Production Reflection
Your Name
Process
This part of my animation is at the
start where you choose to play the
game. I’ve included a ‘controls’ and
a ‘quit’ button so people can chose
whether to play the game, know
the controls or not play it at all. I
made the background myself with
a couple of simple tools and looks
good from my perspective. When
the animation starts I’ve made it
look like somebody clicks on the
play button by changing colour.
Process
• This part of my animation is the start of the
actual game where you play as the character
going through the first and only level. This is
the start of the first level and is based in a
rocky type of area. This level throughout has
jumps and springs to help the people go
further in the game.
• The tools I used to make this game were
mainly the brush tool, eye drop tool, pencil
tool and eraser tool. These tools in my
opinion are the most useful to me because
they are the easiest tools to use.
Process
• In this screenshot this is another part of the
character jumping from one platform to
another. All the other layers are the same on
the screen except the time changing every
second. This part is towards the end of the
animation and only has about two more
jumps until the level is complete.
• The tools in this screenshot are the same
ones used in the previous slides. However in
this part of the animation I had to move the
background and the character at the same
time because of the way the game goes.
This meant I had to design the level before
the animation part so I didn’t have to design
it along the way. This was the hardest part
of the animation because of what I had to
move at specific times.
Process
• In my animation I have made a simple
game that includes jumping from several
platforms to reach the top of each level.
This screenshot is the last stages of the
first level and has so far been a good level
to create. I made the whole level myself by
using the pixelated area to help me.
• The tools I used in this part of the
animation were a bit different. I used the
select tool in addition to the other tools to
rotate the character so it looks like he’s
done a forward flip. This was successful
and ended up looking decent. This
happened before I took the screenshot at
around about 8 seconds on the timer.
Process
• This is the final part of the animation that
ends off with a scoreboard that shows all
the stats the players ended up with after
completing the level.
• After when the scoreboard comes down the
level ends and will move onto the next level.
However in this animation it just ends on
the scoreboard.
• I think from the animation overall I did well
and looks good enough to be a decent game
to play.
• The tools that I used in this process were the
same tools I’ve used throughout the
animation, however I changed colours for
the ending scoreboard so it looks bright and
important to the user.

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production reflection - interactive

  • 2. Process This part of my animation is at the start where you choose to play the game. I’ve included a ‘controls’ and a ‘quit’ button so people can chose whether to play the game, know the controls or not play it at all. I made the background myself with a couple of simple tools and looks good from my perspective. When the animation starts I’ve made it look like somebody clicks on the play button by changing colour.
  • 3. Process • This part of my animation is the start of the actual game where you play as the character going through the first and only level. This is the start of the first level and is based in a rocky type of area. This level throughout has jumps and springs to help the people go further in the game. • The tools I used to make this game were mainly the brush tool, eye drop tool, pencil tool and eraser tool. These tools in my opinion are the most useful to me because they are the easiest tools to use.
  • 4. Process • In this screenshot this is another part of the character jumping from one platform to another. All the other layers are the same on the screen except the time changing every second. This part is towards the end of the animation and only has about two more jumps until the level is complete. • The tools in this screenshot are the same ones used in the previous slides. However in this part of the animation I had to move the background and the character at the same time because of the way the game goes. This meant I had to design the level before the animation part so I didn’t have to design it along the way. This was the hardest part of the animation because of what I had to move at specific times.
  • 5. Process • In my animation I have made a simple game that includes jumping from several platforms to reach the top of each level. This screenshot is the last stages of the first level and has so far been a good level to create. I made the whole level myself by using the pixelated area to help me. • The tools I used in this part of the animation were a bit different. I used the select tool in addition to the other tools to rotate the character so it looks like he’s done a forward flip. This was successful and ended up looking decent. This happened before I took the screenshot at around about 8 seconds on the timer.
  • 6. Process • This is the final part of the animation that ends off with a scoreboard that shows all the stats the players ended up with after completing the level. • After when the scoreboard comes down the level ends and will move onto the next level. However in this animation it just ends on the scoreboard. • I think from the animation overall I did well and looks good enough to be a decent game to play. • The tools that I used in this process were the same tools I’ve used throughout the animation, however I changed colours for the ending scoreboard so it looks bright and important to the user.

Editor's Notes

  • #3: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  • #4: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  • #5: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  • #6: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  • #7: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.