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How Can Massive Multi-user Virtual Environments and Virtual Role Play Enhance Traditional Teaching PracticeMrs Angela Addison & Dr W O’HareUniversity of Teesside
Electronic Learning SpacesE-learning = Blended Learning
Computers in EducationA  means of rapid content access not a social context for learning
Constructivist TheoryComputers provide more opportunities for social interaction, communication and thinking!Construction of meaning and knowledgeEarly uses of computers to promote social construction were demonstrated with the development of Multi-user Dungeons (MUDs)
Replica Campus
Virtual Workplace
Poster Displays
SimulationsDouble Helix – Genome IslandDouble Helix – University of Massachusetts (UMASS)http://www.umass.edu/molvis/tutorials/dna/dnapairs.htmAvailable in public domain
Advantages of MMUVE’s Social interaction
 Encourage fully immersive experience
Detailed visual content
 Ability to overcome geographical problemsMotivation for Food Factory"everyone is interested in SL, there must be something WE can use it for too!" SL represents a real opportunity to improve student-to-student interactions. "Having watched a dyslexic child struggle with traditional teaching methods, and having encountered the same child's ability, not only to master activities in a gaming environment, but to recognise and replay errors, producing improved performance and successes, it is apparent that recreating a reality in which learning can take place through direct immersive experience can be beneficial.“
Motivation for Food Factory“identified difficulties for training new officers in the field “if these difficulties could be role played in a safe environment there could be some significant improvement in performance and understanding of the issues for new and retraining professionals." A final motivation arises from experiences of face-to-face role-plays.
Holodecks for Space Manipulation
Factory Development 

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Re Live08 Presentation - How Can Massive Multi-user Virtual Environments and Virtual Role Play Enhance Traditional Teaching Practice

  • 1. How Can Massive Multi-user Virtual Environments and Virtual Role Play Enhance Traditional Teaching PracticeMrs Angela Addison & Dr W O’HareUniversity of Teesside
  • 3. Computers in EducationA means of rapid content access not a social context for learning
  • 4. Constructivist TheoryComputers provide more opportunities for social interaction, communication and thinking!Construction of meaning and knowledgeEarly uses of computers to promote social construction were demonstrated with the development of Multi-user Dungeons (MUDs)
  • 8. SimulationsDouble Helix – Genome IslandDouble Helix – University of Massachusetts (UMASS)http://www.umass.edu/molvis/tutorials/dna/dnapairs.htmAvailable in public domain
  • 9. Advantages of MMUVE’s Social interaction
  • 10. Encourage fully immersive experience
  • 12. Ability to overcome geographical problemsMotivation for Food Factory"everyone is interested in SL, there must be something WE can use it for too!" SL represents a real opportunity to improve student-to-student interactions. "Having watched a dyslexic child struggle with traditional teaching methods, and having encountered the same child's ability, not only to master activities in a gaming environment, but to recognise and replay errors, producing improved performance and successes, it is apparent that recreating a reality in which learning can take place through direct immersive experience can be beneficial.“
  • 13. Motivation for Food Factory“identified difficulties for training new officers in the field “if these difficulties could be role played in a safe environment there could be some significant improvement in performance and understanding of the issues for new and retraining professionals." A final motivation arises from experiences of face-to-face role-plays.
  • 14. Holodecks for Space Manipulation
  • 16. Conclusionearly educational developments in SL have focused on structures and information few have made the best use of the potential that the environment offers for student-to-student interaction traditional role-play has been one of the most powerful tools in the constructivist educator's toolbox towards the goal of independent learner.
  • 17. Thank you for Listening