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SketchUp For Beginnersa visual quickstart guide by jan liu
About Me
Jan is a qualified UK Architect and a Registered Building Practitioner in Melbourne. Jan has worked in the UK,
UAE and Australia with projects ranging in residential, commercial and retail.
As an experienced professional Jan has a high working knowledge of documentation from schematic design,
design development, tender stage to construction administration in SketchUp and Revit based projects.
Jan has taught many of his colleagues and his skills have greatly benefited every practice / office he has worked
in.
W
m EmailJan.Liu@holmesglen.edu.au
Copyright
© Copyright
This training manual including all images and text is subject to Copyright and any reproduction needs the writ-
ten permission of Jan Liu.
C
Contents
SketchUp in the Workplace 				 p.3
Getting Started					 p.4
SketchUp Inference System				 p.5
Controlling Values					 p.6
Line / Rectangle					 p.7
Circel / Polygon					 p.8
Arc / Freehand					 p.9
Camera Tools					 p.10
Modification Tools					 p.11
Exercise 1					 p.12
Exercise 2					 p.13
Reference Card - PC 				 p.14
Reference Card - MAC				 p.15
Written by Jan Liu - www.revitatwork.blogspot.com 3
Introduction
Why use SketchUp? SketchUp is quick and easy to
learn, it will allow you to get your ideas across to
clients quicky and efficiently.
Why everybody needs to know how to use SketchUp!
SketchUp is a simple tool that allows one to do just
about anything with it, but it is especially good for
conceptualization of architectural and interior design.
The current version is SketchUp 8 and this course is
based on the ‘Pro’ version. The professional version
requires you to purchase a license that they sell on-
line. For most users I would recommend downloading
the free version from Trimble.
The main difference between free and Pro version is
the ability of SketchUp Pro to import from and export
into AutoCAD. If you are an architect or interior
designer it may be worth your while to purchase the
‘Pro’ version.
Getting the best results
While SketchUp is a powerful little application, it will
not do the thinking for you. As opposed to more ad-
vanced 3D modeling application that offers modifier
stacks and history panels, in SketchUp you essentially
use simple modeling. Since what you do is what you
get, it is best to plan a little before you rush on with
the modeling as this will save you time re-wediting
the model later.
Course Objectives
Through this course we will learn the fundamental of
SketchUp
• Use drawing tools to create lines, surfaces, circles,
rectangles, arcs, and polygons
• Draw shapes On Edge and utilize SketchUp's ‘sticky’
geometry
• View models in a 3D space
• Create boxes using drawing tools and inferences
• Design complex combined shapes with the Push/
Pull and Move Tools
• Create and manipulate cylinders and cones
• Use three different modelling techniques to quickly
create 3D forms
• Create concentric surfaces with the Offset Tool
• Arrange an array of duplicated objects
• Use colours and styles to render detailed surface
SketchUp Make and Pro
SketchUp comes in 2 different versions “Make”
and “Pro”. SketchUp Make is free for anyone to
download and use; whlist SketchUp Pro is the
paid version. The capabilities of SketchUp Make
are limited, but ideal for a first time user. One
hidden benefit that SketchUp Make has is that it
does supports software extensions written in the
Ruby programming language. These extensions
are free and available on Ruby script forums, and
thus make SketchUp a dynamic, customizable,
and constantly evolving tool for anyone.
What you need
I
A USB key to save your work and class
files .
About This Course
The best way to learn Sketchup is by doing, read-
ing masses of notes is useful but it won’t give you
the hands on experience. The only way to really
get proficient in SketchUp it to use it constantly, it
is then you start asking how can I do this?
Written by Jan Liu - www.revitatwork.blogspot.com4
Getting Started
Adding Toolbars
Go to the View tab on the main window and sleect
toolbars. Another window will pop up.
Turn on the ‘Large Tool Set’ Toolbar by ticking the
check box.Other toolbars you may want to turn on
now are the
] Shadows
] Standard
] Views
This is the x axis or width or red axis
This is the x axis or depth or green axis
Thisisthezaxisorheightorblueaxis
Origin or 0,0
The Interface of SketchUp
So now the screen should looks more or less like this,
depending on what toolbars you have switched on.
Layers - Control how you manage the layers in your
model.
Shadow Toolbar - Allows you to control the shadow
settings in SketchUp.
Standard Toolbar - Allows you to save, undo etc.
Works like a standard menu /toolbar you find in any
program.
View Toolbar- Can quickly let you change view.
VCB- Value control box - Type exact measurements in
your model or move a specific distance.
SketchUp Workspace ]
SketchUp Tool ]
Using The Rectangle Tool ]
The Startup screen
0
Launch SketchUp
Open sketchup from the icon on the
desktop, start bar or from the short
courses window.
The Startup screen
Start
Template
Tip f Toolbar vs shortcut
Although the large toolset is good, learn to use shortcuts as they will help
to speed up your work
Welcome Screen
The first time you open SketchUp you will see the
welcome screen. This can be turned off and on if
required.
] Go to the template dropdown menu and select the
Architectural Design - Millimeters template. If you
untick the 'Always show on startup'
Written by Jan Liu - www.revitatwork.blogspot.com 5
On Red Face
On Green Face
On Blue Face
Parallel to Edge
Tip: Understanding 3D
There are 3 axis’s in the drawing screen. These are the
co-ordinate systems of SketchUp. These determine which
way is up, down, east, west, north, and south
Each axis has a solid line on one side of the origin and a
dotted line on the other side of the origin. Following is an
explanation for each line that make up the origin:
•	 The solid blue line leads up from the origin.
•	 The dotted blue line leads down from the origin
•	 The solid red line leads east from the origin.
•	 The dotted red line leads west from the origin.
•	 The solid green line leads north from the origin.
•	 The dotted green line leads south from the 	
	 origin.
3d Plains in SketchUp ]
Alignment In SketchUp ]
SketchUp Inference System SketchUp Inference System
Draw shapes On Edge and utilize SketchUp's ‘sticky’
geometry
SketchUp will also let you know when you
where you are snapping to by highlighting it in colour.
The inferences and snapping are highlighted in colour
to help the user in SketchUp. Generally you know you
are parallel to an axis if the line or the movement of the
object is the following:
•	 Red = X-axis (left-right) = Width
•	 Green = Y-axis (front-back) = Depth
•	 Blue = Z-as (vertical) (ON AXIS) = Height
•	 Parallel to Edge is highlighted in magenta
This is very useful to combine snaps: first decide on the
direction, lock and then combine it with another snap
(e.g. ON FACE). The end result is a fixed point (with accu-
racy)!
Sometimes you need to hover over a reference point to
activate a particular snap: e.g. when you draw a certain
line, you can hover over an edge (wait till the cursor dis-
plays ON EDGE) and then return to your previous position
(without clicking). When you move almost parallel to this
last line, the cursor becomes magenta
1
Inferences and Snapping
In more advanced CAD applications snapping is
a way to make reference points ‘magnetic.’ These
can be switch on and off and set by the user.
In SketchUp snapping or inference checking is
enabled automatically and cannot be alter. This
means you can’t switch it off and I am not sure
why you would want to anyway!
