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Ghost in the shell: The
authorial voice in system
design
yerisTR
What is an authorial voice
● style
● perspective
● point of view
● tone
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
But how does it work in games?
Story
Narrative
Narrative
Visuals and Music
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
But mechanics?
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
- Michael Sellers
A-F ST-C LT-C Emotional Cultural
- Brian Upton
Free movement in system of
constraints
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
So, mechanics?
Authorial voice manifests in states
generated by mechanics,
Game designer is responsible for all of
the stats then can be generated by the
system
OK, almost
Due to Interpretation states
“But no one cares”
Some guy from the internet
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
Frostpunk case:
What are you willing to sacrifice for
gameplay?
Frostpunk case
Frostpunk case
Frostpunk case
Frostpunk case
Shift Remote: Game Dev - Ghost in the Machine: Authorial Voice in System Design - Marta Fijak (11 bit studios)
But not only systems are the
problem
In semi realistic system math
is not only there for fun, it is
an expression of your our
personal view
Frostpunk case
But not all systems are like
that
Level of abstraction
When root in reality you show
your view of reality
So be aware, and design and
balans responsible
yerisTR
Thank you

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