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Chapter 1
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 1
■ Software & Software Engineering
Slide Set to accompany
Software Engineering: A Practitioner’s Approach,
7/e
by Roger S. Pressman
Slides copyright © 1996, 2001, 2005, 2009 by Roger S. Pressman
For non-profit educational use only
May be reproduced ONLY for student use at the university level when used in
conjunction with Software Engineering: A Practitioner's Approach, 7/e. Any other
reproduction or use is prohibited without the express written permission of the
author.
All copyright information MUST appear if these slides are posted on a website for
student use.
What is Software?
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 2
Software is: (1) instructions (computer programs)
that when executed provide desired features,
function, and performance; (2) data structures
that enable the programs to adequately manipulate
information and (3) documentation that describes
the operation and use ofthe programs.
What is Software?
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 3
■
■
■ Software is developed or engineered, it is
not manufactured in the classical sense.
Software doesn't "wear out."
Although the industry is moving toward
component-based construction, most
software continues to be custom-built.
Wear vs. Deterioration
chang
e
actual curve
idealized
curve
Time
increased failure
rate due to side
effects
F
a
i
l
u
r
e
r
a
t
e
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 4
Software Applications
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 5
■
■
■
■
■
■
■
system software
application
software
engineering/
scientific software
embedded
software product-
line software
WebApps
(Web
applications)
AI software
Software—New Categories
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 6
■
■
■
■
■ Open world computing—pervasive,
distributed computing
Ubiquitous computing—wireless networks
Netsourcing—the Web as a computing
engine
Open source—”free” source code open to the
computing community (a blessing, but also a
potential curse! )
Also … (see Chapter 31 )
■
■
■
■ Data mining
Grid
computing
Cognitive machines
Software for
nanotechnologies
Legacy Software
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 7
■
■
■
■ software must be adapted to meet the
needs of new computing environments or
technology.
software must be enhanced to implement
new business requirements.
software must be extended to
make it interoperable with other
more modern systems or
databases.
software must be re-architected to
make it viable within a network
environment.
Why must it change?
Characteristics of WebApps -
I
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 8
■
■
■
■
■
Network intensiveness. A WebApp resides on a network
and must serve the needs of a diverse community of
clients.
Concurrency. A large number of users may access
the WebApp at one time.
Unpredictable load. The number of users of the WebApp
may vary by orders of magnitude from day to day.
Performance. If a WebApp user must wait too long (for
access, for server-side processing, for client-side
formatting and display), he or she may decide to go
elsewhere.
Availability. Although expectation of 100 percent
availability is unreasonable, users of popular WebApps
often demand access on a “24/7/365” basis.
Characteristics of WebApps -
I I
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 9
■
■
■
■
■
■
Data driven. The primary function of many WebApps is to use
hypermedia to present text, graphics, audio, and video content
to the end-user.
Content sensitive. The quality and aesthetic nature of content
remains an important determinant of the quality of a WebApp.
Continuous evolution. Unlike conventional application software
that evolves over a series of planned, chronologically-spaced
releases, Web applications evolve continuously.
Immediacy. Although immediacy—the compelling need to get
software to market quickly—is a characteristic of many application
domains, WebApps often exhibit a time to market that can be a
matter of a few days or weeks.
Security. Because WebApps are available via network access, it is
difficult, if not impossible, to limit the population of end-users
who may access the application.
Aesthetics. An undeniable part of the appeal of a WebApp is its
look and feel.
Software Engineering
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 10
■ Some
realities:
■
■
■
■ a concerted effort should be made to understand
the problem before a software solution is developed
design becomes a pivotal activity
software should exhibit high quality
software should be maintainable
■ The seminal definition:
■ [Software engineering is] the establishment and use of
sound engineering principles in order to obtain
economically software that is reliable and works efciently
on real machines.
Software Engineering
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 11
■ The IEEE definition:
■ Software Engineering: (1) The application ofa systematic,
disciplined, quantifiable approach to the development,
operation, and maintenance ofsoftware; that is, the
application ofengineering to software. (2) The
study of approaches as in (1).
A Layered Technology
tools
methods
process model
a “quality” focus
Software
Engineering
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 12
A Process Framework
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 13
Process framework
Framework activities
work tasks work
products
milestones & deliverables
QA checkpoints
Umbrella Activities
Framework Activities
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 14
■
■
■
■
■
Communicatio
n Planning
Modeling
■ Analysis of
requirements
■ Design
Construction
■ Code
generation
■ Testing
Deployment
Umbrella Activities
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 15
■ Software project management
■ Formal technical reviews
■ Software quality assurance
■ Software configuration management
■ Work product preparation and
production
■ Reusability management
■ Measurement
■ Risk management
Adapting a Process Model
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 16
■
■
■
■
■
■
■
■
■
the overall flow of activities, actions, and tasks and
the interdependencies among them
the degree to which actions and tasks are defined within
each framework activity
the degree to which work products are identified and
required
the manner which quality assurance activities are applied
the manner in which project tracking and control activities
are applied
the overall degree of detail and rigor with which the process
is described
the degree to which the customer and other stakeholders
are involved with the project
the level of autonomy given to the software team
the degree to which team organization and roles are
prescribed
The Essence of Practice
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 17
■ Polya suggests:
1. Understand the problem (communication and analysis).
2. Plan a solution (modeling and software design).
3. Carry out the plan (code generation).
4. Examine the result for accuracy (testing and quality
assurance).