Tip f Locking the Axis
By pressing shift this will lock the current current direction or plane that you
have started to move the mouse in. Tapping the arrows keys will also do the
samething.
Written by Jan Liu - www.revitatwork.blogspot.com6
Endpoint
Midpoint
On Edge
On Face
Intersection
Point in Group
VCB
The value control box located at the bottom right
window allows you to add exact measurments in if
you haven't ended the command (hit enter) or started
another line.	
It is easier to type in an exact measurement that
trying to do it by eye in the screen.
Snaps In SketchUp ]
Vcb In SketchUp ]
Tip f Undo (Control+Z)
When you need to escape an action, because you made a mistake or have
changed your mind there are as number of ways to do this.
1. Use the Undo button (Ctrl+Z is the short-cut).
2. Click on the modify Button and it will cancel the current action.
The Startup screenSnap and VCB
Controlling Values
2
Snaps
SketchUp will also let you know when you where you
are snapping to by highlighting it in colour.
•	 ENDPOINT is highlighted as a green 	 	
	 circle
•	 On MIDPOINT is highlighted as a cyan 		
	 circle
•	 ON EDGE is highlighted as a red 		
	 square
•	 ON FACE is highlighted as a blue 		
	 diamond
•	 INTERSECTION is highlighted as a red 	
	 cross
•	 POINT IN GROUP is highlighted as a 		
	 purple circle, square and diamond
VCB Box
Written by Jan Liu - www.revitatwork.blogspot.com 7
Rectangle (R)
Useful for creating faces. Faces are
what creates the 3D's
The line tool is a 2 click process
] First Click (and release) - Starting
point /ordinate point, then move line
in direction you want (Use the snaps
and inference)
] Second Click - Diagional corner
first click
second click
Using The Line Tool ]
Using The Rectangle Tool ]
Lets look at some of the 2D tools in SketchUp
Line / Rectangle Line and Rectangles
3
Select (Space bar)
Allows you to select elements in
SketchUp. Also allows you to deselect
the current tool.
] Hit Spacebar to quickly select the
select tool
Line (L)
A simple, but powerful tool. Lines are
used to create and modify geometry
by dividing faces.
The line tool is a 2 click process
] First Click (and release) - Start point
of line, then move line in direction you
want (Use the snaps and inference)
] Second Click - End point of line
first click
second click
If you see a dotted line you have creat-
ed a golden rectangle section.
Tip f Rectangle Direction
Make sure you put your cursor in the direction you want the rectangle to be
made, otherwise you might get the rectangle going in the other direction. Use
the VCB, enter the size by adding a comma between the width and depth e.g.
500,500. You can keep changing the size of the rectangle till you finish the com-
mand by hitting enter. You know you are still in the command as the box is yellow.
Everything you draw SketchUp starts from 2D
objects. So once you have a good understanding
of how this works, you will find that SketchUp
becomes easlier!
Written by Jan Liu - www.revitatwork.blogspot.com8
Using The Circle Tool ]
Using The Polygon Tool ]
Tip f Circle / Poylgon
You can select the number of segments / arcs the circle is made up from,
when you first select the tool. The default is 24, I would usually leave it at
that as its is good for 90% of the work you will be doing in SketchUp.
The Startup screenCircle and Polygon
Circle / Polygon
3
Circle (C) / Polygon
Useful for creating faces. Faces are
what creates the 3D's
Circle (C)
The circle tool is a 2 click process.
] First Click (and release) - Starting
point /ordinate point, then move line
in direction you want (Use the snaps
and inference)
] Second Click - set the radius
first click
second click
two polygons, one with 6 sides
and the other with 24 sides
So what is the difference?
Once you extrude (push /pull), you will
see the difference.
] Circle (extruded) - Segments hidden
] Polygon (extruded) - Segments
defined
] Second Click - set the radius
Polygon
Almost indentical to the circle tool and
steps exactly the same.
It is important to set the number of
sides first once the tool is selected
and hit enter to start the polygon tool.
Lets look at some of the 2D tools in SketchUp
The Difference Between a Circle and a Polygon ]
Remember to use the VCB, enter the
radius. You can keep changing the
size of the radius till you finish the
command by hitting enter. You know
you are still in the command as the
box is yellow.
Written by Jan Liu - www.revitatwork.blogspot.com 9
Lets look at some of the 2D tools in SketchUp
Arcs / Freehand Arcs and Freehand
3
Tip f Arc
You can set the number of segments for the arc tool as well.
2 Point Arc (A)
Useful for creating faces. Faces are
what creates the 3D's
The line tool is a 3 click process
] First Click - Starting point , pick an
edge.
] Second Click - Pick an edge that is
opposite the first edge. (If it turns ma-
genta then it means it is 45deg angle.)
] Third Click - Set radius, if magneta
then it is tagnet to edge. (Meaning the
arc is created the same distance from
each corner)
From SketchUp version 2014 onwards
there are an additional 2 tools that
you can make an arc with with
Arc
Draw arcs from center and 2 points
Pie
Pie - Draw arcs from center and 2
points
first click
second click
Freehand
Useful for freehand lines such as
contours.
The freehand tools is slightly different
from the tools we have been using.
] Click + Drag - Draw path
third click
first click
second click
third click
Arc - Draw arcs from center and 2 points
first click
second click
third click
Pie - Draw arcs from center and 2 points
first click
hold and drag
Using The Pie Tool ]
Using The Arc Tool ]
Using The 2 Point Arc Tool ]
Using The Freehand Tool ]
Written by Jan Liu - www.revitatwork.blogspot.com10
Tip f 3 Button Mouse
Use a 3 button mouse, you will find it easier to navigate. See the 3 dia-
grams above.
The Startup screenCamera Tools
Camera Tools
4
Lets look at how to move around in SketchUp
Zoom (Z)
Allows you to zoom in and out in your
drawing.
] Click and hold and move cursor in
and out to zoom. release to finish. You
can also type in the field of view or
focal length in the VCB. type number
or number then mm
Zoom Window
Allows you to zoom in and out in
your drawing, focusing on part of the
model.
] Draw the rectangle around the area
you want to focus on.
Zoom Previous
Take you back to the previous zoom
] Click to finish.
Zoom Next
Take you back to the previous zoom
] Click to finish.
Zoom Extents (Shift + Z)
Allows you to see everything in your
drawing.
] Click to finish.
Orbit (O)
Allows you to orbit in your drawing.
] Click and hold and move cursor in
and out to orbit. release to finish.
Move the cursor in the bottom of
the screen as you will find it easier to
navigate if you are a beginner.
There is no point in creating 3D objects , build-
ings if we cannot see or change the view. These
tools here allow us to do this.
Pan
Allows you to pan in your drawing.
