This document discusses light and shadows in 3D forms. It explains that light interacts with objects to create highlights, shadows and tones that give the illusion of volume. The key terms discussed are value (all tones from white to black), chiaroscuro (use of light and dark contrasts), light side, form shadow and cast shadow. Form shadows have a shadow edge, dark middle tones and can show reflected light. Cast shadows depend on the light source placement and object shape. The darkest part of a shadow is the umbra, then the penumbra which is lighter, and the antumbra is the outer, lighter shadow area. Understanding these light and shadow interactions is important for realistically rendering 3D forms and space