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PROGRESSION ASSIGNMENT
MASON HILLIGENN
1
MASON HILLIGENN
2
INTERESTS
AFTER COLLEGE
After college I plan to study animation and perhaps illustration at a university that of course
suits my needs as best as possible. Animation is an extremely vast line of work and therefore
there are very many different types:
• 2D hand-drawn or traditional
• 2D computer-generated
• 3D computer-generated imagery (CGI)
• stop-frame, stop-motion or model animation.
The original reason for my choice in animation is because I’m interested in the way that CAD
(computer aided design) works. Already, I have a wide range of knowledge when it comes to
using such programs as Photoshop and working with still 2D images and I want to further this
knowledge by going into something more broad and advanced; already having some basic
skills I feel gives me a huge advantage.
My main inspirations are large companies such as Dreamworks and Pixar as their work is
something that is seen on an everyday basis by families across the globe. This leads me onto
Film Animation which for me is the most exciting area of topic itself, not only does it look
interesting but I can also see myself enjoying doing it as a career.
MASON HILLIGENN
3
ARTIST
Walter Elias "Walt" Disney December 5, 1901 – December 15, 1966) was an American entrepreneur, animator, voice actor and film producer. A pioneer of
the American Animation Industry, he introduced several developments in the production of cartoons. As a film producer he received 22 Academy Awards from
59 nominations and has won more individual Oscars than anyone else. He was presented with two Golden Globe Special Achievement Awards and
one Emmy Award, among other honors. Several of his films are included in the National Film Registry by the Library of Congress.
Born in Chicago in 1901, Disney developed an early interest in drawing. He took art classes as a boy and got a job as a commercial illustrator at the age of 18.
He moved to Hollywood in the early 1920s and set up the Disney Brothers Studio (later The Walt Disney Company) with his brother Roy. With Ub Iwerks, Walt
developed the character Micky Mouse in 1928, his first highly popular success; he also provided the voice for his creation in the early years. As the studio
grew, Disney became more adventurous, introducing synchronized sound, full-color three-strip Technicolor, feature-length cartoons and technical
developments in cameras.
WALT DISNEY
MASON HILLIGENN
ARTIST
CHUCK JONES
In a career spanning over 60 years, Jones made more than 300 animated films, winning three Oscars as director and in 1996 an honorary Oscar for Lifetime
Achievement. Among the many awards and recognitions, one of those most valued was the honorary life membership from the Directors Guild of America.
During the Golden Age of animation Jones helped bring to life many of Warner Bros. most famous characters—Bugs Bunny, Daffy Duck, Elmer Fudd and Porky
Pig. The list of characters he created himself includes Road Runner, Wile E. Coyote, Marvin Martian, Pepe le Pew, Michigan J. Frog and many others. He also
produced, directed and wrote the screenplays for “Dr. Seuss’ How the Grinch Stole Christmas,” a television classic, as well as the feature-length film “The Phantom
Tollbooth.” In addition, Jones was a prolific artist whose work has been exhibited at galleries and museums worldwide.
Jones often recalled a small child who, when told that Jones drew Bugs Bunny, replied: “He doesn’t draw Bugs Bunny. He draws pictures of Bugs Bunny.” His point
was that the child thought of the character as being alive and believable, which was, in Jones’ belief, the key to true character animation.
4
MASON HILLIGENN
5
COURSES
BA (HONS) ILLUSTRATION ANIMATION
ABOUT THE COURSE
Year 1 encourages an open-minded and exploratory approach to image making within a supportive critical environment. You will be introduced to the key areas of
illustration and animation – idea development, observation and research, image and content relationships. Drawing, animation, digital crafts, presentation
techniques, life drawing and location workshops are all taught.
There is an overseas field trip to a destination such as New York, Berlin, Florence or Venice supported with a travel bursary for eligible students.