] Click and hold and move cursor in
and out to pan. release to finish.
f ZOOM
Roll the scroll wheel forward
and backwards to zoom in
and out.
f Pan
Push down on the scroll wheel
button and hold down the shift
key to slide the view up, down,
left and right. (Opt on Mac)
f ORBIT
Push down on the scroll wheel
button to naigate around your
model
Written by Jan Liu - www.revitatwork.blogspot.com 11
Lets look at some of the 3D tools in SketchUp
Modification Tools 3D Tools
5
Push / Pull (P)
The Push /Pull tool is the tool you
will use the most to create your 3D
objects
First we need to have a face so
] Draw a rectangle
] First Click - Pick the face of the
rectangle. Move drag the mouse in the
driection you want to move in. (You
can use the VCB box as well)
] Second Click - Finishes the com-
mand
Offset
Allows you to offset a edges around a
face. select the face first.
] First click - move mouse in and out
to create the offset.
] Second Click - Sets the base line,
then move the move to change the
angle.
Follow Me
Allows a face to follow a path. Draw
shape and the path. Select path
] First click - Select face or path.
] Second Click - Select the face or
path (whichever one you didn't chose
before). This will finish the command.
Move (O)
Allows you to move objects and ele-
ments in your drawing.
] First click - Selects start point, them
move the mouse in the direction you
want.
] Second Click - Finishes the com-
mand.
Rotate
Allows you to rotate your object in
your drawing.
] First Click - The start point, this will
be your origin point.
] Second Click - Sets the base line,
then move the move to change the
angle.
] Third Click - Sets the angle
Scale
Allows you scale objects in your mod-
el. Select object then the scale tool.
] First Click - Click on of the highlighed
boxes and them move it in and out to
create the scale.
] Second Click - Finishes the com-
mand.
These tools create the 3D objects from the
2D line work we have covered in the previous
section.
Tip f Copy
Looking at the tools you won’t see a copy command. To make a copy select
the move tool, but before you move anything hit the ctrl key and you will
see a /+/ icon next to the icon on the screen. this means yuo will now make
a copy insteading of moving the object.
Written by Jan Liu - www.revitatwork.blogspot.com12
The Startup screenLOD
EXERCISE 1 - THE DESK
E1
Making a Study desk and chair
Draw the table footprint
1) Using the Rectangle tool, click (and release) on the
origin.
2) Move cursor away from the starting point towards
the top right of your screen and let go of the mouse.
3) Type [600,1350 Enter] to finish.
In BIM you often here about LOD. LOD stands for
level of detail. For excercise 1 we will be starting
at the most basic of LOD. Starting with the chair,
we will then move onto the rest of the furniture in
hotel room example below.
Chair and study desk - LOD 1 ]
f Rectangle
Use this tool
Giving the table height
1) Using the Push/Pull tool, click once on the table
footprint.
2) Move your cursor away from the starting point and
let go of the mouse.
3) Type [720 Enter]. This will pull the rectangle up by
720 exactly.
f Push / Pull Up
Use this tool
To make this family we will use only 3 tools
] Line
] Rectangle
] Push / Pull
Even though the LOD is really basic, you can see
from the model below, even a basic LOD model
can give you a good sense of space.
Hotel room - LOD 1 ]
Once we have finished this family , lets have a
play around and get it to LOD 2, LOD 3.
Written by Jan Liu - www.revitatwork.blogspot.com 13
Lets look at some of the 3D tools in SketchUp
EXERCISE 2 - THE CHAIR
E2
Draw the chair footprint
1) Using the Rectangle tool, click (and release) on the
origin.
2) Move cursor away from the starting point towards
the top right of your screen and let go of the mouse.
3) Type [450,500 Enter] to finish.
Giving the chair seat height
1) Using the Push/Pull tool, click once on the chair-
footprint.
2) Move your cursor away from the starting point and
let go of the mouse.
3) Type [450 Enter]. This will pull the rectangle up by
450 exactly.
Dividing the face - Draw a line
1) Using the Line tool, click once on the edge of the
box, move along the line.
2) Type [50 Enter] to finish. This give us a line 50mm in
from the edge.
3) Draw another line from this point. Move your cur-
sor to the top back edge making sure it is parallel and
click again to finish
Giving the chair back height
1) Using the Push/Pull tool, click once on the 50mm
section
2) Move your cursor away from the starting point and
let go of the mouse.
3) Type [450 Enter]. This will pull the rectangle up by
450 exactly.
f Rectangle
Use this tool
f Push / Pull Up
Use this tool
f Line Tool
Use this tool x 2
f Push / Pull Up
Use this tool
Written by Jan Liu - www.revitatwork.blogspot.com14
REFERENCE CARD - PC
R
©2014Trimble
ToolOperationInstructions
2PointArc(A)BulgespecifybulgeamountbytypinganumberandEnter
Radiusspecifyradiusbytypinganumber,theRkey,andEnter
Segmentsspecifynumberofsegmentsbytypinganumber,theSkey,andEnter
Circle(C)Shiftlockincurrentplane
RadiusspecifyradiusbytypinganumberandEnter
Segmentsspecifynumberofsegmentsbytypinganumber,theSkey,andEnter
Eraser(E)Ctrlsoften/smooth(useonedgestomakeadjacentfacesappearcurved)
Shifthide
Ctrl+Shiftunsoften/unsmooth
FollowMeAltusefaceperimeterasextrusionpath
BetterWayfirstSelectpath,thenchoosetheFollowMetool,thenclickonthefacetoextrude
Line(L)Shiftlockincurrentinferencedirection
Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen
LengthspecifylengthbytypinganumberandEnter
LookAroundEyeHeightspecifyeyeheightbytypinganumberandEnter
Move(M)Ctrlmoveacopy
Shiftholddowntolockincurrentinferencedirection
Altauto-fold(allowmoveevenifitmeansaddingextraedgesandfaces)
Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen
DistancespecifymovedistancebytypinganumberandEnter
ExternalCopyArrayncopiesinarow:movefirstcopy,typeanumber,theXkey,andEnter
InternalCopyArrayncopiesinbetween:movefirstcopy,typeanumber,the/key,andEnter
Offset(F)Double-Clickapplylastoffsetamounttothisface
DistancespecifyanoffsetdistancebytypinganumberandEnter
Orbit(O)Ctrlholddowntodisable“gravity-weighted”orbiting
ShiftholddowntoactivatePantool
PaintBucket(B)Ctrlpaintallmatchingadjacentfaces
Shiftpaintallmatchingfacesinthemodel
Ctrl+Shiftpaintallmatchingfacesonthesameobject
Altholddowntosamplematerial
Push/Pull(P)Ctrlpush/pullacopyoftheface(leavingtheoriginalfaceinplace)
Double-Clickapplylastpush/pullamounttothisface
Distancespecifyapush/pullamountbytypinganumberandEnter
Rectangle(R)Dimensionsspecifydimensionsbytypinglength,widthandEnterie.20,40
RotatedRectangleShiftlockincurrentdirection/plane
Altlockdrawingplaneforfirstedge(afterfirstclick)
Angle,Dimensionsclicktoplacefirsttwocorners,thentypeangle,widthandEnterie.90,20
Rotate(Q)Ctrlrotateacopy
AnglespecifyananglebytypinganumberandEnter
Slopespecifyanangleasaslopebytypingarise,acolon(:),arun,andEnterie.3:12
Scale(S)Ctrlholddowntoscaleaboutcenter
Shiftholddowntoscaleuniformly(don’tdistort)
AmountspecifyascalefactorbytypinganumberandEnterie.1.5=150%
Lengthspecifyascalelengthbytypinganumber,aunittype,andEnterie.10m
Select(Spacebar)Ctrladdtoselection
Shiftadd/subtractfromselection
Ctrl+Shiftsubtractfromselection
TapeMeasure(T)CtrlcreateanewGuide
Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen
Resizeresizemodel:measureadistance,typeintendedsize,andEnter
Zoom(Z)Shiftholddownandclick-dragmousetochangeFieldofView
SketchUpProQuickReferenceCard|Windows
MiddleButton(Wheel)ScrollZoom
Click-DragOrbit
Shift+Click-DragPan
Double-Clickre-centerview
R
L
R
ZoomExtentsPrevious
ZoomWindow
MakeComponent
Dimensions
RotatedRectangle
Freehand
3DText
FollowMe
LookAround
Eraser(E)
Text
Push/Pull(P)
Polygon
2PointArc(A)
Pie
Pan(H)
Offset(F)
SectionPlane
Select(Spacebar)
TapeMeasure(T)
Circle(C)
Arc
3PointArc
Zoom(Z)
Line(L)
Axes
Rotate(Q)
PositionCamera
PaintBucket(B)
Protractor
Move(M)
Rectangle(R)
Orbit(O)
Scale(S)
Walk
LargeToolSet
Intersect(Pro)
OuterShell
Union(Pro)
Subtract(Pro)
SolidTools
Trim(Pro)
Split(Pro)
FromContours
Drape
Smoove
FlipEdge
FromScratch
AddDetail
Stamp
Sandbox(Terrain)
Iso
FrontRight
Top
LeftBack
StandardViews
Interact
ComponentAttributes
ComponentOptions
DynamicComponents
PhotoTextures
AddLocation...
