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Solid Modeling
Presented by Pramod Poudel
1
Solid Modeling
Computer
representation of
a physical solid
object
Creation or
visualization of
digital model
2
Solid Modeling
• Solid modeling is based on complete, valid and unambiguous geometric
representation of physical object.
– Complete  points in space can be classified.(inside/outside)
– Valid vertices, edges, faces are connected properly.
– Unambiguous  there can only be one interpretation of object
• Solid model consist of geometric and topological data
– Geometry  graphical information like shape, size, angle
– Topology invisible information like connectivity
3
Representing Solid
4
5
A solid model is the more complete
representation than it’s surface
(wireframe model)
Boolean Operation
• allows objects by defining new objects
6
a) Objects A and B b)The AU B c) A ∩ B d) A - B e) B - A
Sweep representation
• Is a method to generate solid with the help of 2D structures
• Sweeping an object along a trajectory through space defines a new object
called a sweep.The displacement of an object according to a trajectory
defines another object
7
8
Rotational Sweep
Translational Sweep
9
B - Representation
• extension to the wireframe model.
• describes the solid in terms of its surface boundaries:Vertices, edges and
faces
• There are 2 types of information in a B – rep topological and geometric.
10
Polyhedron
• A polyhedron is a solid in three dimensions with flat polygonal faces,
straight edges and sharp corners
11
• A simple polyhedron without holes, obeys Euler's formula:
12
V - E + F = 2
V -Vertex
E - Edges (edges)
F - Faces
Generalization of Euler’s Formula for
polyhedron with holes
13
V - E + F - H = 2 (C - G)
V -Vertex
E - Edges (edges)
F - Faces
H - number of holes in the sides
G - Number of holes crossing the object
C - number of parts of the object
14
ThankYou

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Solid modeling-Sweep Representation and B-representation

  • 1. Solid Modeling Presented by Pramod Poudel 1
  • 2. Solid Modeling Computer representation of a physical solid object Creation or visualization of digital model 2
  • 3. Solid Modeling • Solid modeling is based on complete, valid and unambiguous geometric representation of physical object. – Complete  points in space can be classified.(inside/outside) – Valid vertices, edges, faces are connected properly. – Unambiguous  there can only be one interpretation of object • Solid model consist of geometric and topological data – Geometry  graphical information like shape, size, angle – Topology invisible information like connectivity 3
  • 5. 5 A solid model is the more complete representation than it’s surface (wireframe model)
  • 6. Boolean Operation • allows objects by defining new objects 6 a) Objects A and B b)The AU B c) A ∩ B d) A - B e) B - A
  • 7. Sweep representation • Is a method to generate solid with the help of 2D structures • Sweeping an object along a trajectory through space defines a new object called a sweep.The displacement of an object according to a trajectory defines another object 7
  • 10. B - Representation • extension to the wireframe model. • describes the solid in terms of its surface boundaries:Vertices, edges and faces • There are 2 types of information in a B – rep topological and geometric. 10
  • 11. Polyhedron • A polyhedron is a solid in three dimensions with flat polygonal faces, straight edges and sharp corners 11
  • 12. • A simple polyhedron without holes, obeys Euler's formula: 12 V - E + F = 2 V -Vertex E - Edges (edges) F - Faces
  • 13. Generalization of Euler’s Formula for polyhedron with holes 13 V - E + F - H = 2 (C - G) V -Vertex E - Edges (edges) F - Faces H - number of holes in the sides G - Number of holes crossing the object C - number of parts of the object