SlideShare a Scribd company logo
THE EVOLUTION OF TECHNOLOGY. EXT. LONDON

                              PRESENTER

          Throughout the years technology has continually evolved,
          from 2D to 3D, type in to touch screen and cable to
          wireless.

          In this series we take a look at the different
          technologies that have evolved overtime

                              PRESENTER (VOICEOVER)

          focusing on the developments of computers, games and
          phones.

Clips of these technologies

                              PRESENTER (VOICEOVER)

          Last week we looked at computers and how they have
          evolved in time, we visited the Convent of Jesus and Mary
          and observed how the use of computers has benefited
          education; we also looked at the shift from home PCs to
          portable forms of computing.

          A video game is an electronic game that involves human
          interaction. It's a form of media that is enjoyed by
          everyone.

          In this episode, we're going tobe looking at how games
          have changed, such as the improvement of graphic
          resolution, players becoming more interactive and the
          changes of gender representation in video games.

          The resolution of video games has dramatically improved
          over the years form pixelated games such as Super Mario
          and Tetris compared with CGI games such as LA Noir, Final
          Fantasy 13, and 3D games such as the Nintendo 3Ds.

          There are 31 million active gamers in the UK, imagine how
          many people are playing worldwide? Gaming is no longer a
          single gaming experience; it can be enjoyed with others
          around the world, through MMO known as Massively
          Multiplayer Online such as C.O.D, Fifa and World of
          Warcraft. This advert from Italy shows just how big this
          multiplayer experience can be.

          Unlike traditional games, violence within video games is
          now the norm and through its common use it can even be
          said to have desensitised the player to violence. In
          Grand Theft Auto, the players have easy access to weapons
and can learn different ways to kill and steal cars,
          without the game showing a real consequence.

          Women are now more sexualised and have now accepted
          violence within video games, this idea links to the fact
          that women are seen as sex objects within the media and
          dominated by men. Women are also presented as powerful
          and independent; they can now fight their own battles.

          We asked a sociologist about the representation of women

Cuts to expert interview

          After the break we will look at the mental effects and
          physical effects of video games on gamers.

More Related Content

DOCX
Script draft one
DOCX
Script draft 3
PDF
Ancillaries draft 1
PDF
Group 4 ancillaries draft 1
PDF
Group 4 ancillaries draft 1
PDF
Ancillaries draft 1
PDF
Games (r)evolution - Lessons from gaming platform past
Script draft one
Script draft 3
Ancillaries draft 1
Group 4 ancillaries draft 1
Group 4 ancillaries draft 1
Ancillaries draft 1
Games (r)evolution - Lessons from gaming platform past

What's hot (18)

PDF
Online games
PPT
Graphic Novels and Video Games by Kosta Patapis and Kara Emerton
PPTX
The evolution of computer games and its impact
PPTX
Advancements in gaming [autosaved]
PDF
L21 Games and Gamification
PPT
Megatrends in Video Gaming
PDF
L22 Games and Gamification
PDF
Reagor Home listing group game for some fun, Monopoly style!
ODP
MC502-Future of virtual and gaming worlds
PDF
The Movisphere Project
PDF
L23 Playing Games
PPT
Challenges and Oppotunities in the Videogame Industry
PPTX
What Will Game become?
PDF
Video Gaming Trends
PDF
JamesJenCGDC v3
KEY
Gamester Corporate Presentation (En)
PPTX
Videogames
PDF
Games and Money at Game/Play
Online games
Graphic Novels and Video Games by Kosta Patapis and Kara Emerton
The evolution of computer games and its impact
Advancements in gaming [autosaved]
L21 Games and Gamification
Megatrends in Video Gaming
L22 Games and Gamification
Reagor Home listing group game for some fun, Monopoly style!
MC502-Future of virtual and gaming worlds
The Movisphere Project
L23 Playing Games
Challenges and Oppotunities in the Videogame Industry
What Will Game become?
Video Gaming Trends
JamesJenCGDC v3
Gamester Corporate Presentation (En)
Videogames
Games and Money at Game/Play
Ad

Similar to Script draft one (12)

DOCX
Script draft two (1)
DOCX
Script draft three
DOCX
Script
PDF
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
PDF
Video Game Report
PPTX
2. Gamified Development and Gamified Solutions: Why Gamify?
DOC
Dissertation 33226106
DOCX
Virtual Reality Technology Business Solutions‎
PDF
Ancillaries draft 1
PDF
Group 4 ancillaries_-_draft_1
DOCX
Virtual reality Amusement center - VRsutz
Script draft two (1)
Script draft three
Script
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Video Game Report
2. Gamified Development and Gamified Solutions: Why Gamify?
Dissertation 33226106
Virtual Reality Technology Business Solutions‎
Ancillaries draft 1
Group 4 ancillaries_-_draft_1
Virtual reality Amusement center - VRsutz
Ad

More from Jayde-Marie (20)

PPTX
Evaluation plan
DOCX
Script draft one
DOCX
Shotlist draft 3
DOCX
Shotlist draft 1
PDF
Group 4 final_draft_ancillary
PDF
Group 4 ancillaries_draft_3
PDF
Group 4 ancillaries_-_draft_2
PDF
Ancillaries draft 2
PDF
Ancillaries draft 5
PPT
Evaluation plan
PPTX
Assignment 9
PPTX
Assignment 9 draft 1
PPTX
part 3
PPTX
part 3
PPTX
part 3
PPTX
part 3
PPTX
part 3
PPTX
Assignment 9
PPTX
Assignment 9: Group Presentation part 2
PPTX
Assignment 9: Group Presentation
Evaluation plan
Script draft one
Shotlist draft 3
Shotlist draft 1
Group 4 final_draft_ancillary
Group 4 ancillaries_draft_3
Group 4 ancillaries_-_draft_2
Ancillaries draft 2
Ancillaries draft 5
Evaluation plan
Assignment 9
Assignment 9 draft 1
part 3
part 3
part 3
part 3
part 3
Assignment 9
Assignment 9: Group Presentation part 2
Assignment 9: Group Presentation

