SMARTICULATE !
ESTHER COLÁS VEGUÉ
ROSA DE DIEGO PONCE
NURIA FERNÁNDEZ HERNÁNDEZ
LAUREANO ESTEPA GARCÍA-BRAVO
ROSA FERNÁNDEZ ALBA
KENT University, Canterbury, 2015
INTERDISCIPLINARY BOARD GAME FOR SECONDARY STUDENTS
http://safeshare.tv/w/NPBLdZehJC
THEME DESCRIPTION
CROSS CURRICULAR PROJECT
It involves to different subjects:
Music, Arts, Natural Science, Social Science and Technologies
BOARD GAME
Students will create their own board game to describe words of different categories
to their team as quickly as posible. They will use these board games to learn and
enjoy.
AIMS
To elicit the previous general knowledge of the students
To practise English language in a enjoying way
To practice speaking skills through definitions
To practice the reading skills needed to have a good understanding of websites
related to general knowledge
To practice listening skills through the interaction with other students
To develop IT research skills by working with a wide range of websites related to
the topics used in the game with their tablets/smartphones.
To develop the judicious use of new technologies in education
SOURCES
Articulate! Game: https://en.wikipedia.org/wiki/Articulate!
Articulate! Instructions: http://www.drumondpark.com/rules/articulate.php
The Dolphin Pub at Canterbury. http://www.thedolphincanterbury.co.uk/
EXPLANATION
This is an interdisciplinary project which involves to different subjects (Music, Arts,
Natural Science, Social Science and Technologies) although it can be adapted.
Students will create their own board game to describe words of different categories
to their team as quickly as posible.
The teams move round the board based on the number of words correctly guessed.
Each round is 30 seconds long. Word topics include: Music, Arts, Natural Science,
Social Science, Technologies and Random. The object of the game is to get to the end
before the other team.
The boards are going to be designed by Technical Drawing students in
Bachillerato and completed by Visual Arts students with coloured triangles and
typography.
RESOURSES
circular board – cardboard and
foam
180 cards – card sheets
dice
counters (4 playing pieces)
colour pencils
felt pens
rulers
scissors
glue / stickbars
compass
sand clock (timer)
a handout with instructions
mobile phones / tablets
PROCESS - STEPS
1. Create a document template with the cards and assign one different colour to each
department.
2. Teachers of Music, Art, Natural science, Social science and Technology have to choose 180
significant words of each subject.
3. Random words will be distributed to the departments: 30 words each.
4. Each department has to write them in a collaborative Google Drive document with the
cards template, using the gaps with the colour assigned. Besides they will fill in the random
category in 30 cards.
5. Visual Art Department will prompt their technical drawing students to build four boards
using polygons. Students of Visual Art will decorate and label them. They will also design
the cards to play with.
6. The cards have to be printed and laminated.
SAMPLE OF MATERIALS I
SAMPLE OF MATERIALS II
MUSIC
VISUAL ARTS
RANDOM
SOCIAL SCIENCE
TECHNOLOGY
NATURAL SCIENCE
Colours assigned to departments Example of one card
RULES OF THE GAME
Target
To be the first team round to the FINISH segment.
Progress is made by correctly guessing what your team mates are describing.
Preparing to Play
Ss are divided into four groups of eight.
Each group is composed by two teams of four people.
Each team selects one counter and puts it on the start segment.
By common consent Ss decide which team will start or just use the dice.
Each turn team members are nominated DESCRIBERS and GUESSERS. All players MUST take their turn at
being describers. No matter how big the team is, there are no more than two describers.
Playing the Game
The describers take a card from the front of the pack and describe the entry corresponding to the
segment on which the team's playing piece sits.
When a team member shouts out the correct answer the describers quickly take another card and repeat
the process, using the SAME category.
When the timer (sand clock) runs out, the turn is finished. The describers count the number of cards that
were correctly guessed and move their playing piece forward that many segments.
Describers must be careful not to break any of the description rules. If they break one of these rules they
forfeit the turn.
When describing you MUST NOT:
 Say what letter the word starts with, or how many letters it has.
 Use "rhymes with" or "sounds like" type clues.
Finish
When a team reaches the FINISH segment, they must be the first to guess the whole card correctly. If
they fail they wait until their next turn to try again.
ASSESSMENT
Teacher assessment
+
Language assisstant
assessment
+
Student peers-assessment
CRITERIA
4 3 2 1  
ACCURACY OF
KOWLEDGE
High level of
correctness
The concept
expressed is
quite close to
the real one
The concept
expressed is
partialy
wrong
No idea of the
concept expressed
is far from been
the real one o the
student unknow it
 
CREATIVITY High level of
creativity
used to make
the game
informative,
appealing.
Above average
creativity used
to make the
game
informative,
appealing.
Some
creativity
used to make
the game
informative
and fun.
Little creativity
used to make the
game informative
or fun.
 
DESCRIPTIONS Well-
developed,
easy-to-
follow
descriptions.
Sufficient
descriptions
were provided.
Limited
descriptions
were
provided.
No descriptions
were provided
 
COOPERATIVE
EFFORT
Student
contributed a
high level of
cooperative
effort on the
project.
Student
contributed
above average
cooperative
effort on the
project.
Student
contributed
limited
cooperative
effort on the
project.
Student did not
work
cooperatively with
the team.
 
