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The Right Game: Use Game
 Theory to Shape Strategy
The Right Game: Use Game Theory to
Shape Strategy

Adam M. Brandenburger, Barry J. Nalebuff
Harvard Business Review, July-August, 1995


  “Successful business strategy is about
 actively shaping the game you play, not just
          playing the game you find.”
Game Theory:

  • Using game theory allows us to consider
  “changing the game” WHY is that helpful?

  • You can make the game you want…to
  your advantage. HOW?

  • Change the player, added value, rules or
  tactics.

  • PARTS are the levers for moving the world
  of business ala Archimedes.
Lessons from Game Theory
   Look at the situation from the perspective of all
    others’ involved

   Look for win-win, not just win-lose opportunities

   Look for opportunities to “change the game” for
    the better

   Game theory gives more complete picture of
    business relationships

   Avoids exclusive focus on competition(win-lose)
“Co-opetition”
•Recognizes that business relationships have more than one
aspect

•By identifying all the players and all the interdependencies,
game theory expands the repertoire of strategies

         Businesses must both cooperate
            to create value, even while
           competing to divide this value
                 among themselves
Brandenburg and Nalebuff use “Value Net” as their
core concept. They identified four types of players
that every company faces:
 
1. CUSTOMERS
Parties to which the company directs its products and services.
In return, money goes from the customers to the company.
 
2. SUPPLIERS
Parties who flow resources to the company. In return, money
goes from the company to the suppliers.
 3. COMPETITORS

The definition depends on perspective:

Customer perspective: “A player is your competitor if customers
value your product less when they have the other player’s
product than when they have your product by itself.” Your
product behaves as a substitute for a competitor’s product – your
increase in market share will directly decrease your competitor’s
share. Substitutes can be both direct, e.g. two bakeries competing
as well as indirect, e.g. bread versus rice.

Supplier perspective: “A player is your competitor if it is less
attractive for a supplier to provide resources to you when it is
also supplying the other player than when it is supplying you
alone.” Any firm competes for resources in quantity, quality and
price with other organizations.
4. COMPLEMENTORS

The definition also depends on perspective.

Customer perspective: “A player is your complementor if customers
value your product more when they have the other player’s
product than when they have your product by itself.”
Complementors are the inverse of a competitor because more
demand for their products will lead to more demand for your
product.

Supplier perspective: “A player is your complementor if it is more
attractive for a supplier to provide resources to you when it is also
supplying the other player than when it is supplying you alone.”
When a market is small, it is difficult to get resources delivered
exactly on spec. When the market increases, suppliers begin to
tailor their offering and make the purchasing efforts easier on all
acquiring firms.
Competition and Cooperation
Elements of the Game
    Players

    Added Values
     ◦ What each player adds to the value inherent
       in the total game

    Rules

    Tactics (Perceptions)

    Scope
Changing the Players
   Players are participants in the Value Net
    ◦ The Company itself, and its Customers,
      Suppliers, Substitutors, Complementors
    ◦ How does the game change as players come in
      or out?
      Canadian Airlines no longer exists in the Canadian
       airline industry.
    • Even if you can’t make money in a game, figure out who
    stands to gain from your entry and make them pay
    (Holland Sweetener)

    • once you’re in the game try to change who else is in the
    game; try to bring in customers, suppliers,
    complementors, competitors (e.g.credit union/auto sales)
Changing Added Value
   What added value does each player bring to the game?

    ◦ If a player were not participating at all, how would the value
      of the overall game be affected?

       Bobby Hull joining the Jets gave the WHA instant credibility.
   With a monopoly its ok to limit the added values of other
    players (Nintendo)

   In competitive situation, you need to build your own added
    value, e.g. improve quality at low incremental cost or vice versa

   but only way to protect added value is to create relationships
    with your customers and suppliers…have a loyalty program
    (Advantage), because it doesn’t disappear even when imitated!
Your added value=
 the size of the pie
when you are in the
        game
       minus
 the size of the pie
when you are out of
     the game
Changing the Rules
   Rules determine how the game is played

    ◦ Can the rules be changed to make the game more
      favorable for one, or for all?

       Guarantees to match lowest price
       Funding rules for universities in Manitoba

   Usually we think we should charge more to our customers and
    less to competitors

   Changing this rule is possible, e.g., introduction GM card (cash
    award)and Advantage (in kind award): latter is better because it
    increase the size of the pie by delivering more value for same
    price)
Changing Perceptions
   Players’ perceptions of the game influences
    the way they play it.

    ◦ Commitment strategies, (as ploys)
      Publicly committing to something to make others
       perceive you’re serious
Changing the Scope
   Scope is the boundaries of the game

    ◦ Tying issues together in negotiations
      Softwood lumber and energy?
    ◦ Opening a “second front” in competition
      Hezbullah attacking Israel from Lebanon
• Look at the game as part of an even bigger game…
change the links between

   • added values--price superior product high so you
   don’t eat away at incumbent’s existing product

   • rules--if you have power get long-term contracts
   with suppliers, or offer package discounts

   • tactics--get another player to believe that what you
   will do in one situation depends on what happens in
   another.
The Traps Of
                                               Strategy :
                                         • To think you have to
                                         accept the game you find
                                         yourself in.
• To think that changing the game must come at the expense of others.