PreviewModelin
GoogleEarth
ShowTerrain
Google
Shaded
withTextures
BackEdges
HiddenLine
X-Ray
Wireframe
Shaded
Style
Monochrome
Classifier(Pro)
GetModels...
ShareComponent...
Extension
Warehouse...
ShareModel...
Warehouse
SendtoLayOut(Pro)
Written by Jan Liu - www.revitatwork.blogspot.com 15
REFERENCE CARD - MAC
R
©2014Trimble
ToolOperationInstructions
2PointArc(A)BulgespecifybulgeamountbytypinganumberandEnter
Radiusspecifyradiusbytypinganumber,theRkey,andEnter
Segmentsspecifynumberofsegmentsbytypinganumber,theSkey,andEnter
Circle(C)Shiftlockincurrentplane
RadiusspecifyradiusbytypinganumberandEnter
Segmentsspecifynumberofsegmentsbytypinganumber,theSkey,andEnter
Eraser(E)Optionsoften/smooth(useonedgestomakeadjacentfacesappearcurved)
Shifthide
Option+Shiftunsoften/unsmooth
FollowMeCommandusefaceperimeterasextrusionpath
BetterWayfirstSelectpath,thenchoosetheFollowMetool,thenclickonthefacetoextrude
Line(L)Shiftlockincurrentinferencedirection
Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen
LengthspecifylengthbytypinganumberandEnter
LookAroundEyeHeightspecifyeyeheightbytypinganumberandEnter
Move(M)Optionmoveacopy
Shiftholddowntolockincurrentinferencedirection
Commandauto-fold(allowmoveevenifitmeansaddingextraedgesandfaces)
Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen
DistancespecifymovedistancebytypinganumberandEnter
ExternalCopyArrayncopiesinarow:movefirstcopy,typeanumber,theXkey,andEnter
InternalCopyArrayncopiesinbetween:movefirstcopy,typeanumber,the/key,andEnter
Offset(F)Double-Clickapplylastoffsetamounttothisface
DistancespecifyanoffsetdistancebytypinganumberandEnter
Orbit(O)Optionholddowntodisable“gravity-weighted”orbiting
ShiftholddowntoactivatePantool
PaintBucket(B)Optionpaintallmatchingadjacentfaces
Shiftpaintallmatchingfacesinthemodel
Option+Shiftpaintallmatchingfacesonthesameobject
Commandholddowntosamplematerial
Push/Pull(P)Optionpush/pullacopyoftheface(leavingtheoriginalfaceinplace)
Double-Clickapplylastpush/pullamounttothisface
Distancespecifyapush/pullamountbytypinganumberandEnter
Rectangle(R)Dimensionsspecifydimensionsbytypinglength,widthandEnterie.20,40
RotatedRectangleShiftlockincurrentdirection/plane
Commandlockdrawingplaneforfirstedge(afterfirstclick)
Angle,Dimensionsclicktoplacefirsttwocorners,thentypeangle,widthandEnterie.90,20
Rotate(Q)Optionrotateacopy
AnglespecifyananglebytypinganumberandEnter
Slopespecifyanangleasaslopebytypingarise,acolon(:),arun,andEnterie.3:12
Scale(S)Optionholddowntoscaleaboutcenter
Shiftholddowntoscaleuniformly(don’tdistort)
AmountspecifyascalefactorbytypinganumberandEnterie.1.5=150%
Lengthspecifyascalelengthbytypinganumber,aunittype,andEnterie.10m
Select(Spacebar)Optionaddtoselection
Shiftadd/subtractfromselection
Option+Shiftsubtractfromselection
TapeMeasure(T)OptioncreateanewGuide
Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen
Resizeresizemodel:measureadistance,typeintendedsize,andEnter
Zoom(Z)Shiftholddownandclick-dragmousetochangeFieldofView
MiddleButton(Wheel)ScrollZoom
Click-DragOrbit
Shift+Click-DragPan
Double-Clickre-centerview
SketchUpProQuickReferenceCard|MacOSX
R
L
R
MakeComponent
Dimensions
RotatedRectangle
ZoomWindow
Freehand
3DText
FollowMe
Walk
Eraser(E)
Text
Push/Pull(P)
2PointArc(A)
Previous
Polygon
Pan(H)
Offset(F)
SectionPlane
Select(Spacebar)
TapeMeasure(T)
Circle(C)
Zoom(Z)
Line(L)
Axes
Rotate(Q)
PositionCamera
PaintBucket(B)
Protractor
Move(M)
Arc
ZoomExtents
Rectangle(R)
Orbit(O)
Scale(S)
LookAround
LargeToolSet
Intersect(Pro)
Split(Pro)
Subtract(Pro)
OuterShell
Trim(Pro)
Union(Pro)
SolidTools
3PointArcPie
FromContours
Drape
Smoove
FlipEdge
FromScratch
AddDetail
Stamp
Sandbox(Terrain)
Iso
FrontRight
Top
LeftBack
StandardViews
Interact
ComponentAttributes
ComponentOptions
DynamicComponents
PhotoTextures
AddLocation...
PreviewModelin
GoogleEarth
ShowTerrain
Google
Shaded
withTextures
BackEdges
HiddenLine
X-Ray
Wireframe
Shaded
Style
Monochrome
GetModels...