Year 2 gives you the freedom to explore different ways of communicating ideas, to critically challenge the subjects and develop your personal direction. You will
work on set and self-initiated projects that help develop the widest possible approach to creating effective solutions. You may choose the option to specialise in
animation. There is also the opportunity to study for a fourth year with an exciting choice of international exchange partner institutions and placements.
Year 3 focuses on the development and resolution of personal work, with an awareness of professional practice and strategies. You will explore a series of set and live assignments that inform the
writing of an extended practice-defining self-initiated project. Industry research and engagement, web, portfolio and curatorial workshops, all help you find the best individual presentation.
REQUIREMENTS
• The preferred entry route for this course is for applicants to be taking a Foundation Diploma in Art & Design, or the recognised equivalent.
• Applicants will need a minimum of 112 tariff points from recognised level 3 qualifications.
Plus GCSE (A*–C or comparable numeric scores under the newly reformed GCSE gradings): five subjects including English and Maths (Key Skills Level 2 may be used in lieu of GCSE English and
Maths).
STUDENT FEEDBACK
All the lecturers are extremely helpful, teaching real skills that we can take further in our careers. Most make a point of becoming a friend, enabling us to talk to them about any problems or issues we
might be having.
There's also a great atmosphere among the students. We are always working in the studio, which means we bounce ideas off one another and build strong friendships, while the variety of projects push
us further in our work.
MASON HILLIGENN
6
COURSES
BA (HONS) COMPUTER ANIMATION ARTS
ABOUT THE COURSE
From blockbuster movies to multi-million-dollar video franchises, computer animation is a big business, which is why the Computer Animation Arts course at
Bournemouth University is second to none. Not only will we cultivate your artistic passion, but our expert lecturers will provide you with an education in theory and
design principles, as well as giving you practical experience in the production of computer animation and visual effects.
As well as developing your creative talents, this course will encourage you to examine the aesthetic qualities behind computer animation and show you how to
utilise this in your work. It’s this unique blend of theory, design and production that makes this course stand out, as it provides you with all of the knowledge and
hands-on experience you need to get ahead in the field of computer animation and visual effects, whether you want to focus on feature film, games or animation.
On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will
include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry.
REQUIREMENTS
Required subjects:
One creative subject such as Fine Art or Graphic Design, Media Design or Photography.
For 2017 entry: 120 to 128 tariff points from 3 A-Levels or equivalent qualifications including 40 points from one required subject. BTEC Extended Diploma: DDM.
STUDENT FEEDBACK
What our students say
The university’s amazing facilities and outstanding student support have helped me fully prepare for working in the animation and visual effects industry.
Hear from our staff
Computer Animation is one of the most rapidly expanding areas of creative endeavour and technical development. An exciting, fast-changing and rewarding area.
What our Prime Minister says
Bournemouth University plays a very important part because its training of some of our digital effects specialists [and] because of many of our creative people – [are] an absolutely key part of this vital and
growing industry.
MASON HILLIGENN
7
COMPARISON
With Kingston being my first university that I visited, I have to say that I was impressed
with what I saw however I don’t feel that personally this course is for me. The reason I
feel this way is because although the work that I saw there was good it wasn’t
something I could potentially see myself doing in the future. It felt as if there were loose
ends to the course and what I was looking for wasn’t quite there. Perhaps this is simply
because people have chosen to use different styles however going off of what I saw I
am unsure whether Kingston will be my final decision.
In terms of location of the University itself it is extremely convenient baring in mind I only
live 10 minutes away. Ideally I wanted to be close to the city (London) and Kingston
meets the criteria for this. These are all factors I will have to consider when making my
decision.
Although I have yet to visit Bournemouth University I was very impressed by the
information and details on their courses (displayed on the website). Immediately when
reading about my chosen course I was drawn in by the opening sentence ‘From
blockbuster movies to multi-million-dollar video franchises, computer animation is a big
business, which is why the Computer Animation Arts course at Bournemouth University
is second to none’.
Comparing Bournemouth to Kingston Uni I would say to me the course sounds more
appealing however like I said I still have yet to visit there so my opinion could change.