          Total
ENJOY !!!!
SMARTARICULATE!
The Dolphin Pub at Canterbury

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SMARTICULATE!

  • 1. SMARTICULATE ! ESTHER COLÁS VEGUÉ ROSA DE DIEGO PONCE NURIA FERNÁNDEZ HERNÁNDEZ LAUREANO ESTEPA GARCÍA-BRAVO ROSA FERNÁNDEZ ALBA KENT University, Canterbury, 2015 INTERDISCIPLINARY BOARD GAME FOR SECONDARY STUDENTS
  • 3. THEME DESCRIPTION CROSS CURRICULAR PROJECT It involves to different subjects: Music, Arts, Natural Science, Social Science and Technologies BOARD GAME Students will create their own board game to describe words of different categories to their team as quickly as posible. They will use these board games to learn and enjoy.
  • 4. AIMS To elicit the previous general knowledge of the students To practise English language in a enjoying way To practice speaking skills through definitions To practice the reading skills needed to have a good understanding of websites related to general knowledge To practice listening skills through the interaction with other students To develop IT research skills by working with a wide range of websites related to the topics used in the game with their tablets/smartphones. To develop the judicious use of new technologies in education
  • 5. SOURCES Articulate! Game: https://en.wikipedia.org/wiki/Articulate! Articulate! Instructions: http://www.drumondpark.com/rules/articulate.php The Dolphin Pub at Canterbury. http://www.thedolphincanterbury.co.uk/
  • 6. EXPLANATION This is an interdisciplinary project which involves to different subjects (Music, Arts, Natural Science, Social Science and Technologies) although it can be adapted. Students will create their own board game to describe words of different categories to their team as quickly as posible. The teams move round the board based on the number of words correctly guessed. Each round is 30 seconds long. Word topics include: Music, Arts, Natural Science, Social Science, Technologies and Random. The object of the game is to get to the end before the other team. The boards are going to be designed by Technical Drawing students in Bachillerato and completed by Visual Arts students with coloured triangles and typography.
  • 7. RESOURSES circular board – cardboard and foam 180 cards – card sheets dice counters (4 playing pieces) colour pencils felt pens rulers scissors glue / stickbars compass sand clock (timer) a handout with instructions mobile phones / tablets
  • 8. PROCESS - STEPS 1. Create a document template with the cards and assign one different colour to each department. 2. Teachers of Music, Art, Natural science, Social science and Technology have to choose 180 significant words of each subject. 3. Random words will be distributed to the departments: 30 words each. 4. Each department has to write them in a collaborative Google Drive document with the cards template, using the gaps with the colour assigned. Besides they will fill in the random category in 30 cards. 5. Visual Art Department will prompt their technical drawing students to build four boards using polygons. Students of Visual Art will decorate and label them. They will also design the cards to play with. 6. The cards have to be printed and laminated.
  • 10. SAMPLE OF MATERIALS II MUSIC VISUAL ARTS RANDOM SOCIAL SCIENCE TECHNOLOGY NATURAL SCIENCE Colours assigned to departments Example of one card
  • 11. RULES OF THE GAME Target To be the first team round to the FINISH segment. Progress is made by correctly guessing what your team mates are describing. Preparing to Play Ss are divided into four groups of eight. Each group is composed by two teams of four people. Each team selects one counter and puts it on the start segment. By common consent Ss decide which team will start or just use the dice. Each turn team members are nominated DESCRIBERS and GUESSERS. All players MUST take their turn at being describers. No matter how big the team is, there are no more than two describers.
  • 12. Playing the Game The describers take a card from the front of the pack and describe the entry corresponding to the segment on which the team's playing piece sits. When a team member shouts out the correct answer the describers quickly take another card and repeat the process, using the SAME category. When the timer (sand clock) runs out, the turn is finished. The describers count the number of cards that were correctly guessed and move their playing piece forward that many segments. Describers must be careful not to break any of the description rules. If they break one of these rules they forfeit the turn. When describing you MUST NOT:  Say what letter the word starts with, or how many letters it has.  Use "rhymes with" or "sounds like" type clues. Finish When a team reaches the FINISH segment, they must be the first to guess the whole card correctly. If they fail they wait until their next turn to try again.
  • 13. ASSESSMENT Teacher assessment + Language assisstant assessment + Student peers-assessment CRITERIA 4 3 2 1   ACCURACY OF KOWLEDGE High level of correctness The concept expressed is quite close to the real one The concept expressed is partialy wrong No idea of the concept expressed is far from been the real one o the student unknow it   CREATIVITY High level of creativity used to make the game informative, appealing. Above average creativity used to make the game informative, appealing. Some creativity used to make the game informative and fun. Little creativity used to make the game informative or fun.   DESCRIPTIONS Well- developed, easy-to- follow descriptions. Sufficient descriptions were provided. Limited descriptions were provided. No descriptions were provided   COOPERATIVE EFFORT Student contributed a high level of cooperative effort on the project. Student contributed above average cooperative effort on the project. Student contributed limited cooperative effort on the project. Student did not work cooperatively with the team.             Total