This document discusses the representation of gender in video games. It notes that portrayals of gender are sometimes more associated with marketing than the actual game. It also discusses the effects on players, stating that females can feel their desirability downgraded when seeing highly attractive women in media, while males can feel damaged in their own desirability from depictions of hyper masculine males. It provides examples of characters like Samus Aran and Ellie, and concludes that responsible portrayals without stereotypes could boost sales.