Of course as I previously mentioned, London would be my ideal place to attend
university meaning if I were to choose Bournemouth I would be making a compromise.

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Progression Assignment

  • 2. MASON HILLIGENN 2 INTERESTS AFTER COLLEGE After college I plan to study animation and perhaps illustration at a university that of course suits my needs as best as possible. Animation is an extremely vast line of work and therefore there are very many different types: • 2D hand-drawn or traditional • 2D computer-generated • 3D computer-generated imagery (CGI) • stop-frame, stop-motion or model animation. The original reason for my choice in animation is because I’m interested in the way that CAD (computer aided design) works. Already, I have a wide range of knowledge when it comes to using such programs as Photoshop and working with still 2D images and I want to further this knowledge by going into something more broad and advanced; already having some basic skills I feel gives me a huge advantage. My main inspirations are large companies such as Dreamworks and Pixar as their work is something that is seen on an everyday basis by families across the globe. This leads me onto Film Animation which for me is the most exciting area of topic itself, not only does it look interesting but I can also see myself enjoying doing it as a career.
  • 3. MASON HILLIGENN 3 ARTIST Walter Elias "Walt" Disney December 5, 1901 – December 15, 1966) was an American entrepreneur, animator, voice actor and film producer. A pioneer of the American Animation Industry, he introduced several developments in the production of cartoons. As a film producer he received 22 Academy Awards from 59 nominations and has won more individual Oscars than anyone else. He was presented with two Golden Globe Special Achievement Awards and one Emmy Award, among other honors. Several of his films are included in the National Film Registry by the Library of Congress. Born in Chicago in 1901, Disney developed an early interest in drawing. He took art classes as a boy and got a job as a commercial illustrator at the age of 18. He moved to Hollywood in the early 1920s and set up the Disney Brothers Studio (later The Walt Disney Company) with his brother Roy. With Ub Iwerks, Walt developed the character Micky Mouse in 1928, his first highly popular success; he also provided the voice for his creation in the early years. As the studio grew, Disney became more adventurous, introducing synchronized sound, full-color three-strip Technicolor, feature-length cartoons and technical developments in cameras. WALT DISNEY
  • 4. MASON HILLIGENN ARTIST CHUCK JONES In a career spanning over 60 years, Jones made more than 300 animated films, winning three Oscars as director and in 1996 an honorary Oscar for Lifetime Achievement. Among the many awards and recognitions, one of those most valued was the honorary life membership from the Directors Guild of America. During the Golden Age of animation Jones helped bring to life many of Warner Bros. most famous characters—Bugs Bunny, Daffy Duck, Elmer Fudd and Porky Pig. The list of characters he created himself includes Road Runner, Wile E. Coyote, Marvin Martian, Pepe le Pew, Michigan J. Frog and many others. He also produced, directed and wrote the screenplays for “Dr. Seuss’ How the Grinch Stole Christmas,” a television classic, as well as the feature-length film “The Phantom Tollbooth.” In addition, Jones was a prolific artist whose work has been exhibited at galleries and museums worldwide. Jones often recalled a small child who, when told that Jones drew Bugs Bunny, replied: “He doesn’t draw Bugs Bunny. He draws pictures of Bugs Bunny.” His point was that the child thought of the character as being alive and believable, which was, in Jones’ belief, the key to true character animation. 4
  • 5. MASON HILLIGENN 5 COURSES BA (HONS) ILLUSTRATION ANIMATION ABOUT THE COURSE Year 1 encourages an open-minded and exploratory approach to image making within a supportive critical environment. You will be introduced to the key areas of illustration and animation – idea development, observation and research, image and content relationships. Drawing, animation, digital crafts, presentation techniques, life drawing and location workshops are all taught. There is an overseas field trip to a destination such as New York, Berlin, Florence or Venice supported with a travel bursary for eligible students. Year 2 gives you the freedom to explore different ways of communicating ideas, to critically challenge the subjects and develop your personal direction. You will work on set and self-initiated projects that help develop the widest possible approach to creating effective solutions. You may choose the option to specialise in animation. There is also the opportunity to study for a fourth year with an exciting choice of international exchange partner