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‘Squidiverse’	
  Design	
  Document	
  
	
  
Story	
  Idea	
  
When	
  King	
  Crab	
  kidnaps	
  a	
  young	
  Squid’s	
  father	
  he	
  must	
  go	
  on	
  a	
  quest	
  to	
  rescue	
  his	
  father	
  from	
  the	
  villain.	
  On	
  
his	
  quest	
  he	
  must	
  overcome	
  many	
  enemies,	
  obstacles,	
  and	
  puzzles,	
  finding	
  clues	
  to	
  locate	
  his	
  father.	
  
	
  
Setting	
  
The	
  game	
  will	
  take	
  place	
  in	
  a	
  strange	
  universe	
  that	
  crosses	
  outer	
  space	
  sci-­‐fi,	
  with	
  
underwater	
  themes;	
  squid	
  will	
  travel	
  across	
  the	
  many	
  different	
  worlds.	
  These	
  worlds	
  
include	
  Squids	
  aquatic	
  home	
  planet,	
  a	
  chalk	
  pit	
  world,	
  and	
  a	
  volcanic	
  final	
  planet.	
  Every	
  
planet	
  is	
  different	
  to	
  the	
  last,	
  and	
  to	
  emphasise	
  this	
  we’re	
  having	
  different	
  gravity	
  on	
  
each	
  planet	
  to	
  mix	
  it	
  up	
  a	
  bit	
  and	
  stop	
  it	
  from	
  getting	
  boring.	
  
	
  
Visual	
  Design	
  
The	
  game	
  style	
  we	
  are	
  going	
  for	
  is	
  an	
  8	
  bit	
  game	
  design;	
  all	
  elements	
  in	
  the	
  game	
  will	
  be	
  in	
  this	
  style,	
  including	
  
the	
  music.	
  The	
  visuals	
  will	
  have	
  a	
  fun	
  and	
  playful	
  look,	
  stylised	
  and	
  cartoonish	
  with	
  bright	
  colours.	
  
	
  
Genre	
  
Adventure	
  Platformer	
  –	
  side	
  scrolling;	
  we	
  chose	
  this	
  theme	
  as	
  it	
  goes	
  well	
  with	
  the	
  8-­‐bit	
  
style	
  that	
  we	
  want.	
  
	
  
Character	
  Design	
  
The	
  character	
  design	
  is	
  based	
  on	
  sea	
  creatures,	
  like	
  Squids	
  and	
  sharks	
  and	
  crabs,	
  but	
  will	
  be	
  
developed	
  into	
  weirder	
  and	
  more	
  sci-­‐fi	
  characters.	
  Some	
  creatures	
  will	
  be	
  made	
  robotic	
  
like	
  the	
  Astro-­‐Shark,	
  and	
  others	
  will	
  have	
  a	
  more	
  humanoid	
  form	
  like	
  King	
  Crab.	
  Basically	
  
the	
  theme	
  is	
  that	
  it’s	
  underwater,	
  but	
  in	
  space.	
  
	
  
Levels	
  
All	
  the	
  levels	
  will	
  have	
  their	
  own	
  unique	
  style,	
  the	
  gravity	
  for	
  
each	
  level	
  will	
  be	
  different,	
  making	
  the	
  player	
  have	
  to	
  adapt	
  
to	
  the	
  new	
  way	
  of	
  getting	
  around,	
  the	
  first	
  level	
  is	
  the	
  water	
  
level	
  and	
  will	
  consist	
  of	
  water	
  and	
  platforms	
  for	
  the	
  player	
  to	
  
walk	
  on,	
  the	
  player	
  cannot	
  go	
  into	
  the	
  water.	
  The	
  chalk	
  level	
  
is	
  full	
  of	
  construction	
  equipment	
  and	
  the	
  player	
  must	
  both	
  
avoid	
  this	
  and	
  use	
  it	
  to	
  their	
  advantage,	
  the	
  next	
  level	
  is	
  the	
  
space	
  level	
  and	
  the	
  player	
  will	
  be	
  floating	
  around	
  with	
  no	
  
gravity	
  and	
  must	
  avoid	
  flying	
  pieces	
  of	
  broken	
  spaceship,	
  the	
  
final	
  level	
  is	
  the	
  fire	
  level	
  consisting	
  of	
  lava	
  and	
  volcano’s,	
  the	
  
player	
  must	
  watch	
  out	
  for	
  the	
  lava.	
  In	
  order	
  to	
  progress	
  to	
  the	
  
next	
  level	
  the	
  player	
  must	
  locate	
  all	
  of	
  the	
  clues	
  in	
  that	
  level,	
  
to	
  implement	
  this	
  idea	
  at	
  first	
  we’re	
  going	
  to	
  have	
  a	
  really	
  
easy	
  clue	
  to	
  find,	
  then	
  after	
  that	
  they’ll	
  get	
  harder,	
  this	
  makes	
  it	
  easier	
  for	
  the	
  player	
  to	
  understand	
  the	
  way	
  to	
  
progress	
  through	
  the	
  levels.	
  
