SlideShare a Scribd company logo
http://www.flickr.com/photos/gregoirecliquet/5603411030/


Grégoire Cliquet / L’Ecole de design Nantes Atlantique / READi design lab
                  + Tangible Interfaces & Mixed Reality :
             A step toward digital augmented environments +
                             Universität für angewandte Kunst Wien
                                           May, 6th 2011
                                        A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
“datataquarium” / Laval Virtual 2009

Gregoire Cliquet
Director of the « READi interaction design lab »
L’Ecole de design Nantes Atlantique

 Phd. in Engineering Science
 Course leader in interaction design / H.M.I.
 Real-Time 3d developer / Information visualization
                                             A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.flickr.com/photos/lecolededesign/2320698239/in/set-72157604076710360/


Interaction design @lecolededesign ?
10 years ;)
 5 years curriculum : 1 Basics / 2 Undergraduate (Bachelor) / 2 Master’s program (Tangible Interfaces & Virtual Reality)
 Interacttion design : About 100 students + 25 masters degrees /year
 Prizes : Laval Virtual, Siggraph 2009 + IVRC 2009 & 2010
 Interaction design @lecolededesign.com : Contents + Interfaces (Ui) + Interaction (Ux) + Services

                                              A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.flickr.com/photos/loneyss/5546547889/sizes/l/in/set-72157626191918529/ Photo : L. Neyssensas
READi? Topics
 Tangible Interfaces
 Virtual Reality
 Visualizing and Sharing Knowledge



                                      A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
“leARn” / Victor Manselon 2011 / http://www.pimentsrouges.com/
READi ? Tangible interfaces
 From GUI to NUI the place & gestures as meanings of interaction
 The disappearance of graphic interfaces/embedding intelligence into day to day objects
 Natural User Interfaces for collaborative work
 DIY / FabLab : When mass production turns to home-made production


                                             A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.flickr.com/photos/gregoirecliquet/3264184500/in/set-72157613484076021


READi ? Virtual Reality
x2 diploma in partnership with Arts et Métiers ParisTech

 Virtual, Augmented and Mixed Reality to improve User Experiences
 New applications, gameplays, services built with AR
 Interactive and Immersive 3d as a universal language in the process of co-creation
 Representing and interacting with / within data.
                                                                                                                  Laboratoire Présence&innovation LAVAL

                                             A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
”IRS” / David Arenou / pfe 2010
                                                                                                      Immersive Rail shooter / David Arenou 2010
Tangible Interfaces & Mixed Reality :
A step toward digital augmented environments
  1. Definitions
  2. Examples @READi
  3. New paradigm in computing
  4. Major design issues
  5. Conclusion / Discussion
                                  A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.flickr.com/photos/loneyss/3187497169/sizes/l/in/set-72157612394649393/ Photo : L. Neyssensas


1. Definitions: Virtual Reality?

  Jaron Lanier in 1985 for “computer-simulated environments”
  Virtual Reality (VR) aims by using special devices to simulate physical presence :
 stereoscopic display, haptic feedbacks, IR tracking…
                                             Human into the Computer
                                             A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.flickr.com/photos/loneyss/5187428975/sizes/l/in/set-72157625294610619 / ( L. Neyssensas)


1. Definitions: Virtual Reality (example)
                                                                            http://www.youtube.com/watch?v=XECqdtdY-Gc

  VR4D “Virtual Reality For Design” / project (2010)
  demo (video)



                                          A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.flickr.com/photos/gregoirecliquet/3554878032/in/set-72157618547738755

1. Definitions: Augmented Reality?

  Thomas Caudell & David Mizellin 1990 to overlap digital information in real time above the real world
  Augmented Reality acts as a filter between real space and human to enrich their experiences

                                        Digital Information Everywhere
                                           A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.layar.com


1. Definitions: Augmented Reality (example)

  Usefull to locate services and get extra information (context aware information) or even…
  …to create new experiences (gamification ?)



                                             A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
”Know How Augmented” / François Ballon 2011
1. Definitions: Mixed Reality?
  Paul Milgram and Fumio Kishino in 1994 defined mixed reality as the merging of real and virtual worlds to produce
 new environments and visualisations where physical and digital objects co-exist and interact in real time
  Mixed Reality enables users to interact physically with augmented artefacts

                            Physical and Digital objects co-exist and interact in real time
                                            A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://rogiken.org/vr/english.html
1. Definitions: Mixed Reality (example)
                                                                              http://www.youtube.com/watch?v=F63Iac2IIDo

  KOBITO / Virtual Brownies (Society for the Study of Robotics / 2004)
  demo (video)



                                           A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
1. Definitions: Mixed Reality (@READi)
                                                                                      http://www.visionaries777.com/project-1/

