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THE REAL LIFE BUSINESS GAME:
    ENTREPRENEURSHIP
IN THE FOLLOWING PAGES…
§  About Team Business
§  Our Programs
§  BOX – Teaching Entrepreneurship




                                      www.teambusiness.com
ABOUT TEAM BUSINESS
§    World class educational institutions engage Team Business to offer hands-on, interactive
      business simulations to students from high school through executive MBA audiences.	
  
§    Through	
  the	
  experience	
  students	
  learn	
  financial	
  literacy,	
  business	
  literacy,	
  teamwork	
  and	
  
      communica:on	
  skills.	
  
§    Students	
  learn	
  that	
  they	
  CAN	
  start	
  and	
  run	
  their	
  own	
  businesses,	
  learn	
  how	
  to	
  become	
  	
  
      smarter	
  employees,	
  and	
  take	
  charge	
  of	
  their	
  financial	
  lives.	
  
§    We	
  offer	
  a	
  range	
  of	
  business	
  simula:ons	
  for	
  varying	
  skill	
  levels	
  and	
  business	
  topics.	
  	
  
      (BOX:	
  Entrepreneurship;	
  CAR:	
  Fundamentals	
  of	
  Business,	
  TEAM:	
  Team	
  Dynamics	
  and	
  Leadership,	
  and	
  
      Accoun:ng	
  Comes	
  Alive:	
  Accoun:ng	
  and	
  Financial	
  Literacy)	
  
§    Thousands	
  of	
  students	
  have	
  experienced	
  our	
  programs	
  over	
  the	
  last	
  10	
  years	
  in	
  the	
  	
  
      United	
  States,	
  Europe,	
  African	
  and	
  India.	
  


  “       You	
  teach	
  business	
  at	
  an	
  intellectual	
  and	
  emo:onal	
  	
  level	
  faster	
  than	
  	
  	
  	
  	
  
      	
  anyone	
  else	
  I	
  know. 	
  	
  
                                                  ”
      	
  Greg	
  Conderacci,	
  Good	
  Ground	
  Consul1ng	
  




                                                                                                                                      www.teambusiness.com
COMMON TEAM BUSINESS THEMES
§  Our clients incorporate us into their programs for
    various applications:
    §  A quick half or full day immersion program into understanding business
    §  A method of accelerating the pace at which students get to know one
        another, to jump start the rest of the program
    §  A way to provide students from varying backgrounds with a common
        experience from which to teach business lessons in greater depth
    §  An experience from which to observe students behavior and to provide
        them with a learning opportunity about themselves and their styles, in a
        'safe' learning environment
    §  A fun experience that keep students engaged for several hours without
        technology, and takes a generation used to communicating strictly via
        technology, to work as a team and to interact with one another




                                                                     www.teambusiness.com
WE TEACH BUSINESS THROUGH HANDS-ON,
INTERACTIVE SIMULATIONS
§  Common to all our programs:
   §  Business Education Programs
   §  Instructor-led Business Simulations
   §  Team Building Elements
   §  Team-Based, 4-5 Member Teams
   §  Extremely Competitive
   §  Highly Engaging
   §  Experiential & Shared Learning Methodology
   §  Learn from Peers, Your Team and the Competition
   §  Run by Team Business or Certify Your Own Trainers



                                                           www.teambusiness.com
OUR BUSINESS SIMULATION PROGRAMS
§  Teams run 'real,’ hands-on businesses in competition
    with each other.

 SIMULATION                OUTCOME

 1"                        Entrepreneurship


 2                         Fundamentals of Business



 3                         Team Building and Effectiveness



 4                         Accounting and Financial Analysis



                                                               www.teambusiness.com
www.teambusiness.com
WHAT STUDENTS GET
OUT OF THE BOX EXPERIENCE?
§  Understand, hands on, what it means to be an entrepreneur, to have a career
    in business or to work in a corporation.
§  How to be successful working as a part of a team.
§  How you can’t be successful, unless you work with your team…
§  How important it is to communicate and listen to others…
§  That there is no one right answer in business…
§  How to read and complete an income statement…
§  More importantly… Why it’s important that more money comes in and less
    money goes out.