	
  
Gameplay	
  Mechanics	
  
The	
  player	
  navigates	
  mainly	
  by	
  moving	
  left	
  and	
  right	
  and	
  jumping.	
  Jumping	
  
is	
  the	
  main	
  mechanic,	
  this	
  being	
  how	
  Squid	
  will	
  overcome	
  most	
  obstacles.	
  
Squid	
  can	
  also	
  throw	
  rocks	
  as	
  an	
  attack.	
  The	
  rock-­‐throwing	
  mechanic	
  will	
  
be	
  used	
  not	
  only	
  to	
  fight	
  enemies,	
  but	
  to	
  solve	
  puzzles	
  e.g.	
  being	
  used	
  to	
  
push	
  buttons	
  to	
  activate	
  events,	
  or	
  destroy	
  certain	
  platforms.	
  
	
  
Challenges	
  
The	
  challenge	
  for	
  each	
  level	
  will	
  be	
  to	
  locate	
  the	
  clues,	
  which	
  are	
  scattered	
  
throughout	
  the	
  map.	
  The	
  player	
  must	
  fight	
  the	
  oncoming	
  enemies	
  with	
  
rocks,	
  for	
  the	
  different	
  bosses	
  Squid	
  will	
  have	
  to	
  use	
  different	
  techniques	
  to	
  
fight	
  his	
  opponents,	
  for	
  example	
  using	
  the	
  environment	
  around	
  him	
  to	
  crush	
  
his	
  enemies.	
  

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Squidiverse design document

  • 1. ‘Squidiverse’  Design  Document     Story  Idea   When  King  Crab  kidnaps  a  young  Squid’s  father  he  must  go  on  a  quest  to  rescue  his  father  from  the  villain.  On   his  quest  he  must  overcome  many  enemies,  obstacles,  and  puzzles,  finding  clues  to  locate  his  father.     Setting   The  game  will  take  place  in  a  strange  universe  that  crosses  outer  space  sci-­‐fi,  with   underwater  themes;  squid  will  travel  across  the  many  different  worlds.  These  worlds   include  Squids  aquatic  home  planet,  a  chalk  pit  world,  and  a  volcanic  final  planet.  Every   planet  is  different  to  the  last,  and  to  emphasise  this  we’re  having  different  gravity  on   each  planet  to  mix  it  up  a  bit  and  stop  it  from  getting  boring.     Visual  Design   The  game  style  we  are  going  for  is  an  8  bit  game  design;  all  elements  in  the  game  will  be  in  this  style,  including   the  music.  The  visuals  will  have  a  fun  and  playful  look,  stylised  and  cartoonish  with  bright  colours.     Genre   Adventure  Platformer  –  side  scrolling;  we  chose  this  theme  as  it  goes  well  with  the  8-­‐bit   style  that  we  want.     Character  Design   The  character  design  is  based  on  sea  creatures,  like  Squids  and  sharks  and  crabs,  but  will  be   developed  into  weirder  and  more  sci-­‐fi  characters.  Some  creatures  will  be  made  robotic   like  the  Astro-­‐Shark,  and  others  will  have  a  more  humanoid  form  like  King  Crab.  Basically   the  theme  is  that  it’s  underwater,  but  in  space.     Levels   All  the  levels  will  have  their  own  unique  style,  the  gravity  for   each  level  will  be  different,  making  the  player  have  to  adapt   to  the  new  way  of  getting  around,  the  first  level  is  the  water   level  and  will  consist  of  water  and  platforms  for  the  player  to   walk  on,  the  player  cannot  go  into  the  water.  The  chalk  level   is  full  of  construction  equipment  and  the  player  must  both   avoid  this  and  use  it  to  their  advantage,  the  next  level  is  the   space  level  and  the  player  will  be  floating  around  with  no   gravity  and  must  avoid  flying  pieces  of  broken  spaceship,  the   final  level  is  the  fire  level  consisting  of  lava  and  volcano’s,  the   player  must  watch  out  for  the  lava.  In  order  to  progress  to  the   next  level  the  player  must  locate  all  of  the  clues  in  that  level,   to  implement  this  idea  at  first  we’re  going  to  have  a  really   easy  clue  to  find,  then  after  that  they’ll  get  harder,  this  makes  it  easier  for  the  player  to  understand  the  way  to   progress  through  the  levels.     Gameplay  Mechanics   The  player  navigates  mainly  by  moving  left  and  right  and  jumping.  Jumping   is  the  main  mechanic,  this  being  how  Squid  will  overcome  most  obstacles.   Squid  can  also  throw  rocks  as  an  attack.  The  rock-­‐throwing  mechanic  will   be  used  not  only  to  fight  enemies,  but  to  solve  puzzles  e.g.  being  used  to   push  buttons  to  activate  events,  or  destroy  certain  platforms.     Challenges   The  challenge  for  each  level  will  be  to  locate  the  clues,  which  are  scattered   throughout  the  map.  The  player  must  fight  the  oncoming  enemies  with   rocks,  for  the  different  bosses  Squid  will  have  to  use  different  techniques  to   fight  his  opponents,  for  example  using  the  environment  around  him  to  crush   his  enemies.