(1) The document discusses the Game and Experiment model for designing games for research purposes. It involves identifying a research area, informing game development based on the research, designing and conducting experiments through the game, analyzing data and validating results against the original aims, and publishing findings.
(2) It provides an example case study of the game Project:Filter which aimed to raise awareness of micropollution through gameplay. It describes how the game was developed based on previous research, how experiments were run through gameplay sessions and questionnaires, and how the data was analyzed to validate if it achieved the goal of increasing awareness.
(3) Next steps discussed include publishing a case study on Project:Filter's development and conducting further