  SCOPE : Frantz Lasorne / 2009 / Objects (toys) mixed with video game / demo (video)
  Immersive Rail shooter : David Arenou / 2010 / Space mixed with video game / demo (video)

                                              http://portfolio.davidarenou.com/video-game/immersive-rail-shooter/
                                          A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
Reality-Virtuality continuum according to Milgram, Takemura, Utsumi and Kishino (1994)




                                                                                                                             ”IRS” / David Arenou / pfe 2010


2. New paradigm in computing: VR / AR / MR ?

  Various Realitie(S) related to their relationships with the “real” (perceived) environment
  New paradigms in computing // Keyboard + Mouse + Screen = Obsolete !



                                              A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
Street Museum (London)
http://www.museumoflondon.org.uk/Resources/app/you-are-here-app/index.html




   2. New paradigm in computing : Space & Time

      Virtual Reality : Generates spaces & objects (simulation / past-present-future)
      Augmented Reality : Enriches existing spaces & objects (extra information / past-present-future)
      Computers which are based on time to calculate are able to generate space (Time Generate Spaces)
      Time Shifted + Augmented Spaces = “another” reality / new means of expression (art)

                                                                    A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
”IRS” / David Arenou / pfe 2010
                                                                                                  3 major steps in the meanings of interaction

2. New paradigm in computing: meanings of interaction

  From Direct Manipulation (B. Schneiderman / 1982) to Natural User Interaction
  Follow the state of child’s evolution :
 Mouse to Point and Click / Multi-Touch Surfaces / Tangible & Gesture interactions (manipulating & moving)
  Find new metaphors to describe gesture and natural interactions (implying the body)
                                           A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
”Stepping Garden” / P. Thebault / 2006
3. Major design issues : « Feel »
                                                                                                  http://llllllllllllllll.org/stepping-garden/

  Virtual Reality : Reinforce the feeling of being immerged into a virtual space (sens + emotions)
 by extending implied senses : Proprioception / Kinesthetic…
  Augmented Reality : How do I perceive that an environment, an object is augmented ?
  It’s often much more interesting to observe people’s reactions more than the disposal in itself !!
                                             A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
”Funny Planet” / l16.org (2007) / http://llllllllllllllll.org
3. Major design issues : « Understand »

  How users know that they can interact, “anyware” ?
  Affordance ? (Don. Norman) // How to these new Devices / Objects / Spaces will explain us their functioning ?
  New ways to design meaningful and usable “augmented” objects and spaces (tangible interfaces)

                                            A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
”IRS” / David Arenou / pfe 2010
                                                                                      http://www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture.html
3. Major design issues : « Interact »

  Common Vocabulary / Grammar for this new means of interaction ? (From a device to another ?) / Obvious ?
  Look to point & click (cf. SCOPE) or access to “help” in Kinect ( left arm to 45°)
  Feedbacks ? Haptic ? (“Minority Report” is absolutely not an ergonomic experience !)
  Reality even “augmented” is an experience need to be shared (http://mixedreality.tumblr.com/post/177049282/place-a-la-realite-mixte)
                                                   A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
International Civil Flight Traffic Mapping in 1999 (B. Gerard, L. Briceno, B.A. Bui The Thuong / 2011)


3. Major design issues : « Assimilate »

  Contextualize and adapt contents regarding to mobility
  Find more explicit ways to present contents (graphically, cartographically… avoid list mode !!)



                                            A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
”IRS” / David Arenou / pfe 2010
                                                                                                         http://www.chrisoakley.com/the_catalogue.html (2004)

3. Major design issues : « Privacy »
                                                                                   http://www.chrisoakley.com/the_catalogue.html

  How users can keep control on the system, on informations about their identity, life, habits ?
  Who owns the data ? (Facebook ? Google ?) / cf. P. K. Dick…



                                              A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.flickr.com/photos/gregoirecliquet/3442435998/in/set-72157608977784538
4. Conclusion

  The cyberspace is too large to fit into my screen… so…
  Expand it into the real World !