institutions and placements. Year 3 focuses on the development and resolution of personal work, with an awareness of professional practice and strategies. You will explore a series of set and live assignments that inform the writing of an extended practice-defining self-initiated project. Industry research and engagement, web, portfolio and curatorial workshops, all help you find the best individual presentation. REQUIREMENTS • The preferred entry route for this course is for applicants to be taking a Foundation Diploma in Art & Design, or the recognised equivalent. • Applicants will need a minimum of 112 tariff points from recognised level 3 qualifications. Plus GCSE (A*–C or comparable numeric scores under the newly reformed GCSE gradings): five subjects including English and Maths (Key Skills Level 2 may be used in lieu of GCSE English and Maths). STUDENT FEEDBACK All the lecturers are extremely helpful, teaching real skills that we can take further in our careers. Most make a point of becoming a friend, enabling us to talk to them about any problems or issues we might be having. There's also a great atmosphere among the students. We are always working in the studio, which means we bounce ideas off one another and build strong friendships, while the variety of projects push us further in our work.
  • 6. MASON HILLIGENN 6 COURSES BA (HONS) COMPUTER ANIMATION ARTS ABOUT THE COURSE From blockbuster movies to multi-million-dollar video franchises, computer animation is a big business, which is why the Computer Animation Arts course at Bournemouth University is second to none. Not only will we cultivate your artistic passion, but our expert lecturers will provide you with an education in theory and design principles, as well as giving you practical experience in the production of computer animation and visual effects. As well as developing your creative talents, this course will encourage you to examine the aesthetic qualities behind computer animation and show you how to utilise this in your work. It’s this unique blend of theory, design and production that makes this course stand out, as it provides you with all of the knowledge and hands-on experience you need to get ahead in the field of computer animation and visual effects, whether you want to focus on feature film, games or animation. On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry. REQUIREMENTS Required subjects: One creative subject such as Fine Art or Graphic Design, Media Design or Photography. For 2017 entry: 120 to 128 tariff points from 3 A-Levels or equivalent qualifications including 40 points from one required subject. BTEC Extended Diploma: DDM. STUDENT FEEDBACK What our students say The university’s amazing facilities and outstanding student support have helped me fully prepare for working in the animation and visual effects industry. Hear from our staff Computer Animation is one of the most rapidly expanding areas of creative endeavour and technical development. An exciting, fast-changing and rewarding area. What our Prime Minister says Bournemouth University plays a very important part because its training of some of our digital effects specialists [and] because of many of our creative people – [are] an absolutely key part of this vital and growing industry.
  • 7. MASON HILLIGENN 7 COMPARISON With Kingston being my first university that I visited, I have to say that I was impressed with what I saw however I don’t feel that personally this course is for me. The reason I feel this way is because although the work that I saw there was good it wasn’t something I could potentially see myself doing in the future. It felt as if there were loose ends to the course and what I was looking for wasn’t quite there. Perhaps this is simply because people have chosen to use different styles however going off of what I saw I am unsure whether Kingston will be my final decision. In terms of location of the University itself it is extremely convenient baring in mind I only live 10 minutes away. Ideally I wanted to be close to the city (London) and Kingston meets the criteria for this. These are all factors I will have to consider when making my decision. Although I have yet to visit Bournemouth University I was very impressed by the information and details on their courses (displayed on the website). Immediately when reading about my chosen course I was drawn in by the opening sentence ‘From blockbuster movies to multi-million-dollar video franchises, computer animation is a big business, which is why the Computer Animation Arts course at Bournemouth University is second to none’. Comparing Bournemouth to Kingston Uni I would say to me the course sounds more appealing however like I said I still have yet to visit there so my opinion could change. Of course as I previously mentioned, London would be my ideal place to attend university meaning if I were to choose Bournemouth I would be making a compromise.