This document discusses the process of creating an animation for a game. It describes several parts of the animation:
1) The start screen where the user can choose to play, see controls, or quit.
2) The first level of the actual game where the character jumps between rocky platforms.
3) Another part of the first level where the character jumps between platforms near the end of the animation.
4) The last part of the first level and the ending scoreboard that appears after completing the level.
The animation was created using tools like the brush, pencil, eraser, and select tools in the software. Moving elements at the same time and adding a character flip were techniques used during