 But… Would it be large enough ?
                                            A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.lowtech.org/press/gfx/raid.jpg
4. Conclusion

  The cyberspace offers new experiences that can’t be lived through screen, keyboard and mouse
  Explore new meanings and propose new metaphors of interaction



                                           A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
http://www.syfy.com/caprica/

4. Conclusion

  Augmented humanity ? considering the influence of environments on biological evolutions ?
  Interaction design as a temporary solution ? (regarding time of evolution) ?
 Hardware / “cheap” devices previously dedicated to VR (Camera Vision / Wiimote / Kinect… => Hacking !)
 Middleware : Visual Scripting Languages (blocks): Virtools / Unity / Open Spaces 3d…
                                           A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
Demo « Immersive Rail Shooter » David Arenou / (L. Neyssensas 2010)
Thank You
Questions ?
g.cliquet@lecolededesign.com
http://www.lecolededesign.com
http://readi.lecolededesign.com

                                  A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011

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Tangible Interfaces & Mixed Reality : A step toward digital augmented environments

  • 1. http://www.flickr.com/photos/gregoirecliquet/5603411030/ Grégoire Cliquet / L’Ecole de design Nantes Atlantique / READi design lab + Tangible Interfaces & Mixed Reality : A step toward digital augmented environments + Universität für angewandte Kunst Wien May, 6th 2011 A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 2. “datataquarium” / Laval Virtual 2009 Gregoire Cliquet Director of the « READi interaction design lab » L’Ecole de design Nantes Atlantique  Phd. in Engineering Science  Course leader in interaction design / H.M.I.  Real-Time 3d developer / Information visualization A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 3. http://www.flickr.com/photos/lecolededesign/2320698239/in/set-72157604076710360/ Interaction design @lecolededesign ? 10 years ;)  5 years curriculum : 1 Basics / 2 Undergraduate (Bachelor) / 2 Master’s program (Tangible Interfaces & Virtual Reality)  Interacttion design : About 100 students + 25 masters degrees /year  Prizes : Laval Virtual, Siggraph 2009 + IVRC 2009 & 2010  Interaction design @lecolededesign.com : Contents + Interfaces (Ui) + Interaction (Ux) + Services A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 4. http://www.flickr.com/photos/loneyss/5546547889/sizes/l/in/set-72157626191918529/ Photo : L. Neyssensas READi? Topics  Tangible Interfaces  Virtual Reality  Visualizing and Sharing Knowledge A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 5. “leARn” / Victor Manselon 2011 / http://www.pimentsrouges.com/ READi ? Tangible interfaces  From GUI to NUI the place & gestures as meanings of interaction  The disappearance of graphic interfaces/embedding intelligence into day to day objects  Natural User Interfaces for collaborative work  DIY / FabLab : When mass production turns to home-made production A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 6. http://www.flickr.com/photos/gregoirecliquet/3264184500/in/set-72157613484076021 READi ? Virtual Reality x2 diploma in partnership with Arts et Métiers ParisTech  Virtual, Augmented and Mixed Reality to improve User Experiences  New applications, gameplays, services built with AR  Interactive and Immersive 3d as a universal language in the process of co-creation  Representing and interacting with / within data. Laboratoire Présence&innovation LAVAL A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 7. ”IRS” / David Arenou / pfe 2010 Immersive Rail shooter / David Arenou 2010 Tangible Interfaces & Mixed Reality : A step toward digital augmented environments  1. Definitions  2. Examples @READi  3. New paradigm in computing  4. Major design issues  5. Conclusion / Discussion A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 8. http://www.flickr.com/photos/loneyss/3187497169/sizes/l/in/set-72157612394649393/ Photo : L. Neyssensas 1. Definitions: Virtual Reality?  Jaron Lanier in 1985 for “computer-simulated environments”  Virtual Reality (VR) aims by using special devices to simulate physical presence : stereoscopic display, haptic feedbacks, IR tracking… Human into the Computer A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 9. http://www.flickr.com/photos/loneyss/5187428975/sizes/l/in/set-72157625294610619 / ( L. Neyssensas) 1. Definitions: Virtual Reality (example) http://www.youtube.com/watch?v=XECqdtdY-Gc  VR4D “Virtual Reality For Design” / project (2010)  demo (video) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 10. http://www.flickr.com/photos/gregoirecliquet/3554878032/in/set-72157618547738755 1. Definitions: Augmented Reality?  Thomas Caudell & David Mizellin 1990 to overlap digital information in real time above the real world  Augmented Reality acts as a filter between real space and human to enrich their experiences Digital Information Everywhere A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 11. http://www.layar.com 1. Definitions: Augmented Reality (example)  Usefull to locate services and get extra information (context aware information) or even…  …to create new experiences (gamification ?) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 12. ”Know How Augmented” / François Ballon 2011 1. Definitions: Mixed Reality?  