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RAPID PROTOTYPING FOR XR
Lecture 2: Low Fidelity Prototyping
Mark Billinghurst
June 10th 2025
mark.billinghurst@auckland.ac.nz
LECTURE 1 RECAP
Google Glass
Tom Chi’s Prototyping Rules
1. Find the quickest path to experience
2. Doing is the best kind of thinking
3. Use materials that move at the speed of
thought to maximize your rate of learning
Interaction Design
“Designing interactive products to support
people in their everyday and working lives”
Preece, J., (2002). Interaction Design
Design of User Experience with Technology
Typical Interaction Design Cycle
Develop alternative prototypes/concepts and compare them, And iterate, iterate, iterate....
● Quick visual design
● Capture key interactions
● Focus on user experience
● Communicate design ideas
● Learn by doing/experiencing
Why Prototype?
Importance of Prototyping
• Going from Idea to Interactive Experience
Idea
Prototyping Tools
Instantiation
Types of Prototyping Instantiations
• Sketches and drawings
• Diagrams and maps
• Text
• Videos
• 2D images
• Digital assets/3D models
• Physical models
• Actions (body storming, Wizard of Oz)
• Software
XR Prototyping Techniques
Lo-
Fi
Hi-
Fi
Easy
Hard
Digital
Authoring
Immersive
Authoring
Web-Based
Development*
Cross-Platform
Development*
Native
Development*
* requires scripting and 3D programming skills
Sketching
Paper Prototyping
Video Prototyping
Wireframing
Bodystorming
Wizard of Oz
XR Prototyping Tools
Low Fidelity (Concept, visual design)
• Sketching
• Storyboarding & wireframes
• Mockups
• Paper & video prototyping
High Fidelity (Interaction, experience design)
• Interactive sketching
• Desktop & on-device authoring
• Immersive authoring & visual scripting
• XR development toolkits
Advantages/Disadvantages
Prototype Advantages Disadvantages
Low-fidelity
prototype
- low developmental cost
- evaluate multiple
design concepts
- limited error checking
- navigational and flow
limitations
High-fidelity
prototype
- fully interactive
- look and feel of final
product
- clearly defined
navigational scheme
- more expensive to develop
- time consuming to build
- developers are reluctant to
change something they have
crafted for hours
From Idea to Product
• Low-Fi: (Sketches)
- early ideation stages of design
• High-Fi: (Working prototypes)
- detailing the actual design
Typical Development Steps
● Sketching
● Storyboards
● UI Mockups
● Interaction Flows
● Video Prototypes
● Interactive Prototypes
● Final Native Application
Increased
Fidelity and
Interactivity
Case Study
Mobile AR for Spatial
Navigation
From Sharon Brosnan
BS in Digital Media
Design
Final Project
Final Video Prototype
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
LOW LEVEL PROTOTYPING
XR Prototyping Tools
Low Fidelity (Concept, visual design)
• Sketching
• Storyboarding & wireframes
• Mockups
• Paper & video prototyping
High Fidelity (Interaction, experience design)
• Interactive sketching
• Desktop & on-device authoring
• Immersive authoring & visual scripting
• XR development toolkits
From Sketch to Prototype
Sketch Wireframe Mock-up Prototype
SKETCHING
Your Most Valuable Prototyping Tool..
Not about drawing, but design
Sketching is a tool to help you:
• express
• develop, and
• communicate design ideas
Sketching is part of a process
• Idea generation
• Design elaboration
• Design choices
• Engineering
“Sketching is about the Activity
not the Result” - Bill Buxton
Sketching
Buxton’s Key Attributes of Sketching
• Quick
• Work at speed of thought
• Timely
• Always available
• Disposable
• Inexpensive, little investment
• Plentiful
• Easy to iterate
• A catalyst
• Evokes conversations
Sketching Resources
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
AR/VR Interface Design Sketches
•Sketch out Design concept(s)
Luisa Vasquez - https://blog.prototypr.io/10-tips-for-rapid-prototyping-on-the-hololens-2-bda021e21743
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
AR Augmented Sketch
● Sketch on top of photos of real world – target workplaces
Luisa Vasquez - https://blog.prototypr.io/10-tips-for-rapid-prototyping-on-the-hololens-2-bda021e21743
AR Prototyping with Layers
● Separate world-stabilized and head stabilized
○ Draw world stabilized on background paper
○ Draw head stabilized on transparent plastic
● Simulate Field of View of AR HMD
Lauber, F., Böttcher, C., & Butz, A. (2014, September). Papar: Paper prototyping for augmented reality. In Adjunct Proceedings
of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 1-6).
