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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Stuart Preston
Stuart Preston
Game Title Crysis 1
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The setting is changing environment through different levels of the game but its set
on a tropical island near Korea and the Korean forces have an unknown interest in
this island you an Secret Nano suit squad are using this experimental technology you
call sign is raptor squad but is very tropical island with the only signs of civilisation is
that built by the Koreans the entire island belongs to the Koreans you need to get in
and work out what the Koreans are interested in
They used orchestral music while having in game
sound effects playing but its mainly orchestral
music playing they used an band of instruments
while also using a professional recording studio
and editor
Mood The mood quickly changes from Serious to dramatic and deadly serious because you
are split from your squad and its keeps getting darker as you run into your dead
teammate that weren’t killed by gunfire more by something unknown and you
continue on with your remaining team and levels out the mood till you lighter the
mood by spotting and taking out your objective
They used low playing orchestral music but when
dramatics happen they used a high intensity
instruments to create a jump scare about what
happened and I assume this was recording in a
professional studio too
Game genre Action
Fps
Free roam
Futurist
They used high intensity music like all over fps
games but this was before Dubstep/Techno made
its on the scene of music so its just Orchestral
music
Narrative Your are a part of raptor squad a secret squad that is Explore and test run the new
Invention made by Hargreaves but there a secret behind this invention that no one
would of ever thought off and your real mission is not to take out the Korean’s but
to also chase after what the Korean’s are after that is More and better Nano suit
technology and to also see how the ceph reacts to the current Nano suit but there
more of presence of aliens then either Korean’s or the us Expected and most that go
seeking don’t come back it quickly changes from dealing with Korean’s to dealing
with the ceph
Its just dramatic music that only ever kicks in at
the end of sentences so that when you can always
hear the character that are talking and its hardly
used orchestral music that is probably recorded in
a professional studio
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Stuart Preston
Stuart Preston

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Task 2 crysis 1

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Stuart Preston Stuart Preston Game Title Crysis 1 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting is changing environment through different levels of the game but its set on a tropical island near Korea and the Korean forces have an unknown interest in this island you an Secret Nano suit squad are using this experimental technology you call sign is raptor squad but is very tropical island with the only signs of civilisation is that built by the Koreans the entire island belongs to the Koreans you need to get in and work out what the Koreans are interested in They used orchestral music while having in game sound effects playing but its mainly orchestral music playing they used an band of instruments while also using a professional recording studio and editor Mood The mood quickly changes from Serious to dramatic and deadly serious because you are split from your squad and its keeps getting darker as you run into your dead teammate that weren’t killed by gunfire more by something unknown and you continue on with your remaining team and levels out the mood till you lighter the mood by spotting and taking out your objective They used low playing orchestral music but when dramatics happen they used a high intensity instruments to create a jump scare about what happened and I assume this was recording in a professional studio too Game genre Action Fps Free roam Futurist They used high intensity music like all over fps games but this was before Dubstep/Techno made its on the scene of music so its just Orchestral music Narrative Your are a part of raptor squad a secret squad that is Explore and test run the new Invention made by Hargreaves but there a secret behind this invention that no one would of ever thought off and your real mission is not to take out the Korean’s but to also chase after what the Korean’s are after that is More and better Nano suit technology and to also see how the ceph reacts to the current Nano suit but there more of presence of aliens then either Korean’s or the us Expected and most that go seeking don’t come back it quickly changes from dealing with Korean’s to dealing with the ceph Its just dramatic music that only ever kicks in at the end of sentences so that when you can always hear the character that are talking and its hardly used orchestral music that is probably recorded in a professional studio
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Stuart Preston Stuart Preston