Paul Milgram and Fumio Kishino in 1994 defined mixed reality as the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time  Mixed Reality enables users to interact physically with augmented artefacts Physical and Digital objects co-exist and interact in real time A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 13. http://rogiken.org/vr/english.html 1. Definitions: Mixed Reality (example) http://www.youtube.com/watch?v=F63Iac2IIDo  KOBITO / Virtual Brownies (Society for the Study of Robotics / 2004)  demo (video) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 14. 1. Definitions: Mixed Reality (@READi) http://www.visionaries777.com/project-1/  SCOPE : Frantz Lasorne / 2009 / Objects (toys) mixed with video game / demo (video)  Immersive Rail shooter : David Arenou / 2010 / Space mixed with video game / demo (video) http://portfolio.davidarenou.com/video-game/immersive-rail-shooter/ A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 15. Reality-Virtuality continuum according to Milgram, Takemura, Utsumi and Kishino (1994) ”IRS” / David Arenou / pfe 2010 2. New paradigm in computing: VR / AR / MR ?  Various Realitie(S) related to their relationships with the “real” (perceived) environment  New paradigms in computing // Keyboard + Mouse + Screen = Obsolete ! A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 16. Street Museum (London) http://www.museumoflondon.org.uk/Resources/app/you-are-here-app/index.html 2. New paradigm in computing : Space & Time  Virtual Reality : Generates spaces & objects (simulation / past-present-future)  Augmented Reality : Enriches existing spaces & objects (extra information / past-present-future)  Computers which are based on time to calculate are able to generate space (Time Generate Spaces)  Time Shifted + Augmented Spaces = “another” reality / new means of expression (art) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 17. ”IRS” / David Arenou / pfe 2010 3 major steps in the meanings of interaction 2. New paradigm in computing: meanings of interaction  From Direct Manipulation (B. Schneiderman / 1982) to Natural User Interaction  Follow the state of child’s evolution : Mouse to Point and Click / Multi-Touch Surfaces / Tangible & Gesture interactions (manipulating & moving)  Find new metaphors to describe gesture and natural interactions (implying the body) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 18. ”Stepping Garden” / P. Thebault / 2006 3. Major design issues : « Feel » http://llllllllllllllll.org/stepping-garden/  Virtual Reality : Reinforce the feeling of being immerged into a virtual space (sens + emotions) by extending implied senses : Proprioception / Kinesthetic…  Augmented Reality : How do I perceive that an environment, an object is augmented ?  It’s often much more interesting to observe people’s reactions more than the disposal in itself !! A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 19. ”Funny Planet” / l16.org (2007) / http://llllllllllllllll.org 3. Major design issues : « Understand »  How users know that they can interact, “anyware” ?  Affordance ? (Don. Norman) // How to these new Devices / Objects / Spaces will explain us their functioning ?  New ways to design meaningful and usable “augmented” objects and spaces (tangible interfaces) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 20. ”IRS” / David Arenou / pfe 2010 http://www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture.html 3. Major design issues : « Interact »  Common Vocabulary / Grammar for this new means of interaction ? (From a device to another ?) / Obvious ?  Look to point & click (cf. SCOPE) or access to “help” in Kinect ( left arm to 45°)  Feedbacks ? Haptic ? (“Minority Report” is absolutely not an ergonomic experience !)  Reality even “augmented” is an experience need to be shared (http://mixedreality.tumblr.com/post/177049282/place-a-la-realite-mixte) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 21. International Civil Flight Traffic Mapping in 1999 (B. Gerard, L. Briceno, B.A. Bui The Thuong / 2011) 3. Major design issues : « Assimilate »  Contextualize and adapt contents regarding to mobility  Find more explicit ways to present contents (graphically, cartographically… avoid list mode !!) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 22. ”IRS” / David Arenou / pfe 2010 http://www.chrisoakley.com/the_catalogue.html (2004) 3. Major design issues : « Privacy » http://www.chrisoakley.com/the_catalogue.html  How users can keep control on the system, on informations about their identity, life, habits ?  Who owns the data ? (Facebook ? Google ?) / cf. P. K. Dick… A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 23. http://www.flickr.com/photos/gregoirecliquet/3442435998/in/set-72157608977784538 4. Conclusion  The cyberspace is too large to fit into my screen… so…  Expand it into the real World ! But… Would it be large enough ? A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 24. http://www.lowtech.org/press/gfx/raid.jpg 4. Conclusion  The cyberspace offers new experiences that can’t be lived through screen, keyboard and mouse  Explore new meanings and propose new metaphors of interaction A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 25. http://www.syfy.com/caprica/ 4. Conclusion  Augmented humanity ? considering the influence of environments on biological evolutions ?  Interaction design as a temporary solution ? (regarding time of evolution) ? Hardware / “cheap” devices previously dedicated to VR (Camera Vision / Wiimote / Kinect… => Hacking !) Middleware : Visual Scripting Languages (blocks): Virtools / Unity / Open Spaces 3d… A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  • 26. Demo « Immersive Rail Shooter » David Arenou / (L. Neyssensas 2010) Thank You Questions ? g.cliquet@lecolededesign.com http://www.lecolededesign.com http://readi.lecolededesign.com A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011