTemporalcontinuity3D motionInteractiveReal-Time
Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot30
Dynamic Solid TexturesResults and comparisonsTraditional 3D texturesDynamicCanvas[CTP*03]Texture Advection [BNTS07]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot312D characteristics Texture advectionDynamic Solid TexturesTemporalcontinuity3D motionInteractiveReal-Time
Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot32
Application to temporally coherent stylization2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot33
Application to temporally coherent stylizationWatercolorExtension of the Bousseauetal. [BKTS06]pipelineTextures = pigments and paper2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot34
Application to temporally coherent stylization2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot35
Application to timecoherent stylizationBinary styleSimilar to Durand et al. [DOM*01] approachThreshold texture = binary mark2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot36
Application to temporally coherent stylization2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot37

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Dynamic Solid Textures for Real-Time Coherent Stylization, I3D09

  • 1. LaboratoireJean KuntzmannPierre Bénard, Adrien Bousseau, Joëlle ThollotDynamic Solid Texturesfor Real-Time Coherent Stylisation
  • 2. Introduction2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot2Team Forteress 2OkamiPrince of PersiaJet Grind Radio
  • 3. Introduction2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot3
  • 4. Problem Statement3D scene  2D appearanceStylized color regionsSimulation of a 2D mediumTemporal coherence2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot4Paint strokesPencil strokespaperWatercolor pigments
  • 5. Problem Statement2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot5« Il pleut bergère », Jérémy Depuydt (2005)
  • 6. Problem Statement3 artifactsPopping and flickeringSlidingMedium deformations2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot63 requirements
  • 9. 2D characteristics of the mediumProblematic2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot7Shower-door effectProblem Statement3 artifactsPopping and flickeringSlidingMedium deformations2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot83 requirements
  • 12. 2D characteristics of the mediumProblem Statement2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot9Traditional texture mapping3 requirements
  • 15. 2D characteristics of the mediumProblem Statement3 artifactsPopping and flickeringSlidingMedium deformations2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot10 Contradictory requirement: How to conciliate them?
  • 16. Problem Statement3 requirements2 applicative constraintsReal-timeFlexibility  variety of styles2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot112D characteristics PoppingShower-door3D motionTemporal continuityTraditional mappingInteractiveReal-Time
  • 17. Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot12
  • 18. Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot132D characteristics InteractiveReal-Time[Mei96]Primitives distribution [Mei96,VBTS07]PoppingShower-doorTemporalcontinuityTraditional mapping3D motion
  • 19. Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot142D characteristics InteractiveReal-TimeScreen-space texture mapping[CTP*03,CDH06,BSM*07]Primitives distribution [Mei96,VBTS07]PoppingShower-door[CTP*03]TemporalcontinuityTraditional mapping3D motion
  • 20. Previous WorkScreen-space texture mappingStrong 2D appearance
  • 21. Infinite zoom mechanism (Dynamic Canvas)
  • 22. Approximated 3D motions  sliding2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot15[BSM*07]
  • 23. Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot162D characteristics [FMS01]InteractiveReal-TimeScreen-space texture mapping[CTP*03,CDH06,BSM*07]Screen-space texture mapping[CTP*03,CDH06,BSM*07]Primitives distribution [Mei96,VBTS07]PoppingShower-doorTemporalcontinuityTraditional mapping3D motionObject-space texture mapping[KLK*00,PHWF01,FMS01]
  • 24. Previous WorkObject-space texture mappingAccurate motion
  • 27. Limited styles2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot17[PHWF01]
  • 28. Previous Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot182D characteristics InteractiveReal-TimeScreen-space texture mapping[CTP*03,CDH06,BSM*07]Primitives distribution [Mei96,VBTS07]PoppingShower-doorour approachTemporalcontinuityTraditional mapping3D motionObject-space texture mapping[KLK*00,PHWF01,FMS01]
  • 29. Previous WorkOur approachReal-time  texture-based approachAccurate 3D motion  object spaceInfinite zoom Dynamic CanvasEasy parameterization solid textures [Per85]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot19
  • 30. Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot20
  • 31. Dynamic Solid TexturesInfinite ZoomInfinite generation of new visible detailsEnlarging/shrinking the texture elementsQuasi-constant size in screen spaceNeed for optical illusion2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot21
  • 32. Dynamic Solid TexturesTexture buildingTexture “Fractalization” [Per85] 1 solid texture : 4 octaves2/28/200922freq. x2freq. x2freq. x2octave 2octave 1octave 3octave 4weightedsumDynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot
  • 33. Dynamic Solid TexturesTexture buildingZoom cycle2/28/200923octave 2octave 1octave 3octave 4weighted sumDynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot
  • 34. Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot24
  • 35. Dynamic Solid TexturesImplementationReference volume + 3D texture coordinatesGLSL shaders(available in the paper)Procedural textures [Per85, Ola05] or 3D textures synthesized from 2D exemplars [KFCO*07]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot25
  • 36. Dynamic Solid TexturesPerformanceAdditional cost: 10% of Gouraud shading65-70 fps for the city scene (135k tris)Rendering engine: OGRE (www.ogre3d.org)2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot26
  • 37. Dynamic Solid TexturesResults and comparisonsTraditional 3D texturesDynamic Canvas [CTP*03]Texture Advection [BNTS07]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot272D characteristics Dynamic Solid TexturesTraditional 3D texturesTemporalcontinuity3D motionInteractiveReal-Time
  • 38. Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot28
  • 39. Dynamic Solid TexturesResults and comparisonsTraditional 3D texturesDynamic Canvas [CTP*03]Texture Advection [BNTS07]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot292D characteristics Dynamic CanvasDynamic Solid TexturesTemporalcontinuity3D motionInteractiveReal-Time
  • 40. Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot30
  • 41. Dynamic Solid TexturesResults and comparisonsTraditional 3D texturesDynamicCanvas[CTP*03]Texture Advection [BNTS07]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot312D characteristics Texture advectionDynamic Solid TexturesTemporalcontinuity3D motionInteractiveReal-Time
  • 42. Dynamic Solid Textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot32
  • 43. Application to temporally coherent stylization2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot33
  • 44. Application to temporally coherent stylizationWatercolorExtension of the Bousseauetal. [BKTS06]pipelineTextures = pigments and paper2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot34
  • 45. Application to temporally coherent stylization2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot35
  • 46. Application to timecoherent stylizationBinary styleSimilar to Durand et al. [DOM*01] approachThreshold texture = binary mark2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot36
  • 47. Application to temporally coherent stylization2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot37
  • 48. Application to temporally coherent stylization2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot38
  • 49. Application to temporally coherent stylizationCollage1 texture = 1 tone stripwhite border between tone strips2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot39
  • 50. Application to temporally coherent stylization2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot40
  • 51. Discussion and Future Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot41
  • 52. Discussion and Future WorkSolid texture mappingSolid textures decorrelated from the 3D surface Infinite zoom mechanism on 2D textures2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot42[PWHF01]Our approach
  • 53. Discussion and Future Work2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot43
  • 54. Discussion and Future WorkInfinite zoom mechanismTrade-off: Medium fidelity vs. Temporal continuityLinear blending new frequencies contrast loss2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot44
  • 55. Discussion and Future WorkInfinite zoom mechanismLinear blendingFeature aware blending [GVWD06,WY04]2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot45TextureFeature Map
  • 56. ConclusionsSimplicityStrong temporal coherenceReal-time animationVariety of styles2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot46
  • 57. Thank you for your attentionI will be pleased to answer your questions.2/28/2009Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot47Paper, shaders and solid textures gallery: http://artis.inrialpes.fr/Publications/2009/BBT09/