ShareComponent...
Extension
Warehouse...
ShareModel...
Warehouse
SendtoLayOut(Pro)Classifier(Pro)
Written by Jan Liu - www.revitatwork.blogspot.com16
NOTES
n
Record your own tips, tricks and strategies.
Written by Jan Liu - www.revitatwork.blogspot.com 17
NOTES
n
Record your own tips, tricks and strategies.
Written by Jan Liu - www.revitatwork.blogspot.com18
NOTES
n
Record your own tips, tricks and strategies.
Written by Jan Liu - www.revitatwork.blogspot.com 19
NOTES
n
Record your own tips, tricks and strategies.
Written by Jan Liu - www.revitatwork.blogspot.com20
SketchUp For BeginnersA VISUAL QUICKSTART GUIDE BY JAN LIU

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SketchUp For Beginners - Feb 2015

  • 1. SketchUp For Beginnersa visual quickstart guide by jan liu
  • 2. About Me Jan is a qualified UK Architect and a Registered Building Practitioner in Melbourne. Jan has worked in the UK, UAE and Australia with projects ranging in residential, commercial and retail. As an experienced professional Jan has a high working knowledge of documentation from schematic design, design development, tender stage to construction administration in SketchUp and Revit based projects. Jan has taught many of his colleagues and his skills have greatly benefited every practice / office he has worked in. W m EmailJan.Liu@holmesglen.edu.au Copyright © Copyright This training manual including all images and text is subject to Copyright and any reproduction needs the writ- ten permission of Jan Liu. C Contents SketchUp in the Workplace p.3 Getting Started p.4 SketchUp Inference System p.5 Controlling Values p.6 Line / Rectangle p.7 Circel / Polygon p.8 Arc / Freehand p.9 Camera Tools p.10 Modification Tools p.11 Exercise 1 p.12 Exercise 2 p.13 Reference Card - PC p.14 Reference Card - MAC p.15
  • 3. Written by Jan Liu - www.revitatwork.blogspot.com 3 Introduction Why use SketchUp? SketchUp is quick and easy to learn, it will allow you to get your ideas across to clients quicky and efficiently. Why everybody needs to know how to use SketchUp! SketchUp is a simple tool that allows one to do just about anything with it, but it is especially good for conceptualization of architectural and interior design. The current version is SketchUp 8 and this course is based on the ‘Pro’ version. The professional version requires you to purchase a license that they sell on- line. For most users I would recommend downloading the free version from Trimble. The main difference between free and Pro version is the ability of SketchUp Pro to import from and export into AutoCAD. If you are an architect or interior designer it may be worth your while to purchase the ‘Pro’ version. Getting the best results While SketchUp is a powerful little application, it will not do the thinking for you. As opposed to more ad- vanced 3D modeling application that offers modifier stacks and history panels, in SketchUp you essentially use simple modeling. Since what you do is what you get, it is best to plan a little before you rush on with the modeling as this will save you time re-wediting the model later. Course Objectives Through this course we will learn the fundamental of SketchUp • Use drawing tools to create lines, surfaces, circles, rectangles, arcs, and polygons • Draw shapes On Edge and utilize SketchUp's ‘sticky’ geometry • View models in a 3D space • Create boxes using drawing tools and inferences • Design complex combined shapes with the Push/ Pull and Move Tools • Create and manipulate cylinders and cones • Use three different modelling techniques to quickly create 3D forms • Create concentric surfaces with the Offset Tool • Arrange an array of duplicated objects • Use colours and styles to render detailed surface SketchUp Make and Pro SketchUp comes in 2 different versions “Make” and “Pro”. SketchUp Make is free for anyone to download and use; whlist SketchUp Pro is the paid version. The capabilities of SketchUp Make are limited, but ideal for a first time user. One hidden benefit that SketchUp Make has is that it does supports software extensions written in the Ruby programming language. These extensions are free and available on Ruby script forums, and thus make SketchUp a dynamic, customizable, and constantly evolving tool for anyone. What you need I A USB key to save your work and class files . About This Course The best way to learn Sketchup is by doing, read- ing masses of notes is useful but it won’t give you the hands on experience. The only way to really get proficient in SketchUp it to use it constantly, it is then you start asking how can I do this?
  • 4. Written by Jan Liu - www.revitatwork.blogspot.com4 Getting Started Adding Toolbars Go to the View tab on the main window and sleect toolbars. Another window will pop up. Turn on the ‘Large Tool Set’ Toolbar by ticking the check box.Other toolbars you may want to turn on now are the ] Shadows ] Standard ] Views This is the x axis or width or red axis This is the x axis or depth or green axis Thisisthezaxisorheightorblueaxis Origin or 0,0 The Interface of SketchUp So now the screen should looks more or less like this, depending on what toolbars you have switched on. Layers - Control how you manage the layers in your model. Shadow Toolbar - Allows you to control the shadow settings in SketchUp. Standard Toolbar - Allows you to save, undo etc. Works like a standard menu /toolbar you find in any program. View Toolbar- Can quickly let you change view. VCB- Value control box - Type exact measurements in your model or move a specific distance. SketchUp Workspace ] SketchUp Tool ] Using The Rectangle Tool ] The Startup screen 0 Launch SketchUp Open sketchup from the icon on the desktop, start bar or from the short courses window. The Startup screen Start Template Tip f Toolbar vs shortcut Although the large toolset is good, learn to use shortcuts as they will help to speed up your work Welcome Screen The first time you open SketchUp you will see the welcome screen. This can be turned off and on if required. ] Go to the template dropdown menu and select the Architectural Design - Millimeters template. If you untick the 'Always show on startup'
  • 5. Written by Jan Liu - www.revitatwork.blogspot.com 5 On Red Face On Green Face On Blue Face Parallel to Edge Tip: Understanding 3D There are 3 axis’s in the drawing screen. These are the co-ordinate systems of SketchUp. These determine which way is up, down, east, west, north, and south Each axis has a solid line on one side of the origin and a dotted line on the other side of the origin. Following is an explanation for each line that make up the origin: • The solid blue line leads up from the origin. • The dotted blue line leads down from the origin • The solid red line leads east from the origin. • The dotted red line leads west from the origin. • The solid green line leads north from the origin. • The dotted green line leads south from the origin. 3d Plains in SketchUp ] Alignment In SketchUp ] SketchUp Inference System SketchUp Inference System Draw shapes On Edge and utilize SketchUp's ‘sticky’ geometry SketchUp will also let you know when you where you are snapping to by highlighting it in colour. The inferences and snapping are highlighted in colour to help the user in SketchUp. Generally you know you are parallel to an axis if the line or the movement of the object is the following: • Red = X-axis (left-right) = Width • Green = Y-axis (front-back) = Depth • Blue = Z-as (vertical) (ON AXIS) = Height • Parallel to Edge is highlighted in magenta This is very useful to combine snaps: first decide on the direction, lock and then combine it with another snap (e.g. ON FACE). The end result is a fixed point (with accu- racy)! Sometimes you need to hover over a reference point to activate a particular snap: e.g. when you draw a certain line, you can hover over an edge (wait till the cursor dis- plays ON EDGE) and then return to your previous position (without clicking). When you move almost parallel to this last line, the cursor becomes magenta 1 Inferences and Snapping In more advanced CAD applications snapping is a way to make reference points ‘magnetic.’ These can be switch on and off and set by the user. In SketchUp snapping or inference checking is enabled automatically and cannot be alter. This means you can’t switch it off and I am not sure why you would want to anyway! Tip f Locking the Axis By pressing shift this will lock the current current direction or plane that you have started to move the mouse in. Tapping the arrows keys will also do the samething.