Recently uploaded (20)

PPTX
The story of Nomuzi and the way she was living
PPT
business model and some other things that
DOCX
Nina Volyanska Controversy in Fishtank Live_ Unraveling the Mystery Behind th...
PDF
MAGNET STORY- Coaster Sequence (Rough Version 2).pdf
PDF
Songlyrics.net-website for lyrics song download
PPTX
TOEFL ITP Grammar_ Structure & Written Expression.pptx
PDF
Ct.pdffffffffffffffffffffffffffffffffffff
PDF
EVs U-5 ONE SHOT Notes_c49f9e68-5eac-4201-bf86-b314ef5930ba.pdf
PDF
TAIPANQQ SITUS MUDAH MENANG DAN MUDAH MAXWIN SEGERA DAFTAR DI TAIPANQQ DAN RA...
PPTX
History ATA Presentation.pptxhttps://www.slideshare.net/slideshow/role-of-the...
PDF
High-Quality PDF Backlinking for Better Rankings
PPTX
What Makes an Entertainment App Addictive?
PDF
My Oxford Year- A Love Story Set in the Halls of Oxford
PDF
Rakshabandhan – Celebrating the Bond of Siblings - by Meenakshi Khakat
PPTX
the Honda_ASIMO_Presentation_Updated.pptx
PPTX
E8 ssssssssssssssssssssssssssssssssssQ1 0101 PS.pptx
PDF
TAIPANQQ SITUS MUDAH MENANG DAN MUDAH MAXWIN SEGERA DAFTAR DI TAIPANQQ DAN RA...
PDF
Between the Reels and the Revolution Enzo Zelocchi’s Unscripted Path Through ...
PPTX
BULAN K3 NASIONAL PowerPt Templates.pptx
PDF
A New Kind of Director for a New Kind of World Why Enzo Zelocchi Matters More...
The story of Nomuzi and the way she was living
business model and some other things that
Nina Volyanska Controversy in Fishtank Live_ Unraveling the Mystery Behind th...
MAGNET STORY- Coaster Sequence (Rough Version 2).pdf
Songlyrics.net-website for lyrics song download
TOEFL ITP Grammar_ Structure & Written Expression.pptx
Ct.pdffffffffffffffffffffffffffffffffffff
EVs U-5 ONE SHOT Notes_c49f9e68-5eac-4201-bf86-b314ef5930ba.pdf
TAIPANQQ SITUS MUDAH MENANG DAN MUDAH MAXWIN SEGERA DAFTAR DI TAIPANQQ DAN RA...
History ATA Presentation.pptxhttps://www.slideshare.net/slideshow/role-of-the...
High-Quality PDF Backlinking for Better Rankings
What Makes an Entertainment App Addictive?
My Oxford Year- A Love Story Set in the Halls of Oxford
Rakshabandhan – Celebrating the Bond of Siblings - by Meenakshi Khakat
the Honda_ASIMO_Presentation_Updated.pptx
E8 ssssssssssssssssssssssssssssssssssQ1 0101 PS.pptx
TAIPANQQ SITUS MUDAH MENANG DAN MUDAH MAXWIN SEGERA DAFTAR DI TAIPANQQ DAN RA...
Between the Reels and the Revolution Enzo Zelocchi’s Unscripted Path Through ...
BULAN K3 NASIONAL PowerPt Templates.pptx
A New Kind of Director for a New Kind of World Why Enzo Zelocchi Matters More...

Script draft one

  • 1. THE EVOLUTION OF TECHNOLOGY. EXT. LONDON PRESENTER Throughout the years technology has continually evolved, from 2D to 3D, type in to touch screen and cable to wireless. In this series we take a look at the different technologies that have evolved overtime PRESENTER (VOICEOVER) focusing on the developments of computers, games and phones. Clips of these technologies PRESENTER (VOICEOVER) Last week we looked at computers and how they have evolved in time, we visited the Convent of Jesus and Mary and observed how the use of computers has benefited education; we also looked at the shift from home PCs to portable forms of computing. A video game is an electronic game that involves human interaction. It's a form of media that is enjoyed by everyone. In this episode, we're going tobe looking at how games have changed, such as the improvement of graphic resolution, players becoming more interactive and the changes of gender representation in video games. The resolution of video games has dramatically improved over the years form pixelated games such as Super Mario and Tetris compared with CGI games such as LA Noir, Final Fantasy 13, and 3D games such as the Nintendo 3Ds. There are 31 million active gamers in the UK, imagine how many people are playing worldwide? Gaming is no longer a single gaming experience; it can be enjoyed with others around the world, through MMO known as Massively Multiplayer Online such as C.O.D, Fifa and World of Warcraft. This advert from Italy shows just how big this multiplayer experience can be. Unlike traditional games, violence within video games is now the norm and through its common use it can even be said to have desensitised the player to violence. In Grand Theft Auto, the players have easy access to weapons
  • 2. and can learn different ways to kill and steal cars, without the game showing a real consequence. Women are now more sexualised and have now accepted violence within video games, this idea links to the fact that women are seen as sex objects within the media and dominated by men. Women are also presented as powerful and independent; they can now fight their own battles. We asked a sociologist about the representation of women Cuts to expert interview After the break we will look at the mental effects and physical effects of video games on gamers.