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Play PillarRapid Social Game Development & Deployment
Design, Deploy, Optimize, Scale and Monetize Your Game Across Any Cloud
Gaming EcosystemSocial GamesPC DownloadableConsole GamesMobileOnline Browser-BasedHandheldGames On-Demand
Gaming Market
Game Developer Market
Game Developer Market
Key TrendsGamingSingle Players becoming ‘Social Players’Large growth in “Casual” Multi-Player gamesNew gaming verticals (education, corporate, health)More localized game opportunitiesTechnologyMulti-platform environments a mustGrowth of online and mobile/handheldConsole-like graphics on any deviceLack of integrated toolsets for developers (lifecycle mgmt, BI, monetization)
Problem/OpportunityHigh-EndMMOGame PublishersLow-EndSingle-UserDownloadableGame PublishersEmergingMMO GameDeveloperMarket
‘Social gaming alone will be a $1b market in the next several years. That's a big enough market to justify the entry of gaming platforms that support rapid social game development.”Eric Knipp, Gartner (Feb, 2011)
Solution.  .  .  .  .  . MMOGameMMOGameGaming APIMulti-Tenant Gaming Platform as a ServiceDeveloper’s MarketplaceAd-MonetizationEcomGame IntelligenceCommSrvcs3D EnginesDev ToolsScale up/dwnMigrationGame Lifecycle MgmtAmazonRackspaceCo-LocationJoyent
Rapid Game Development & DeploymentInstant-on, and massively scalable gaming infrastructureIntegrated gaming lifecycle managementMobility with any cloud platform (public or private)No vendor lock-inPay-as-you-goNo infrastructure knowledge required
Target UsersGameDesignersEmerging Game Developers in highly localized marketsLittle/no background in scalable systemsLittle/no background in distribution/marketingLittle/no capital to build MMO gamesGameArtistsGameProgrammersPlatformPaaS

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Rapid Social Game Development & Deployment

Editor's Notes

  • #7: 2200 x 10 = 22,000 developers