Survey of Music Business 
! 
! 
! 
John Pisciotta Survey of Music Business MBU 1110.18 
! 
MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS 
!
Myth # 1: 
! 
“You are on either the “music side” 
or, on the “business side” 
!
! 
The truth is: 
as a professional, you are in “the music business” 
! 
There is no “music only” side of the business. 
You might be more musical than somebody else, 
but you are in the music business.
The Entertainment 
Ecosystem 
Matrix
Entertainment Ecosystem 
Technicians 
! 
Scaleable 
Innovations 
Enthusiasts 
! 
Asset Collectors
! 
! 
! 
Enthusiasts 
Asset 
Collectors
Enthusiasts 
• Fan Boys or Hobbyists 
• Bleeding Edge Gadgets 
• Rarely Build Value 
• Rarely Execute
Technicians 
! 
! 
! 
Enthusiasts 
Asset 
Collectors
Technicians 
• Focused Knowledge Workers 
• Producers, Publicists, Writers, Technologists, 
Lawyers 
• Hired Guns-Work For Hire 
• Often lead a service based business 
• Low Risk-Many Competitors 
• Usually Create/Don't Own 
• Often own a “job” paid per hour/project
Technicians 
! 
! 
! 
Enthusiasts 
! 
! 
Asset 
Collectors
Asset Collectors 
• Labels, Publishers 
• Hit Driven Model 
• Monetizes by building a critical mass 
•Own or Aggregate/Usually Don't Create 
• Lead the previous Era
Technicians 
! 
Scaleable 
Innovations 
! 
! 
! 
Enthusiasts 
! 
! 
Asset 
Collectors
Scalable Innovations 
! • Global Reach 
• Team>Talent 
• Team Small-User Base Huge 
• Focused on a big problem/disruption/innovation 
• Build Accretive Value 
• Potential Liquidity Event
Technicians 
! 
Scaleable 
Innovations 
! 
! 
! 
Enthusiasts 
! 
! 
Asset 
Collectors
Enthusiasts Technicians 
Asset 
Collectors! 
Scaleable! 
Innovations! 
Tell Fanboy 
-you get paid 
by the project 
! 
-you can't stop 
working, you 
only get paid 
when you work 
you're 
collecting a 
critical mass of 
content that 
grows more 
valuable 
overtime 
scalable 
company is one 
that hundreds 
and thousands 
of people can 
use it at the 
same time
Enthusiasts Technicians Asset 
Collectors! 
Scaleable! 
Innovations! 
Competition Many Many Few Few 
Vision None Little Important Very Important 
Startup cost None Very Little Substantial Substantial 
Barrier to entry ! None None Low Low/Considerable 
Time to market Quick Quick Slow Quick/Slow 
Value Low Low significant significant 
Risk / Reward Low/Low Low/Med Med/High High/High 
Team None Not important important super important 
Liquidity event NA NA Potential Potential 
Complexity Not Complex Not Complex Somewhat Complex Complex 
Innovation Not Needed Helpful Helpful Vital
! 
Survey of Music Business 
! 
! 
John Pisciotta Survey of Music Business MBU 1110.18 
! 
! 
MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS 
! 
@johnpisciotta http://www.loud-lab.com http://musicsynk.com

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The Entertainment Ecosystem Lecture Notes

  • 1. Survey of Music Business ! ! ! John Pisciotta Survey of Music Business MBU 1110.18 ! MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS !
  • 2. Myth # 1: ! “You are on either the “music side” or, on the “business side” !
  • 3. ! The truth is: as a professional, you are in “the music business” ! There is no “music only” side of the business. You might be more musical than somebody else, but you are in the music business.
  • 5. Entertainment Ecosystem Technicians ! Scaleable Innovations Enthusiasts ! Asset Collectors
  • 6. ! ! ! Enthusiasts Asset Collectors
  • 7. Enthusiasts • Fan Boys or Hobbyists • Bleeding Edge Gadgets • Rarely Build Value • Rarely Execute
  • 8. Technicians ! ! ! Enthusiasts Asset Collectors
  • 9. Technicians • Focused Knowledge Workers • Producers, Publicists, Writers, Technologists, Lawyers • Hired Guns-Work For Hire • Often lead a service based business • Low Risk-Many Competitors • Usually Create/Don't Own • Often own a “job” paid per hour/project
  • 10. Technicians ! ! ! Enthusiasts ! ! Asset Collectors
  • 11. Asset Collectors • Labels, Publishers • Hit Driven Model • Monetizes by building a critical mass •Own or Aggregate/Usually Don't Create • Lead the previous Era
  • 12. Technicians ! Scaleable Innovations ! ! ! Enthusiasts ! ! Asset Collectors
  • 13. Scalable Innovations ! • Global Reach • Team>Talent • Team Small-User Base Huge • Focused on a big problem/disruption/innovation • Build Accretive Value • Potential Liquidity Event
  • 14. Technicians ! Scaleable Innovations ! ! ! Enthusiasts ! ! Asset Collectors
  • 15. Enthusiasts Technicians Asset Collectors! Scaleable! Innovations! Tell Fanboy -you get paid by the project ! -you can't stop working, you only get paid when you work you're collecting a critical mass of content that grows more valuable overtime scalable company is one that hundreds and thousands of people can use it at the same time
  • 16. Enthusiasts Technicians Asset Collectors! Scaleable! Innovations! Competition Many Many Few Few Vision None Little Important Very Important Startup cost None Very Little Substantial Substantial Barrier to entry ! None None Low Low/Considerable Time to market Quick Quick Slow Quick/Slow Value Low Low significant significant Risk / Reward Low/Low Low/Med Med/High High/High Team None Not important important super important Liquidity event NA NA Potential Potential Complexity Not Complex Not Complex Somewhat Complex Complex Innovation Not Needed Helpful Helpful Vital
  • 17. ! Survey of Music Business ! ! John Pisciotta Survey of Music Business MBU 1110.18 ! ! MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS ! @johnpisciotta http://www.loud-lab.com http://musicsynk.com