This document describes a simple cards game application developed using RingQt. Each player is dealt 5 cards face down. Players take turns clicking cards to reveal them. If a card matches another visible card or is a 5, the player earns points and "eats" the matching cards. The first player to earn more points than their opponent wins. The application initializes card data, displays buttons for each card, and handles click events to reveal cards and check for matches and winners. Functions are used to delay actions, update scores and buttons, and start a new game once all cards are revealed.