Jean Baudrillard argues that Disneyland presents an imaginary world to make the real world seem real, while Los Angeles belongs to a "hyperreal" order of simulation where representations have replaced reality. In simulation games, the dynamics are driven by algorithms rather than human behavior, constituting a new kind of productive reality or "gameworld". Unlike narratives with characters and plots, simulation games tell the story of how maps and spatial relationships change over time, making the territory itself the primary narrative agent.