The document discusses the implementation of non-linearity and interactivity in an e-learning portal called Wonder Whiz Kids (WWK). It describes how WWK uses concept mapping, flash animations, quizzes, games and simulations to create an interactive learning environment. Key features include content structuring based on concepts, visualization of concepts through flash animations, self-assessment quizzes, topic-based games for reinforcement and interactive simulations to allow hands-on learning without risks of real experiments. The goal is to make learning engaging and help students better understand concepts through a non-linear interactive approach.