  Participants stay engaged for 4-8 hours, without digital technology.


                                                                   www.teambusiness.com
THE                     PROCESS
§  Participants run businesses for 6 imaginary months, in one day,
    with several stages and challenges.
§  Everyone participates in the management
    and production of a product.
§  Challenges include:
    §  Supply/Demand
    §  Competitive Rivalry
    §  Impact of Technology
    §  Impact of Quality
    §  Challenge of the Future




                                                             www.teambusiness.com
1   TEAMS RECEIVE A
    BUSINESS CHALLENGE




                         www.teambusiness.com
2   THEY GO INTO A MANAGEMENT MEETING TO
    STRATEGIZE AND MAKE DECISIONS




                                           www.teambusiness.com
3   THEY THEN IDENTIFY THEIR KEY VALUE
    AND COST DRIVERS…




                                         www.teambusiness.com
4   THEY TURN THEIR BUSINESS PLAN INTO ACTION…
    AGAINST THE CLOCK




                                        www.teambusiness.com
5   EACH TEAM MARKETS THEIR VALUE
    TO THEIR CUSTOMER…




                                    www.teambusiness.com
6   THEY MEASURE AND ANALYZE THEIR BUSINESS
    RESULTS ON INCOME AND CASH FLOW STATEMENTS




                                        www.teambusiness.com
7   MOST CRITICALLY, THEY REFLECT ON WHAT
    HAPPENED AND LEARN FROM THEIR MISTAKES
    AND SUCCESSES




                                       www.teambusiness.com
QUICK FACTS


                §  The cornerstones of business – customer satisfaction, costs,
                    revenue, profit
                §  The impact of technology
                §  The challenge of reduced demand
                §  The role of quality
Key Concepts    §  The role of advertising
                §  The concept of adding value
                §  The affordability of staff
                §  The dynamics of market forces and pricing
                §  The impact of interest and tax on profit
                §  The value chain – suppliers, inputs, processes, outputs, customers

Workshop Size   §  4-5 member teams; 16-30 participants
& Audience      §  Students in any specialization (business, science etc)

Time            §  6-8 hours. Can be run in 1 full day or 2 half-day sessions


                                                                             www.teambusiness.com
www.teambusiness.com
THANK YOU




For further discussions, or to contact Team Business,
          call Lara Azzam at 301.537.8980
         Or e-mail: lara@teambusiness.com