FOV in Red
Head Stabilized - Foreground
World Stabilized - Background
Sketching VR Interfaces
•Download 360 panorama template grid
•Draw interface ideas into grid
•Scan into 360 photo viewer for VR HMD
See https://virtualrealitypop.com/vr-sketches-
56599f99b357
Equirectangular Grid
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
Sketching on the Template
https://www.youtube.com/watch?v=jyHpqgk58dg
Example: VR Basketball
Final 360 Image
https://www.youtube.com/watch?v=_r3VD-IJbvk
ONIRIDE - 360° Art Plugin for Photoshop
• Draw 360 panorama’s directly in Photoshop
• Preview in Photoshop, export to VR
• See http://www.oniride.com/360art
OnRide Demo
• https://www.youtube.com/watch?v=1P1EfGizal0
InstaVR
•http://www.instavr.co/
•Free, fast panorama VR, deploy to multi platforms
Bringing 360 Sketches Into VR
• Draw sketch on 360 template
• Scan/photograph image
• Load into 360 viewing tool
• E.g. InstaVR - https://www.instavr.co/
• Add interactivity
Demo - Using InstaVR
• https://www.youtube.com/watch?v=M2C8vDL0YeA
AI Generated 360 Images
• Blockadelabs provides AI tool for generating 360 images
• https://skybox.blockadelabs.com/
Demo
360 Photo
Layering 360 Sketches
Nebeling & Madier: 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper (CHI 2019)
360 Sketch
Nebeling & Madier: 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper (CHI 2019)
Layering 360 Sketches
Nebeling & Madier: 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper (CHI 2019)
Intersecting 360 Sketches
Nebeling & Madier: 360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper (CHI 2019)
Intersecting 360 Sketches
Sketching in VR
Using VR applications for rapid prototyping
- Intuitive sketching in immersive space
- Creating/testing at 1:1 scale
- Rapid UI design/layout
Examples
- Open Brush - https://openbrush.app/
- Quill - https://quill.art/
More tools see - https://www.roadtovr.com/vr-painting-drawing-modeling-animation-art-tools-quest-pc/
Open Brush Video
Sketchbox
• VR design tool - create VR interface inside VR
• Support for HTC Vive, Oculus Rift
• Easy to use VR sketching tool
• Available from SteamVR
• See https://www.sketchboxvr.com/
Sketchbox Demo
• https://www.youtube.com/watch?v=gWfgewGzaEI
Example: VR Concept Interface for SketchUp
https://www.youtube.com/watch?v=5FR3BLkgSPk
Example: VR Concept Interface Gun
https://www.youtube.com/watch?v=NPxzPKmSai0
Designing AR in VR
https://www.youtube.com/watch?v=TfQJhSJQiaU
Demo
https://www.youtube.com/watch?v=TfQJhSJQiaU
STORYBOARDING
Storyboards
Storyboarding is a technique taken from film making
using a simple cartoon-like structure, key moments
from the interactive experience are represented.
The advantage of storyboarding is that it allows you to
get a feel for the ‘flow’ of the experience.
It is also a very economical way of representing the
design – a single page can hold 6–8 ‘scenes’.
Storyboarding - Describing the Experience
http://monamishra.com/projects/Argo
.html
Example:
Online food
ordering
Priyaa Sathiyaseelan - https://priyaasathiyaseelan.com/portfolio/cook-simple-ar-app/
https://smol_inklings.artstation.com/projects/XBr8b3
Persona:Gunther theAd Guy
Gunther is from Germany. He
Travels extensively for work and
As he is an advertising executive
he needs to present concepts to
clients quickly and easily. He is
a person very well-versed in new
technologies and wishes he had
easier portable solutions for his
presentations…..
Scenario
Gunther has been given a project to design a new corporate identity for North-
Eastern Airline. His mission is to promote NE Air as an ’international company’.
Part of the requirement for this ad campaign is that he communicate the ‘fun’
company culture. They want to show that flying NE is a lifestyle. Gunther has
his work cut out for him.
He has a meeting schedule to show identity ideas on his laptop. During this
meeting he will need to point out specific features on the graphic design. He
also wants to show a video of an example commercial that has been
completed.
Storyboard
Low and High Fidelity Storyboards
Low fidelity
High fidelity
Key Elements
1. Scenario: Storyboards are based on a scenario or a user story. The
persona or role that corresponds to that scenario is clearly specified
2. Visuals: Each step in the scenario is represented visually in a
sequence. The steps can be sketches, illustrations, or photos.
3. Captions: Each visual has a corresponding caption. The caption
describes the user’s actions, environment, emotional state, device, etc.
Storyboard
Template
VR Template
• https://www.dropbox.com/s/9akxpp7870c9eyr/vr-storyboard-template-print.pdf?dl=0
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
Concept Sheet
Top down and First Person view
Suitable for rough sketch
Example: VR Storyboard
https://medium.com/cinematicvr/a-storyboard-for-virtual-reality-fa000a9b4497
VR Storyboard Template
Example: VR Storyboard
https://medium.com/cinematicvr/a-storyboard-for-virtual-reality-
fa000a9b4497
VR Sketch Sheets
Available from https://blog.prototypr.io/vr-paper-prototyping-9e1cab6a75f3
Storyboard Guidelines
Successful Storyboards:
§ Visually tell the story
§ Detail the concept, characters, setting, sequence, interactions
§ Reflect key ideas and POV
Describe the following:
§ Field-of-View: What surroundings can the viewer see?
§ Estimated POV: Where is viewer positioned in their surroundings?
§ Key Frames: What is the starting and ending points of the scene?
§ Interaction: How does the viewer interact in this scene?