Understand the Problem
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 18
■
■
■
■ Who has a stake in the solution to the problem?
That is, who are the stakeholders?
What are the unknowns? What data, functions,
and features are required to properly solve the
problem?
Can the problem be compartmentalized? Is it
possible to represent smaller problems that
may be easier to understand?
Can the problem be represented graphically? Can
an analysis model be created?
Plan the Solution
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 19
■
■
■
■
Have you seen similar problems before? Are there patterns
that are recognizable in a potential solution? Is there
existing software that implements the data, functions,
and features that are required?
Has a similar problem been solved? If so, are elements of the
solution reusable?
Can subproblems be defined? If so, are solutions readily
apparent for the subproblems?
Can you represent a solution in a manner that leads to
effective implementation? Can a design model be created?
Carry Out the Plan
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 20
■
■ Does the solution conform to the plan? Is source
code traceable to the design model?
Is each component part ofthe solution provably
correct? Has the design and code been
reviewed, or better, have correctness proofs
been applied to algorithm?
Examine the Result
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 21
■
■ Is it possible to test each component part ofthe
solution? Has a reasonable testing strategy been
implemented?
Does the solution produce results that conform to
the data, functions, and features that are required?
Has the software been validated against all
stakeholder requirements?
Hooker’s General Principles
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 22
■
■
■
■
■
■
■
1: The Reason It All Exists
2: KISS (Keep It Simple, Stupid!)
3: Maintain the Vision
4: What You Produce, Others Will Consume
5: Be Open to the Future
6: Plan Ahead for Reuse
7: Think!
Software Myths
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 23
■
■ Affect managers, customers
(and other non-technical
stakeholders) and practitioners
Are believable because they
often have elements of truth,
but …
■ Invariably lead to bad decisions,
therefore …
■ Insist on reality as you navigate
your way through software
engineering
How I t all Starts
These slides are designed to accompany Software Engineering: A Practitioner’s Approach,
7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 24
■ SafeHome:
■ Every software project is precipitated by some
business need—
• the need to correct a defect in an existing
application;
• the need to the need to adapt a ‘legacy system’ to a
changing business environment;
• the need to extend the functions and features of an
existing application, or
• the need to create a new product, service, or
system.

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Software Engineering Chapter-1 Basic Concepts

  • 1. Chapter 1 These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 1 ■ Software & Software Engineering Slide Set to accompany Software Engineering: A Practitioner’s Approach, 7/e by Roger S. Pressman Slides copyright © 1996, 2001, 2005, 2009 by Roger S. Pressman For non-profit educational use only May be reproduced ONLY for student use at the university level when used in conjunction with Software Engineering: A Practitioner's Approach, 7/e. Any other reproduction or use is prohibited without the express written permission of the author. All copyright information MUST appear if these slides are posted on a website for student use.
  • 2. What is Software? These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 2 Software is: (1) instructions (computer programs) that when executed provide desired features, function, and performance; (2) data structures that enable the programs to adequately manipulate information and (3) documentation that describes the operation and use ofthe programs.
  • 3. What is Software? These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 3 ■ ■ ■ Software is developed or engineered, it is not manufactured in the classical sense. Software doesn't "wear out." Although the industry is moving toward component-based construction, most software continues to be custom-built.
  • 4. Wear vs. Deterioration chang e actual curve idealized curve Time increased failure rate due to side effects F a i l u r e r a t e These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 4
  • 5. Software Applications These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 5 ■ ■ ■ ■ ■ ■ ■ system software application software engineering/ scientific software embedded software product- line software WebApps (Web applications) AI software
  • 6. Software—New Categories These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 6 ■ ■ ■ ■ ■ Open world computing—pervasive, distributed computing Ubiquitous computing—wireless networks Netsourcing—the Web as a computing engine Open source—”free” source code open to the computing community (a blessing, but also a potential curse! ) Also … (see Chapter 31 ) ■ ■ ■ ■ Data mining Grid computing Cognitive machines Software for nanotechnologies
  • 7. Legacy Software These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 7 ■ ■ ■ ■ software must be adapted to meet the needs of new computing environments or technology. software must be enhanced to implement new business requirements. software must be extended to make it interoperable with other more modern systems or databases. software must be re-architected to make it viable within a network environment. Why must it change?
  • 8. Characteristics of WebApps - I These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 8 ■ ■ ■ ■ ■ Network intensiveness. A WebApp resides on a network and must serve the needs of a diverse community of clients. Concurrency. A large number of users may access the WebApp at one time. Unpredictable load. The number of users of the WebApp may vary by orders of magnitude from day to day. Performance. If a WebApp user must wait too long (for access, for server-side processing, for client-side formatting and display), he or she may decide to go elsewhere. Availability. Although expectation of 100 percent availability is unreasonable, users of popular WebApps often demand access on a “24/7/365” basis.
