This document summarizes the design, testing, and findings of an augmented climbing wall system with three interactive applications: Spark game, route creation, and Whack-a-Bat. User studies were conducted with 50, 10, and 10 climbers respectively on the applications. The studies found that the applications increased movement diversity, enabled user-generated content, and added new challenges. However, challenges remained around proximity interaction, preventing cheating, and robustness in a gym environment. The system demonstrated opportunities for augmented reality to enhance sports and arts activities.