teamgeometry
Syllabus
PROBLEMS
JODO MODO
o Can be outdoor and indoor
o 8 years& above
o Introducing point, line, segment and ray
o Understanding their properties
o Application of the gained knowledge
Description& Rules
o 3 or more people can play
o The play area consists of a big square. Two lines are drawn at a distance of one
foot from the square along one pair of opposite sides.
o At a time one person stands behind one of the two lines and throws all the chips
inside the square.
o The chips comprise of arrows, points and a queen
o The chips that go out are not considered as the part of the game.
o If while throwing the chips, the queen falls out of the square, the player is to
throw the queen again, from behind the drawn lines.
o Once all the chips have settled, the player starts joining them with a chalk to
make line, line segment and ray.
o The person on the next turn monitors the player, while the others throw a ball
aimed at the queen which is within the play area along with the other chips.
o The throwers can throw the ball only from behind the two drawn lines. If they
cross the line, one point will be deducted from their game points.
o Apart from the player, no one else is allowed to enter the square. If they do, five
points will be deducted from their score.
o The aim is to make as many lines, segments and
rays as possible without intersecting them to make
the maximum score before the queen is hit.
o The player can continue joining his points and
arrows till the queen is hit. Once the queen is hit,
the player stops drawing.
o If the ball hits any other chip that the queen, the
throwers have to stop throwing the ball thus giving
the player the advantage of continuing the game
without any time pressure.
o The player is expected to not just connect the
chips to make line, line segment and rays but also
to name them correctly. Only after the player
names them correctly will he be given the score.
o If the player over shadows or blocks the queen
more than twice, five points will be deducted from
his score with each time he blocks.
Score
o Arrow heads = 5 marks, Points = 2 marks and hence
Straight Line = 10 marks, Curved line = 1 mark,
Segment = 4 marks and ray = 7 marks
o If the player is able to identify and connect the
longest segment during his turn, the cumulative score
of that turn doubles.
o If points lie on a line or a ray, no extra points are
given.
o No extra points can lie between the end points of a
segment.
o First one to score 100 wins.
Scores
Observations
o First draft of the game could not engage players other than the
one drawing.
o The game also lacked the power to strategize and affect the
opponents game.
o Confusion related to the direction of the arrows and how to use
them
o Kids had to be told once the concepts of line, segment and ray.
o The unpredictability of the direction of arrows often lead to many
being left out.
Glitches in the syllabus:
oDefinition line, line segment and ray
Scope
o Levels:
o Straight and curved lines
o Line, segment and ray
o Line, segment, ray and angles
o Line, segment, ray and measured angles
o Table game
o Similar rules but played as a board game
by two players.
Scope
o Similar rules
o Played without the queen
o Played by two players
o Each person has their own, color coded set of arrows and points
o One person throws all the chips at a time.
o The other person starts joining.
o The players take turns alternatively to join their set of segments, rays and lines.
o Aim is to score maximum by strategizing one’s own moves and at the same time block
the opponent’s moves.
EXPLORATIONS
Hit
&
Try
Chinese
Whispers
QUICK
PICK
Riddles
AKAAR
PRAKAAR
Educational
Objective
Can be played
outdoor and indoor
4-6 or 1st standard
o Introducing shapes
o Application of gained knowledge of shapes
Description& Rules
o Basic shapes are drawn randomly around the floor.
o Line by line a rhyme is recited that the kids repeat as they run around in circles.
o At the end of the rhyme, the conductor announces the name of a shape.
o The kids have to identify the announced shape from the drawings on the floor and stand
on them.
o Once a kid reaches and stands on the shape he has to shout out the name of the shape.
o One who is left out or stands on the wrong shape looses.
o One who reaches the shape last looses.
o The one who survives the longest wins.
Educational
Objective
Age Group
Mode Of
Play
o Can be played outdoor and indoor
o 4-8 years
o Understanding the concept of the shape (number
of corners and sides).
o Recognizing the shape and naming it.
Description& Rules
o 2 teams with minimum 2 people in each.
o There will big be a shape drawn on the floor.
o At each of the corners of the shape, 2D shapes are placed.
o These shapes are different shapes that include basic as well as
random shapes.
o One team plays at a time.
o The team that plays has one person blind folded while the other
stands outside helping the player.
o The blind folded player has to pick out the given shape from the
pile of shapes from each corner while tracing the path on the floor.
o The opposite team players are allowed to distract by prompting
the wrong answers while the partner prompts the correct one.
o The team to collect the maximum number of correct shapes in the
minimum amount of time in one round, wins.
OBSERVATIONS
o Running
o Singing
o Prompting
o Blind folding
o Older kids can teach younger kids
o Always requires an instructor
o Tracing the shape on the floor in Game 2 was not
implementable every time.
o
o 3D examples given for 2D shapes
o Image of only square given for
Quadrilateral
Scope of Games
o Game 1: Quick Pick
o Introduce images of 3D shapes (cube, sphere, cuboid and cone)
o Introduce images of everyday objects
o Incase of no instructor, children can alternatively take responsibility.
o Learning angles
o Game 2: Akaar Prakaar
o Introduce actual 3D forms while the player is blind folded.
o Introduce everyday objects and guess the form
o Kids can also sit blind folded with a pile of shapes and guess them
o Learning angles
o An explanatory video to teach shapes and concepts can overcome
the problem of absence of a teacher.
o Computer based program can also help conduct the games.