  • 9. Characteristics of WebApps - I I These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 9 ■ ■ ■ ■ ■ ■ Data driven. The primary function of many WebApps is to use hypermedia to present text, graphics, audio, and video content to the end-user. Content sensitive. The quality and aesthetic nature of content remains an important determinant of the quality of a WebApp. Continuous evolution. Unlike conventional application software that evolves over a series of planned, chronologically-spaced releases, Web applications evolve continuously. Immediacy. Although immediacy—the compelling need to get software to market quickly—is a characteristic of many application domains, WebApps often exhibit a time to market that can be a matter of a few days or weeks. Security. Because WebApps are available via network access, it is difficult, if not impossible, to limit the population of end-users who may access the application. Aesthetics. An undeniable part of the appeal of a WebApp is its look and feel.
  • 10. Software Engineering These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 10 ■ Some realities: ■ ■ ■ ■ a concerted effort should be made to understand the problem before a software solution is developed design becomes a pivotal activity software should exhibit high quality software should be maintainable ■ The seminal definition: ■ [Software engineering is] the establishment and use of sound engineering principles in order to obtain economically software that is reliable and works efciently on real machines.
  • 11. Software Engineering These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 11 ■ The IEEE definition: ■ Software Engineering: (1) The application ofa systematic, disciplined, quantifiable approach to the development, operation, and maintenance ofsoftware; that is, the application ofengineering to software. (2) The study of approaches as in (1).
  • 12. A Layered Technology tools methods process model a “quality” focus Software Engineering These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 12
  • 13. A Process Framework These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 13 Process framework Framework activities work tasks work products milestones & deliverables QA checkpoints Umbrella Activities
  • 14. Framework Activities These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 14 ■ ■ ■ ■ ■ Communicatio n Planning Modeling ■ Analysis of requirements ■ Design Construction ■ Code generation ■ Testing Deployment
  • 15. Umbrella Activities These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 15 ■ Software project management ■ Formal technical reviews ■ Software quality assurance ■ Software configuration management ■ Work product preparation and production ■ Reusability management ■ Measurement ■ Risk management
  • 16. Adapting a Process Model These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 16 ■ ■ ■ ■ ■ ■ ■ ■ ■ the overall flow of activities, actions, and tasks and the interdependencies among them the degree to which actions and tasks are defined within each framework activity the degree to which work products are identified and required the manner which quality assurance activities are applied the manner in which project tracking and control activities are applied the overall degree of detail and rigor with which the process is described the degree to which the customer and other stakeholders are involved with the project the level of autonomy given to the software team the degree to which team organization and roles are prescribed
  • 17. The Essence of Practice These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 17 ■ Polya suggests: 1. Understand the problem (communication and analysis). 2. Plan a solution (modeling and software design). 3. Carry out the plan (code generation). 4. Examine the result for accuracy (testing and quality assurance).
  • 18. Understand the Problem These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 18 ■ ■ ■ ■ Who has a stake in the solution to the problem? That is, who are the stakeholders? What are the unknowns? What data, functions, and features are required to properly solve the problem? Can the problem be compartmentalized? Is it possible to represent smaller problems that may be easier to understand? Can the problem be represented graphically? Can an analysis model be created?
  • 19. Plan the Solution These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 19 ■ ■ ■ ■ Have you seen similar problems before? Are there patterns that are recognizable in a potential solution? Is there existing software that implements the data, functions, and features that are required? Has a similar problem been solved? If so, are elements of the solution reusable? Can subproblems be defined? If so, are solutions readily apparent for the subproblems? Can you represent a solution in a manner that leads to effective implementation? Can a design model be created?
  • 20. Carry Out the Plan These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 20 ■ ■ Does the solution conform to the plan? Is source code traceable to the design model? Is each component part ofthe solution provably correct? Has the design and code been reviewed, or better, have correctness proofs been applied to algorithm?
  • 21. Examine the Result These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 21 ■ ■ Is it possible to test each component part ofthe solution? Has a reasonable testing strategy been implemented? Does the solution produce results that conform to the data, functions, and features that are required? Has the software been validated against all stakeholder requirements?
  • 22. Hooker’s General Principles These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 22 ■ ■ ■ ■ ■ ■ ■ 1: The Reason It All Exists 2: KISS (Keep It Simple, Stupid!) 3: Maintain the Vision 4: What You Produce, Others Will Consume 5: Be Open to the Future 6: Plan Ahead for Reuse 7: Think!
  • 23. Software Myths These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 23 ■ ■ Affect managers, customers (and other non-technical stakeholders) and practitioners Are believable because they often have elements of truth, but … ■ Invariably lead to bad decisions, therefore … ■ Insist on reality as you navigate your way through software engineering
  • 24. How I t all Starts These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/ e (McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 24 ■ SafeHome: ■ Every software project is precipitated by some business need— • the need to correct a defect in an existing application; • the need to the need to adapt a ‘legacy system’ to a changing business environment; • the need to extend the functions and features of an existing application, or • the need to create a new product, service, or system.