WIREFRAMES
Wireframes
• Wireframes are outlines of the structure of a software system
• the “bones of the application”.
• Wireframes focus on the structure of particular types of pages.
• navigation maps focus on how pages are structured and linked together
• So navigation maps + wireframes = basics of an application
Example: AR Fitting Room
https://uxfol.io/project/0372e625/AR-Fitting-Room
Wireframes
It’s about
- Functional specs
- Navigation and interaction
- Functionality and layout
- How interface elements work together
- Defining the interaction flow/experience
Leaving room for the design to be created
Task Flow
User flow with the application
Informs screen/interface elements
Example Wireframe
Example Wireframe
Chris Jacobs - https://blog.prototypr.io/making-flights-more-interesting-with-augmented-reality-322eecde827c
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
MOCKUPS
Mockup
It’s about
- Look and feel
- Building on wireframe
- High fidelity visuals
- Putting together final assets
- Getting feedback on design
Priyaa Sathiyaseelan - https://priyaasathiyaseelan.com/portfolio/cook-simple-ar-app/
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
Priyaa Sathiyaseelan - https://priyaasathiyaseelan.com/portfolio/cook-simple-ar-app/
Example: Cook Simple
Using AR to enhance cooking
- High fidelity mockup
- Animated GIF demo
Priyaa Sathiyaseelan - https://priyaasathiyaseelan.com/portfolio/cook-simple-ar-app/
https://www.youtube.com/watch?v=0zPSfjhcOos
Argo
Argo
Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.
Example: Argo
https://www.youtube.com/watch?v=Uk97SgNsz28
Tools for Making Mobile Mockups
Put list of tools here
- Look and feel
- Building on wireframe
- High fidelity visuals
- Putting together final assets
- Getting feedback on design
Priyaa Sathiyaseelan - https://priyaasathiyaseelan.com/portfolio/cook-simple-ar-app/
AR Mockup
https://medium.com/@dylanhongtech/augmented-reality-prototyping-tools-for-head-mounted-displays-c1ee8eaa0783
Combining 3D graphics with photo background
2D Asset Creation
•Many possible tools
•Sketch
•MacOS
•https://www.sketch.com/
•Figma
•Chrome plugin
•https://www.figma.com/
3D Asset Creation
•Use public 3D assets
•Sketchfab - https://sketchfab.com/
•Web-based 3D model library
•Poly - https://poly.google.com/
•Low polygon models for AR/VR
•Build 3D assets
•Sketchup - https://www.sketchup.com/
•Easy 3D modelling
•Gravity Sketch - https://www.gravitysketch.com/
•Model creation from sketching/CAD
•Google Blocks - https://arvr.google.com/blocks/
•Model in VR
•Blender - https://www.blender.org/
•Open source CAD modelling
3D Scene Layout
•Scene layout in VR
•Sketchbox
•https://www.sketchbox3d.com/
•Fast and simple VR prototyping tool
•Collaborative VR design tool
•Export to SketchFab/fbx
Gravity Sketch
•Intuitive immersive 3D design platform
•Move from sketch to final 3D model render
•Natural 3D UI manipulation
•Two handed input, 3D menus, etc
•Multi-platform
•HMD (Quest, Steam), tablet, etc
•Support for collaboration
Gravity Sketch Demo
https://www.youtube.com/watch?v=vte_2MxW3Js
Scene Assembly
•Assemble assets into 3D scene
•Prototype final UI concept
•Create high-fidelity view
•Collect user feedback
•Immersive Scene Assembly
•Sketchbox: https://www.sketchbox3d.com/
Scene Assembly In AR
• Many tools for creating AR scenes
• Drag and drop your assets
• Develop on web, publish to mobile
• Examples
• Catchoom - CraftAR
• Blippar - Blipbuilder
• ARloopa - ARloopa studio
• Wikitude - Wikitude studio
• Zappar - ZapWorks Designer
Scene Assembly In AR
• Many tools for creating AR scenes
• Drag and drop your assets
• Develop on web, publish to mobile
• Examples
• Catchoom - CraftAR
• Blippar - Blipbuilder
• ARloopa - ARLOOPA studio
• Wikitude - Wikitude studio
• Zappar - ZapWorks Designer
ARLoopa Studio
Web-based AR authoring
•Add 3D models, video, images to real print content
•Simple drag and drop interface
•Marker image recognition, markerless tracking
• https://arloopa.com/
Example ARLoopa Studio
https://www.youtube.com/watch?v=gJ5FZ9IVdQ4
Vuforia Studio
• Author animated AR experiences
• Drag and drop content
• Add animations
• Import CAD models
• Combine with IOT sensors
• https://www.ptc.com/en/products/vuforia/vuforia-studio
https://www.youtube.com/watch?v=0kfIKMOqAPc
Mock-up Guidelines
1. Generate final 2D/3D interface elements
2. Replace wireframe UI elements with high quality visuals
3. Use standard AR/VR UI elements
4. Simulate AR/VR views
5. Focus on visual/audio design
6. Collect feedback from target end-users

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Rapid Prototyping for XR: Lecture 2 - Low Fidelity Prototyping.