  • 6. Written by Jan Liu - www.revitatwork.blogspot.com6 Endpoint Midpoint On Edge On Face Intersection Point in Group VCB The value control box located at the bottom right window allows you to add exact measurments in if you haven't ended the command (hit enter) or started another line. It is easier to type in an exact measurement that trying to do it by eye in the screen. Snaps In SketchUp ] Vcb In SketchUp ] Tip f Undo (Control+Z) When you need to escape an action, because you made a mistake or have changed your mind there are as number of ways to do this. 1. Use the Undo button (Ctrl+Z is the short-cut). 2. Click on the modify Button and it will cancel the current action. The Startup screenSnap and VCB Controlling Values 2 Snaps SketchUp will also let you know when you where you are snapping to by highlighting it in colour. • ENDPOINT is highlighted as a green circle • On MIDPOINT is highlighted as a cyan circle • ON EDGE is highlighted as a red square • ON FACE is highlighted as a blue diamond • INTERSECTION is highlighted as a red cross • POINT IN GROUP is highlighted as a purple circle, square and diamond VCB Box
  • 7. Written by Jan Liu - www.revitatwork.blogspot.com 7 Rectangle (R) Useful for creating faces. Faces are what creates the 3D's The line tool is a 2 click process ] First Click (and release) - Starting point /ordinate point, then move line in direction you want (Use the snaps and inference) ] Second Click - Diagional corner first click second click Using The Line Tool ] Using The Rectangle Tool ] Lets look at some of the 2D tools in SketchUp Line / Rectangle Line and Rectangles 3 Select (Space bar) Allows you to select elements in SketchUp. Also allows you to deselect the current tool. ] Hit Spacebar to quickly select the select tool Line (L) A simple, but powerful tool. Lines are used to create and modify geometry by dividing faces. The line tool is a 2 click process ] First Click (and release) - Start point of line, then move line in direction you want (Use the snaps and inference) ] Second Click - End point of line first click second click If you see a dotted line you have creat- ed a golden rectangle section. Tip f Rectangle Direction Make sure you put your cursor in the direction you want the rectangle to be made, otherwise you might get the rectangle going in the other direction. Use the VCB, enter the size by adding a comma between the width and depth e.g. 500,500. You can keep changing the size of the rectangle till you finish the com- mand by hitting enter. You know you are still in the command as the box is yellow. Everything you draw SketchUp starts from 2D objects. So once you have a good understanding of how this works, you will find that SketchUp becomes easlier!
  • 8. Written by Jan Liu - www.revitatwork.blogspot.com8 Using The Circle Tool ] Using The Polygon Tool ] Tip f Circle / Poylgon You can select the number of segments / arcs the circle is made up from, when you first select the tool. The default is 24, I would usually leave it at that as its is good for 90% of the work you will be doing in SketchUp. The Startup screenCircle and Polygon Circle / Polygon 3 Circle (C) / Polygon Useful for creating faces. Faces are what creates the 3D's Circle (C) The circle tool is a 2 click process. ] First Click (and release) - Starting point /ordinate point, then move line in direction you want (Use the snaps and inference) ] Second Click - set the radius first click second click two polygons, one with 6 sides and the other with 24 sides So what is the difference? Once you extrude (push /pull), you will see the difference. ] Circle (extruded) - Segments hidden ] Polygon (extruded) - Segments defined ] Second Click - set the radius Polygon Almost indentical to the circle tool and steps exactly the same. It is important to set the number of sides first once the tool is selected and hit enter to start the polygon tool. Lets look at some of the 2D tools in SketchUp The Difference Between a Circle and a Polygon ] Remember to use the VCB, enter the radius. You can keep changing the size of the radius till you finish the command by hitting enter. You know you are still in the command as the box is yellow.
  • 9. Written by Jan Liu - www.revitatwork.blogspot.com 9 Lets look at some of the 2D tools in SketchUp Arcs / Freehand Arcs and Freehand 3 Tip f Arc You can set the number of segments for the arc tool as well. 2 Point Arc (A) Useful for creating faces. Faces are what creates the 3D's The line tool is a 3 click process ] First Click - Starting point , pick an edge. ] Second Click - Pick an edge that is opposite the first edge. (If it turns ma- genta then it means it is 45deg angle.) ] Third Click - Set radius, if magneta then it is tagnet to edge. (Meaning the arc is created the same distance from each corner) From SketchUp version 2014 onwards there are an additional 2 tools that you can make an arc with with Arc Draw arcs from center and 2 points Pie Pie - Draw arcs from center and 2 points first click second click Freehand Useful for freehand lines such as contours. The freehand tools is slightly different from the tools we have been using. ] Click + Drag - Draw path third click first click second click third click Arc - Draw arcs from center and 2 points first click second click third click Pie - Draw arcs from center and 2 points first click hold and drag Using The Pie Tool ] Using The Arc Tool ] Using The 2 Point Arc Tool ] Using The Freehand Tool ]
  • 10. Written by Jan Liu - www.revitatwork.blogspot.com10 Tip f 3 Button Mouse Use a 3 button mouse, you will find it easier to navigate. See the 3 dia- grams above. The Startup screenCamera Tools Camera Tools 4 Lets look at how to move around in SketchUp Zoom (Z) Allows you to zoom in and out in your drawing. ] Click and hold and move cursor in and out to zoom. release to finish. You can also type in the field of view or focal length in the VCB. type number or number then mm Zoom Window Allows you to zoom in and out in your drawing, focusing on part of the model. ] Draw the rectangle around the area you want to focus on. Zoom Previous Take you back to the previous zoom ] Click to finish. Zoom Next Take you back to the previous zoom ] Click to finish. Zoom Extents (Shift + Z) Allows you to see everything in your drawing. ] Click to finish. Orbit (O) Allows you to orbit in your drawing. ] Click and hold and move cursor in and out to orbit. release to finish. Move the cursor in the bottom of the screen as you will find it easier to navigate if you are a beginner. There is no point in creating 3D objects , build- ings if we cannot see or change the view. These tools here allow us to do this. Pan Allows you to pan in your drawing. ] Click and hold and move cursor in and out to pan. release to finish. f ZOOM Roll the scroll wheel forward and backwards to zoom in and out. f Pan Push down on the scroll wheel button and hold down the shift key to slide the view up, down, left and right. (Opt on Mac) f ORBIT Push down on the scroll wheel button to naigate around your model
  • 11. Written by Jan Liu - www.revitatwork.blogspot.com 11 Lets look at some of the 3D tools in SketchUp Modification Tools 3D Tools 5 Push / Pull (P) The Push /Pull tool is the tool you will use the most to create your 3D objects First we need to have a face so ] Draw a rectangle ] First Click - Pick the face of the rectangle. Move drag the mouse in the driection you want to move in. (You can use the VCB box as well) ] Second Click - Finishes the com- mand Offset Allows you to offset a edges around a face. select the face first. ] First click - move mouse in and out to create the offset. ] Second Click - Sets the base line, then move the move to change the angle. Follow Me Allows a face to follow a path. Draw shape and the path. Select path ] First click - Select face or path. ] Second Click - Select the face or path (whichever one you didn't chose before). This will finish the command. Move (O) Allows you to move objects and ele- ments in your drawing. ] First click - Selects start point, them move the mouse in the direction you want. ] Second Click - Finishes the com- mand. Rotate Allows you to rotate your object in your drawing. ] First Click - The start point, this will be your origin point. ] Second Click - Sets the base line, then move the move to change the angle. ] Third Click - Sets the angle Scale Allows you scale objects in your mod- el. Select object then the scale tool. ] First Click - Click on of the highlighed boxes and them move it in and out to create the scale. ] Second Click - Finishes the com- mand. These tools create the 3D objects from the 2D line work we have covered in the previous section. Tip f Copy Looking at the tools you won’t see a copy command. To make a copy select the move tool, but before you move anything hit the ctrl key and you will see a /+/ icon next to the icon on the screen. this means yuo will now make a copy insteading of moving the object.