                                                        www.teambusiness.com

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The “BOX” Simulation

  • 1. THE REAL LIFE BUSINESS GAME: ENTREPRENEURSHIP
  • 2. IN THE FOLLOWING PAGES… §  About Team Business §  Our Programs §  BOX – Teaching Entrepreneurship www.teambusiness.com
  • 3. ABOUT TEAM BUSINESS §  World class educational institutions engage Team Business to offer hands-on, interactive business simulations to students from high school through executive MBA audiences.   §  Through  the  experience  students  learn  financial  literacy,  business  literacy,  teamwork  and   communica:on  skills.   §  Students  learn  that  they  CAN  start  and  run  their  own  businesses,  learn  how  to  become     smarter  employees,  and  take  charge  of  their  financial  lives.   §  We  offer  a  range  of  business  simula:ons  for  varying  skill  levels  and  business  topics.     (BOX:  Entrepreneurship;  CAR:  Fundamentals  of  Business,  TEAM:  Team  Dynamics  and  Leadership,  and   Accoun:ng  Comes  Alive:  Accoun:ng  and  Financial  Literacy)   §  Thousands  of  students  have  experienced  our  programs  over  the  last  10  years  in  the     United  States,  Europe,  African  and  India.   “ You  teach  business  at  an  intellectual  and  emo:onal    level  faster  than            anyone  else  I  know.     ”  Greg  Conderacci,  Good  Ground  Consul1ng   www.teambusiness.com
  • 4. COMMON TEAM BUSINESS THEMES §  Our clients incorporate us into their programs for various applications: §  A quick half or full day immersion program into understanding business §  A method of accelerating the pace at which students get to know one another, to jump start the rest of the program §  A way to provide students from varying backgrounds with a common experience from which to teach business lessons in greater depth §  An experience from which to observe students behavior and to provide them with a learning opportunity about themselves and their styles, in a 'safe' learning environment §  A fun experience that keep students engaged for several hours without technology, and takes a generation used to communicating strictly via technology, to work as a team and to interact with one another www.teambusiness.com
  • 5. WE TEACH BUSINESS THROUGH HANDS-ON, INTERACTIVE SIMULATIONS §  Common to all our programs: §  Business Education Programs §  Instructor-led Business Simulations §  Team Building Elements §  Team-Based, 4-5 Member Teams §  Extremely Competitive §  Highly Engaging §  Experiential & Shared Learning Methodology §  Learn from Peers, Your Team and the Competition §  Run by Team Business or Certify Your Own Trainers www.teambusiness.com
  • 6. OUR BUSINESS SIMULATION PROGRAMS §  Teams run 'real,’ hands-on businesses in competition with each other. SIMULATION OUTCOME 1" Entrepreneurship 2 Fundamentals of Business 3 Team Building and Effectiveness 4 Accounting and Financial Analysis www.teambusiness.com
  • 8. WHAT STUDENTS GET OUT OF THE BOX EXPERIENCE? §  Understand, hands on, what it means to be an entrepreneur, to have a career in business or to work in a corporation. §  How to be successful working as a part of a team. §  How you can’t be successful, unless you work with your team… §  How important it is to communicate and listen to others… §  That there is no one right answer in business… §  How to read and complete an income statement… §  More importantly… Why it’s important that more money comes in and less money goes out. Participants stay engaged for 4-8 hours, without digital technology. www.teambusiness.com
  • 9. THE PROCESS §  Participants run businesses for 6 imaginary months, in one day, with several stages and challenges. §  Everyone participates in the management and production of a product. §  Challenges include: §  Supply/Demand §  Competitive Rivalry §  Impact of Technology §  Impact of Quality §  Challenge of the Future www.teambusiness.com
  • 10. 1 TEAMS RECEIVE A BUSINESS CHALLENGE www.teambusiness.com
  • 11. 2 THEY GO INTO A MANAGEMENT MEETING TO STRATEGIZE AND MAKE DECISIONS www.teambusiness.com
  • 12. 3 THEY THEN IDENTIFY THEIR KEY VALUE AND COST DRIVERS… www.teambusiness.com
  • 13. 4 THEY TURN THEIR BUSINESS PLAN INTO ACTION… AGAINST THE CLOCK www.teambusiness.com
  • 14. 5 EACH TEAM MARKETS THEIR VALUE TO THEIR CUSTOMER… www.teambusiness.com
  • 15. 6 THEY MEASURE AND ANALYZE THEIR BUSINESS RESULTS ON INCOME AND CASH FLOW STATEMENTS www.teambusiness.com
  • 16. 7 MOST CRITICALLY, THEY REFLECT ON WHAT HAPPENED AND LEARN FROM THEIR MISTAKES AND SUCCESSES www.teambusiness.com
  • 17. QUICK FACTS §  The cornerstones of business – customer satisfaction, costs, revenue, profit §  The impact of technology §  The challenge of reduced demand §  The role of quality Key Concepts §  The role of advertising §  The concept of adding value §  The affordability of staff §  The dynamics of market forces and pricing §  The impact of interest and tax on profit §  The value chain – suppliers, inputs, processes, outputs, customers Workshop Size §  4-5 member teams; 16-30 participants & Audience §  Students in any specialization (business, science etc) Time §  6-8 hours. Can be run in 1 full day or 2 half-day sessions www.teambusiness.com
  • 19. THANK YOU For further discussions, or to contact Team Business, call Lara Azzam at 301.537.8980 Or e-mail: lara@teambusiness.com www.teambusiness.com