Here are the key steps to create a textured 3D cube in Ring using RingOpenGL and RingAllegro:
1. Load the necessary libraries - gamelib.ring for RingAllegro and opengl21lib.ring for RingOpenGL.
2. Define variables to store the texture bitmap, rotation angles etc.
3. Implement loadResources() method to load the texture bitmap from a file. Get the OpenGL texture from the bitmap using al_get_opengl_texture().
4. Implement drawScene() method:
- Set up the projection matrix
- Clear color and depth buffers
- Enable textures, lighting, depth test etc.
- Bind the texture
- Draw the