  • 12. Written by Jan Liu - www.revitatwork.blogspot.com12 The Startup screenLOD EXERCISE 1 - THE DESK E1 Making a Study desk and chair Draw the table footprint 1) Using the Rectangle tool, click (and release) on the origin. 2) Move cursor away from the starting point towards the top right of your screen and let go of the mouse. 3) Type [600,1350 Enter] to finish. In BIM you often here about LOD. LOD stands for level of detail. For excercise 1 we will be starting at the most basic of LOD. Starting with the chair, we will then move onto the rest of the furniture in hotel room example below. Chair and study desk - LOD 1 ] f Rectangle Use this tool Giving the table height 1) Using the Push/Pull tool, click once on the table footprint. 2) Move your cursor away from the starting point and let go of the mouse. 3) Type [720 Enter]. This will pull the rectangle up by 720 exactly. f Push / Pull Up Use this tool To make this family we will use only 3 tools ] Line ] Rectangle ] Push / Pull Even though the LOD is really basic, you can see from the model below, even a basic LOD model can give you a good sense of space. Hotel room - LOD 1 ] Once we have finished this family , lets have a play around and get it to LOD 2, LOD 3.
  • 13. Written by Jan Liu - www.revitatwork.blogspot.com 13 Lets look at some of the 3D tools in SketchUp EXERCISE 2 - THE CHAIR E2 Draw the chair footprint 1) Using the Rectangle tool, click (and release) on the origin. 2) Move cursor away from the starting point towards the top right of your screen and let go of the mouse. 3) Type [450,500 Enter] to finish. Giving the chair seat height 1) Using the Push/Pull tool, click once on the chair- footprint. 2) Move your cursor away from the starting point and let go of the mouse. 3) Type [450 Enter]. This will pull the rectangle up by 450 exactly. Dividing the face - Draw a line 1) Using the Line tool, click once on the edge of the box, move along the line. 2) Type [50 Enter] to finish. This give us a line 50mm in from the edge. 3) Draw another line from this point. Move your cur- sor to the top back edge making sure it is parallel and click again to finish Giving the chair back height 1) Using the Push/Pull tool, click once on the 50mm section 2) Move your cursor away from the starting point and let go of the mouse. 3) Type [450 Enter]. This will pull the rectangle up by 450 exactly. f Rectangle Use this tool f Push / Pull Up Use this tool f Line Tool Use this tool x 2 f Push / Pull Up Use this tool
  • 14. Written by Jan Liu - www.revitatwork.blogspot.com14 REFERENCE CARD - PC R ©2014Trimble ToolOperationInstructions 2PointArc(A)BulgespecifybulgeamountbytypinganumberandEnter Radiusspecifyradiusbytypinganumber,theRkey,andEnter Segmentsspecifynumberofsegmentsbytypinganumber,theSkey,andEnter Circle(C)Shiftlockincurrentplane RadiusspecifyradiusbytypinganumberandEnter Segmentsspecifynumberofsegmentsbytypinganumber,theSkey,andEnter Eraser(E)Ctrlsoften/smooth(useonedgestomakeadjacentfacesappearcurved) Shifthide Ctrl+Shiftunsoften/unsmooth FollowMeAltusefaceperimeterasextrusionpath BetterWayfirstSelectpath,thenchoosetheFollowMetool,thenclickonthefacetoextrude Line(L)Shiftlockincurrentinferencedirection Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen LengthspecifylengthbytypinganumberandEnter LookAroundEyeHeightspecifyeyeheightbytypinganumberandEnter Move(M)Ctrlmoveacopy Shiftholddowntolockincurrentinferencedirection Altauto-fold(allowmoveevenifitmeansaddingextraedgesandfaces) Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen DistancespecifymovedistancebytypinganumberandEnter ExternalCopyArrayncopiesinarow:movefirstcopy,typeanumber,theXkey,andEnter InternalCopyArrayncopiesinbetween:movefirstcopy,typeanumber,the/key,andEnter Offset(F)Double-Clickapplylastoffsetamounttothisface DistancespecifyanoffsetdistancebytypinganumberandEnter Orbit(O)Ctrlholddowntodisable“gravity-weighted”orbiting ShiftholddowntoactivatePantool PaintBucket(B)Ctrlpaintallmatchingadjacentfaces Shiftpaintallmatchingfacesinthemodel Ctrl+Shiftpaintallmatchingfacesonthesameobject Altholddowntosamplematerial Push/Pull(P)Ctrlpush/pullacopyoftheface(leavingtheoriginalfaceinplace) Double-Clickapplylastpush/pullamounttothisface Distancespecifyapush/pullamountbytypinganumberandEnter Rectangle(R)Dimensionsspecifydimensionsbytypinglength,widthandEnterie.20,40 RotatedRectangleShiftlockincurrentdirection/plane Altlockdrawingplaneforfirstedge(afterfirstclick) Angle,Dimensionsclicktoplacefirsttwocorners,thentypeangle,widthandEnterie.90,20 Rotate(Q)Ctrlrotateacopy AnglespecifyananglebytypinganumberandEnter Slopespecifyanangleasaslopebytypingarise,acolon(:),arun,andEnterie.3:12 Scale(S)Ctrlholddowntoscaleaboutcenter Shiftholddowntoscaleuniformly(don’tdistort) AmountspecifyascalefactorbytypinganumberandEnterie.1.5=150% Lengthspecifyascalelengthbytypinganumber,aunittype,andEnterie.10m Select(Spacebar)Ctrladdtoselection Shiftadd/subtractfromselection Ctrl+Shiftsubtractfromselection TapeMeasure(T)CtrlcreateanewGuide Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen Resizeresizemodel:measureadistance,typeintendedsize,andEnter Zoom(Z)Shiftholddownandclick-dragmousetochangeFieldofView SketchUpProQuickReferenceCard|Windows MiddleButton(Wheel)ScrollZoom Click-DragOrbit Shift+Click-DragPan