The document outlines 'Master of the Mall', an online RPG designed for classroom use targeting students aged 12-15, which educates them about consumer rights and responsibilities. Developed over 12 months with a focus on simplicity, the game incorporates quest-based and avatar-driven mechanics along with quizzes and mini-games to create an engaging learning experience. Deployed in New South Wales and adaptable for other states, it emphasizes blending educational content with enjoyable gameplay.