1. Jeremy Kemp presented on using virtual worlds like Second Life for education. He discussed concepts like concreteness fading, where simulations transition from concrete to abstract representations.
2. Kemp described Second Life as an affective platform that can engage users in emotional experiences. He also outlined different types of Second Life users like "monkeys, birds, and spirits" and how they experience the virtual world.
3. Kemp proposed combining Second Life with Moodle into a "chocolate and peanut butter" approach called "Sloodle" to integrate 3D virtual and traditional learning management systems.