•To believe that you have to find something to do that others can’t.

• Failing to see the whole game.

• Failing to think methodically about changing the game

•Finally there is no silver bullet for changing the game of business. It is an
ongoing process.

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The right game session 7

  • 1. The Right Game: Use Game Theory to Shape Strategy
  • 2. The Right Game: Use Game Theory to Shape Strategy Adam M. Brandenburger, Barry J. Nalebuff Harvard Business Review, July-August, 1995 “Successful business strategy is about actively shaping the game you play, not just playing the game you find.”
  • 3. Game Theory: • Using game theory allows us to consider “changing the game” WHY is that helpful? • You can make the game you want…to your advantage. HOW? • Change the player, added value, rules or tactics. • PARTS are the levers for moving the world of business ala Archimedes.
  • 4. Lessons from Game Theory  Look at the situation from the perspective of all others’ involved  Look for win-win, not just win-lose opportunities  Look for opportunities to “change the game” for the better  Game theory gives more complete picture of business relationships  Avoids exclusive focus on competition(win-lose)
  • 5. “Co-opetition” •Recognizes that business relationships have more than one aspect •By identifying all the players and all the interdependencies, game theory expands the repertoire of strategies  Businesses must both cooperate to create value, even while competing to divide this value among themselves
  • 6. Brandenburg and Nalebuff use “Value Net” as their core concept. They identified four types of players that every company faces:   1. CUSTOMERS Parties to which the company directs its products and services. In return, money goes from the customers to the company.   2. SUPPLIERS Parties who flow resources to the company. In return, money goes from the company to the suppliers.
  • 7.  3. COMPETITORS The definition depends on perspective: Customer perspective: “A player is your competitor if customers value your product less when they have the other player’s product than when they have your product by itself.” Your product behaves as a substitute for a competitor’s product – your increase in market share will directly decrease your competitor’s share. Substitutes can be both direct, e.g. two bakeries competing as well as indirect, e.g. bread versus rice. Supplier perspective: “A player is your competitor if it is less attractive for a supplier to provide resources to you when it is also supplying the other player than when it is supplying you alone.” Any firm competes for resources in quantity, quality and price with other organizations.
  • 8. 4. COMPLEMENTORS The definition also depends on perspective. Customer perspective: “A player is your complementor if customers value your product more when they have the other player’s product than when they have your product by itself.” Complementors are the inverse of a competitor because more demand for their products will lead to more demand for your product. Supplier perspective: “A player is your complementor if it is more attractive for a supplier to provide resources to you when it is also supplying the other player than when it is supplying you alone.” When a market is small, it is difficult to get resources delivered exactly on spec. When the market increases, suppliers begin to tailor their offering and make the purchasing efforts easier on all acquiring firms.
  • 10. Elements of the Game  Players  Added Values ◦ What each player adds to the value inherent in the total game  Rules  Tactics (Perceptions)  Scope
  • 11. Changing the Players  Players are participants in the Value Net ◦ The Company itself, and its Customers, Suppliers, Substitutors, Complementors ◦ How does the game change as players come in or out?  Canadian Airlines no longer exists in the Canadian airline industry. • Even if you can’t make money in a game, figure out who stands to gain from your entry and make them pay (Holland Sweetener) • once you’re in the game try to change who else is in the game; try to bring in customers, suppliers, complementors, competitors (e.g.credit union/auto sales)
  • 12. Changing Added Value  What added value does each player bring to the game? ◦ If a player were not participating at all, how would the value of the overall game be affected?  Bobby Hull joining the Jets gave the WHA instant credibility.  With a monopoly its ok to limit the added values of other players (Nintendo)  In competitive situation, you need to build your own added value, e.g. improve quality at low incremental cost or vice versa  but only way to protect added value is to create relationships with your customers and suppliers…have a loyalty program (Advantage), because it doesn’t disappear even when imitated!
  • 13. Your added value= the size of the pie when you are in the game minus the size of the pie when you are out of the game
  • 14. Changing the Rules  Rules determine how the game is played ◦ Can the rules be changed to make the game more favorable for one, or for all?  Guarantees to match lowest price  Funding rules for universities in Manitoba  Usually we think we should charge more to our customers and less to competitors  Changing this rule is possible, e.g., introduction GM card (cash award)and Advantage (in kind award): latter is better because it increase the size of the pie by delivering more value for same price)
  • 15. Changing Perceptions  Players’ perceptions of the game influences the way they play it. ◦ Commitment strategies, (as ploys)  Publicly committing to something to make others perceive you’re serious
  • 16. Changing the Scope  Scope is the boundaries of the game ◦ Tying issues together in negotiations  Softwood lumber and energy? ◦ Opening a “second front” in competition  Hezbullah attacking Israel from Lebanon
  • 17. • Look at the game as part of an even bigger game… change the links between • added values--price superior product high so you don’t eat away at incumbent’s existing product • rules--if you have power get long-term contracts with suppliers, or offer package discounts • tactics--get another player to believe that what you will do in one situation depends on what happens in another.
  • 18. The Traps Of Strategy : • To think you have to accept the game you find yourself in. • To think that changing the game must come at the expense of others. •To believe that you have to find something to do that others can’t. • Failing to see the whole game. • Failing to think methodically about changing the game •Finally there is no silver bullet for changing the game of business. It is an ongoing process.