This document provides an overview of OpenGL including:
- What OpenGL is and why computer graphics are used.
- A brief history of cathode ray tubes and their role in early computer displays.
- How OpenGL was developed in the 1990s by Silicon Graphics and later managed by Khronos Group.
- Some advantages of OpenGL like cross-platform support and extensibility.
- How OpenGL is implemented on Windows.
- The introduction of DirectX by Microsoft.
- Requirements to use OpenGL like having a graphics card from Nvidia's Fermi family or AMD's Radeon HD 5000 series.