The document outlines a plan to set up a successful game studio within 12 months. It discusses staffing the studio with a small initial team of 7 people in roles like producer, developers, media techs, artist, and quality engineer. It provides guidance on hiring staff and sample interview questions for each role. It also establishes a timeline for the first year that includes fully staffing the studio, completing the first game, and having additional games in development and pitching phases.