THANKS…

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teamgeometry

  • 4. JODO MODO o Can be outdoor and indoor o 8 years& above o Introducing point, line, segment and ray o Understanding their properties o Application of the gained knowledge
  • 5. Description& Rules o 3 or more people can play o The play area consists of a big square. Two lines are drawn at a distance of one foot from the square along one pair of opposite sides. o At a time one person stands behind one of the two lines and throws all the chips inside the square. o The chips comprise of arrows, points and a queen o The chips that go out are not considered as the part of the game. o If while throwing the chips, the queen falls out of the square, the player is to throw the queen again, from behind the drawn lines. o Once all the chips have settled, the player starts joining them with a chalk to make line, line segment and ray. o The person on the next turn monitors the player, while the others throw a ball aimed at the queen which is within the play area along with the other chips. o The throwers can throw the ball only from behind the two drawn lines. If they cross the line, one point will be deducted from their game points. o Apart from the player, no one else is allowed to enter the square. If they do, five points will be deducted from their score.
  • 6. o The aim is to make as many lines, segments and rays as possible without intersecting them to make the maximum score before the queen is hit. o The player can continue joining his points and arrows till the queen is hit. Once the queen is hit, the player stops drawing. o If the ball hits any other chip that the queen, the throwers have to stop throwing the ball thus giving the player the advantage of continuing the game without any time pressure. o The player is expected to not just connect the chips to make line, line segment and rays but also to name them correctly. Only after the player names them correctly will he be given the score. o If the player over shadows or blocks the queen more than twice, five points will be deducted from his score with each time he blocks.
  • 7. Score o Arrow heads = 5 marks, Points = 2 marks and hence Straight Line = 10 marks, Curved line = 1 mark, Segment = 4 marks and ray = 7 marks o If the player is able to identify and connect the longest segment during his turn, the cumulative score of that turn doubles. o If points lie on a line or a ray, no extra points are given. o No extra points can lie between the end points of a segment. o First one to score 100 wins.
  • 9. Observations o First draft of the game could not engage players other than the one drawing. o The game also lacked the power to strategize and affect the opponents game. o Confusion related to the direction of the arrows and how to use them o Kids had to be told once the concepts of line, segment and ray. o The unpredictability of the direction of arrows often lead to many being left out. Glitches in the syllabus: oDefinition line, line segment and ray
  • 10. Scope o Levels: o Straight and curved lines o Line, segment and ray o Line, segment, ray and angles o Line, segment, ray and measured angles o Table game o Similar rules but played as a board game by two players.
  • 11. Scope o Similar rules o Played without the queen o Played by two players o Each person has their own, color coded set of arrows and points o One person throws all the chips at a time. o The other person starts joining. o The players take turns alternatively to join their set of segments, rays and lines. o Aim is to score maximum by strategizing one’s own moves and at the same time block the opponent’s moves.
  • 13. Educational Objective Can be played outdoor and indoor 4-6 or 1st standard o Introducing shapes o Application of gained knowledge of shapes
  • 14. Description& Rules o Basic shapes are drawn randomly around the floor. o Line by line a rhyme is recited that the kids repeat as they run around in circles. o At the end of the rhyme, the conductor announces the name of a shape. o The kids have to identify the announced shape from the drawings on the floor and stand on them. o Once a kid reaches and stands on the shape he has to shout out the name of the shape. o One who is left out or stands on the wrong shape looses. o One who reaches the shape last looses. o The one who survives the longest wins.
  • 15. Educational Objective Age Group Mode Of Play o Can be played outdoor and indoor o 4-8 years o Understanding the concept of the shape (number of corners and sides). o Recognizing the shape and naming it.
  • 16. Description& Rules o 2 teams with minimum 2 people in each. o There will big be a shape drawn on the floor. o At each of the corners of the shape, 2D shapes are placed. o These shapes are different shapes that include basic as well as random shapes. o One team plays at a time. o The team that plays has one person blind folded while the other stands outside helping the player. o The blind folded player has to pick out the given shape from the pile of shapes from each corner while tracing the path on the floor. o The opposite team players are allowed to distract by prompting the wrong answers while the partner prompts the correct one. o The team to collect the maximum number of correct shapes in the minimum amount of time in one round, wins.
  • 17. OBSERVATIONS o Running o Singing o Prompting o Blind folding o Older kids can teach younger kids o Always requires an instructor o Tracing the shape on the floor in Game 2 was not implementable every time. o o 3D examples given for 2D shapes o Image of only square given for Quadrilateral
  • 18. Scope of Games o Game 1: Quick Pick o Introduce images of 3D shapes (cube, sphere, cuboid and cone) o Introduce images of everyday objects o Incase of no instructor, children can alternatively take responsibility. o Learning angles o Game 2: Akaar Prakaar o Introduce actual 3D forms while the player is blind folded. o Introduce everyday objects and guess the form o Kids can also sit blind folded with a pile of shapes and guess them o Learning angles o An explanatory video to teach shapes and concepts can overcome the problem of absence of a teacher. o Computer based program can also help conduct the games.