3D geometry employs the same principles as 2D vector artwork but uses an additional axis. It uses a Cartesian coordinate system to specify points in three dimensions rather than two. Geometry studies the properties of shapes and spaces. In 3D applications, pre-made basic shapes like cubes, spheres and cylinders can be used to build models, which are collections of polygons connected at vertices. Surfaces are two-dimensional areas that can be assigned colors or textures.