Double-Clickre-centerview R L R ZoomExtentsPrevious ZoomWindow MakeComponent Dimensions RotatedRectangle Freehand 3DText FollowMe LookAround Eraser(E) Text Push/Pull(P) Polygon 2PointArc(A) Pie Pan(H) Offset(F) SectionPlane Select(Spacebar) TapeMeasure(T) Circle(C) Arc 3PointArc Zoom(Z) Line(L) Axes Rotate(Q) PositionCamera PaintBucket(B) Protractor Move(M) Rectangle(R) Orbit(O) Scale(S) Walk LargeToolSet Intersect(Pro) OuterShell Union(Pro) Subtract(Pro) SolidTools Trim(Pro) Split(Pro) FromContours Drape Smoove FlipEdge FromScratch AddDetail Stamp Sandbox(Terrain) Iso FrontRight Top LeftBack StandardViews Interact ComponentAttributes ComponentOptions DynamicComponents PhotoTextures AddLocation... PreviewModelin GoogleEarth ShowTerrain Google Shaded withTextures BackEdges HiddenLine X-Ray Wireframe Shaded Style Monochrome Classifier(Pro) GetModels... ShareComponent... Extension Warehouse... ShareModel... Warehouse SendtoLayOut(Pro)
  • 15. Written by Jan Liu - www.revitatwork.blogspot.com 15 REFERENCE CARD - MAC R ©2014Trimble ToolOperationInstructions 2PointArc(A)BulgespecifybulgeamountbytypinganumberandEnter Radiusspecifyradiusbytypinganumber,theRkey,andEnter Segmentsspecifynumberofsegmentsbytypinganumber,theSkey,andEnter Circle(C)Shiftlockincurrentplane RadiusspecifyradiusbytypinganumberandEnter Segmentsspecifynumberofsegmentsbytypinganumber,theSkey,andEnter Eraser(E)Optionsoften/smooth(useonedgestomakeadjacentfacesappearcurved) Shifthide Option+Shiftunsoften/unsmooth FollowMeCommandusefaceperimeterasextrusionpath BetterWayfirstSelectpath,thenchoosetheFollowMetool,thenclickonthefacetoextrude Line(L)Shiftlockincurrentinferencedirection Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen LengthspecifylengthbytypinganumberandEnter LookAroundEyeHeightspecifyeyeheightbytypinganumberandEnter Move(M)Optionmoveacopy Shiftholddowntolockincurrentinferencedirection Commandauto-fold(allowmoveevenifitmeansaddingextraedgesandfaces) Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen DistancespecifymovedistancebytypinganumberandEnter ExternalCopyArrayncopiesinarow:movefirstcopy,typeanumber,theXkey,andEnter InternalCopyArrayncopiesinbetween:movefirstcopy,typeanumber,the/key,andEnter Offset(F)Double-Clickapplylastoffsetamounttothisface DistancespecifyanoffsetdistancebytypinganumberandEnter Orbit(O)Optionholddowntodisable“gravity-weighted”orbiting ShiftholddowntoactivatePantool PaintBucket(B)Optionpaintallmatchingadjacentfaces Shiftpaintallmatchingfacesinthemodel Option+Shiftpaintallmatchingfacesonthesameobject Commandholddowntosamplematerial Push/Pull(P)Optionpush/pullacopyoftheface(leavingtheoriginalfaceinplace) Double-Clickapplylastpush/pullamounttothisface Distancespecifyapush/pullamountbytypinganumberandEnter Rectangle(R)Dimensionsspecifydimensionsbytypinglength,widthandEnterie.20,40 RotatedRectangleShiftlockincurrentdirection/plane Commandlockdrawingplaneforfirstedge(afterfirstclick) Angle,Dimensionsclicktoplacefirsttwocorners,thentypeangle,widthandEnterie.90,20 Rotate(Q)Optionrotateacopy AnglespecifyananglebytypinganumberandEnter Slopespecifyanangleasaslopebytypingarise,acolon(:),arun,andEnterie.3:12 Scale(S)Optionholddowntoscaleaboutcenter Shiftholddowntoscaleuniformly(don’tdistort) AmountspecifyascalefactorbytypinganumberandEnterie.1.5=150% Lengthspecifyascalelengthbytypinganumber,aunittype,andEnterie.10m Select(Spacebar)Optionaddtoselection Shiftadd/subtractfromselection Option+Shiftsubtractfromselection TapeMeasure(T)OptioncreateanewGuide Arrowsupordownarrowtolockinbluedirection;righttolockinred;lefttolockingreen Resizeresizemodel:measureadistance,typeintendedsize,andEnter Zoom(Z)Shiftholddownandclick-dragmousetochangeFieldofView MiddleButton(Wheel)ScrollZoom Click-DragOrbit Shift+Click-DragPan Double-Clickre-centerview SketchUpProQuickReferenceCard|MacOSX R L R MakeComponent Dimensions RotatedRectangle ZoomWindow Freehand 3DText FollowMe Walk Eraser(E) Text Push/Pull(P) 2PointArc(A) Previous Polygon Pan(H) Offset(F) SectionPlane Select(Spacebar) TapeMeasure(T) Circle(C) Zoom(Z) Line(L) Axes Rotate(Q) PositionCamera PaintBucket(B) Protractor Move(M) Arc ZoomExtents Rectangle(R) Orbit(O) Scale(S) LookAround LargeToolSet Intersect(Pro) Split(Pro) Subtract(Pro) OuterShell Trim(Pro) Union(Pro) SolidTools 3PointArcPie FromContours Drape Smoove FlipEdge FromScratch AddDetail Stamp Sandbox(Terrain) Iso FrontRight Top LeftBack StandardViews Interact ComponentAttributes ComponentOptions DynamicComponents PhotoTextures AddLocation... PreviewModelin GoogleEarth ShowTerrain Google Shaded withTextures BackEdges HiddenLine X-Ray Wireframe Shaded Style Monochrome GetModels... ShareComponent... Extension Warehouse... ShareModel... Warehouse SendtoLayOut(Pro)Classifier(Pro)
  • 16. Written by Jan Liu - www.revitatwork.blogspot.com16 NOTES n Record your own tips, tricks and strategies.
  • 17. Written by Jan Liu - www.revitatwork.blogspot.com 17 NOTES n Record your own tips, tricks and strategies.
  • 18. Written by Jan Liu - www.revitatwork.blogspot.com18 NOTES n Record your own tips, tricks and strategies.
  • 19. Written by Jan Liu - www.revitatwork.blogspot.com 19 NOTES n Record your own tips, tricks and strategies.
  • 20. Written by Jan Liu - www.revitatwork.blogspot.com20 SketchUp For BeginnersA VISUAL QUICKSTART GUIDE BY JAN LIU